I'm willing for a professional dev to decompile a core for me. I'm paying $15 AUD for it to be done.
Again... Mineaus didnt use a centile fork and both ali and my core was created AFTER mineaus. Your also missing the spot when there was a plugin made by me on Mineaus called fixes which had a ton of bug fixes.You mean that core you used on "MineAUS"
that on SOTW you could hit people and they'd take knockback to the point they'd get kicked for flying.
And the one that TEWPINGZ had to fix every time there was a bug?
Oh I remember the core now!!! He was using a centileHCF fork
You didn't fix anything... Ali was talking to me and woog in teamspeak saying how lazy you were lmfao.. When you actually were on to fix a bug. you ended up making it 3x worse. I remember one hit detection bug that turned the HCF server into combo mode .. You got on changed some random settings and peopled ended up one tapping everyone.. tewpingz(ali) then had to get on and fix your mistakes and roll back players factions/bases because you were too lazy and incompetent to know how[DOUBLEPOST=1544049170][/DOUBLEPOST]And what? you created a fully custom core in under 2 months? I'm sorry AirMarshal but you couldn't even fix piston glitching into bases. Or being able to place a trapdoor and literally just walking through players walls. It just doesn't add up[DOUBLEPOST=1544049626][/DOUBLEPOST]notifyz.. If you're still watching this thread for some unknown reason you might recognize this core :?
that was one of the earlier maps then they changed to a different core that was also used by limit.rip
Also.... Piston glitching was fixed for the latest map of MineAUS but we never releasedThat hit detection had nothing to do with code first of all. Do you want me to get ali on here to confirm that I fixed shit? Because I did a ton of work for mineaus. You are saying all of this out of 0 experiance of working with me.
LOLCode:try { hashMap.close(); } catch (YouCantDoThat exception) { System.out.println("Stop it. Get some help."); exception.printStackTrace(); }
