Items now showing in SHOPGUIPLUS

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Hello all, I have been trying to work this out for a while but I can't figure it out. Some items in my gui are not showing, spawners and the glass panes surrounding the categories, this has only happened after I changed from paperspigot to spigot in order to be able to run the latest version of shopguiplus. Any help would be appreciated!

Version!
Spigot 1.8.8
ShopGUIPlus v1.19.1


Code:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"
 
#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "&8[&D+&8] &DShop &8[&D+&8]"
#Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 27
#Define whether selling all with middle mouse button is enabled
enableSellAll: true
#Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
#Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
#Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
#Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
#Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: true
#Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
#Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
#Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
#Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
#Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
#Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
#Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
#Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
#Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
#Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
#Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
#Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
#Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
#Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
#Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
#Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
 
#Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: false
 
#Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false
 
#Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false
 
#Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  #This lore will be applied to items
  item:
    - "&7Buy&8 » &d$%buy% Per &8/ &7Left-Click"
    - "&7Sell&8 » &d$%sell% Per &8/ &7Right-Click"
    - "&7Sell-All&8 » &d$%sell% Per &8/ &7Middle-Click"
  #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
    - "&7Buy&8 » &d$%buy%" 
  #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
    - "&7Sell&8 » &d$%sell%"
  #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
    - "&7Sell-All&8 » &d$%sell% &7Middle-Click"
  #This one to permissions
  permission:
    - "&7Buy&8 » &d%buy%$"
  #And this one to enchantments
  enchantment:
    - "&7Buy&8 » &d%buy%$"
  #And the last one to commands
  command:
    - "&7Buy&8 » &d%buy%$"
 
#Logging settings
log:
  #Define whether transactions will be logged to the console/main server log
  toConsole: false
  #Define whether transactions will be logged to a separate log
  toFile: false
  #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  #Log message for bought items
  formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  #Log message for sold items
  formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  #Log message for sold all items
  formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
 
buttons:
  #"Go back button"
  goBack:
    item:
      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: NETHER_STAR
      #Amount of the item
      amount: 1
      #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      #(optional) Custom name
      name: "&7Go back to &dcategories"
      #(optional) Lore, can contain multiple lines
      lore:
    #Slot in each shop's GUI
    slot: 49
  #"Previous page" button
  previousPage:
    item:
      material: PAPER
      quantity: 1
      name: "&dPrevious page"
    slot: 45
  #"Next page" button
  nextPage:
    item:
      material: PAPER
      quantity: 1
      name: "&dNext page"
    slot: 53
 
#Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  #Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  #Buttons
  buttons:
    #"Buy 1 stack" button
    buy1:
      #When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&7Buy &d1 &dstack"
        lore:
          - "&7Price&8 » &d%buy%$"
      #Value indicated the amount of stacks
      value: 1
      slot: 0
    #"Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&7Buy &d2 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 2
      slot: 1
    #"Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&7Buy &d3 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 3
      slot: 2
    #"Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&7Buy &d4 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 4
      slot: 3
    #"Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&7Buy &d5 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 5
      slot: 4
    #"Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&7Buy &d6 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 6
      slot: 5
    #"Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&7Buy &d7 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 7
      slot: 6
    #"Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&7Buy &d8 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 8
      slot: 7
    #"Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&7Buy &d9 &dstacks"
        lore:
          - "&7Price&8 » &d%buy%$"
      value: 9
      slot: 8
    #"Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&dCancel"
      slot: 13
      
#Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  #Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  #Buttons
  buttons:
    #"Sell 1 stack" button
    sell1:
      #When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&7Sell &D1 &dstack"
        lore:
          - "&7Price &D%sell%$"
      #Value indicated the amount of stacks
      value: 1
      slot: 0
    #"Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&7Sell &D2 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 2
      slot: 1
    #"Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&7Sell &D3 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 3
      slot: 2
    #"Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&7Sell &D4 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 4
      slot: 3
    #"Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&7Sell &D5 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 5
      slot: 4
    #"Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&7Sell &D6 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 6
      slot: 5
    #"Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&7Sell &D7 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 7
      slot: 6
    #"Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&7Sell &D8 &dstacks"
        lore:
          - "&7Price &D%sell%$"
      value: 8
      slot: 7
    #"Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&7Sell &d9 stacks"
        lore:
          - "&7Price &D%sell%$"
      value: 9
      slot: 8
    #"Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&DCancel"
      slot: 13
 
#Elements of the regular buy/sell GUI
amountSelectionGUI:
  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  #Slot of the item being bought/sold
  itemSlot: 22
  #Buttons
  buttons:
    #"Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&7Set to &d1"
      slot: 18
    #"Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&7Remove &d10"
      slot: 19
    #"Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&7Remove &d1"
      slot: 20
    #"Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&7Add &d1"
      slot: 24
    #"Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&7Add &d10"
      slot: 25
    #"Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&7Set to &d16"
      slot: 26
    #"Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&7Set to &d64"
      slot: 26
    #"Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&dConfirm"   
      slot: 39
    #"Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&7Sell all"     
      slot: 40
    #"Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&7Buy more"     
      slot: 49
    #"Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&7Sell more"     
      slot: 49
    #"Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&dCancel"
      slot: 41
      
# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&aBuy 1 stack"
        lore:
          - "&7Price: &c%buy%$"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&aBuy 2 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&aBuy 3 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&aBuy 4 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&aBuy 5 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&aBuy 6 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&aBuy 7 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&aBuy 8 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&aBuy 9 stacks"
        lore:
          - "&7Price: &c%buy%$"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lCancel"
      slot: 13
      
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&aSell 1 stack"
        lore:
          - "&7Price: &c%sell%$"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&aSell 2 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&aSell 3 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&aSell 4 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&aSell 5 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&aSell 6 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&aSell 7 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&aSell 8 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&aSell 9 stacks"
        lore:
          - "&7Price: &c%sell%$"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lCancel"
      slot: 13
 
# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&lSet to 1"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c&lRemove 10"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&lRemove 1"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a&lAdd 1"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a&lAdd 10"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a&lSet to 16"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a&lSet to 64"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lConfirm"   
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lSell all"     
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lBuy more"     
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lSell more"     
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lCancel"
      slot: 41
      
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      # The same rules apply for material, amount, damage and lore as for goBackButton
      material: GRASS
      quantity: 1
      name: "&d&lBlocks"
    # Shop ID from shops.yml
    shop: "blocks"
    # Slot in shops menu, counting from 0 to 53
    slot: 9
  2:
    item:
      material: COOKED_BEEF
      quantity: 1
      damage: 0
      name: "&d&lFood"
    shop: "food"
    slot: 10
  3:
    item:
      material: DIAMOND
      quantity: 1
      damage: 0
      name: "&d&lOres"
    shop: "ores"
    slot: 12
  4:
    item:
      material: DIAMOND_PICKAXE
      quantity: 1
      name: "&d&lTools"
    shop: "tools"
    slot: 13
  5:
    item:
      material: 52
      quantity: 1
      name: "&d&lSpawners"
    shop: "spawners"
    slot: 17
  6:
    item:
      material: WHEAT
      quantity: 1
      name: "&d&lFarming"
    shop: "farming"
    slot: 11
  7:
    item:
      material: ROTTEN_FLESH
      quantity: 1
      name: "&d&lMob drops"
    shop: "drops"
    slot: 14
  8:
    item:
      material: INK_SACK
      quantity: 1
      damage: 12
      name: "&d&lDyes"
    shop: "dyes"
    slot: 15
  9:
    item:
      material: NETHER_STAR
      quantity: 1
      name: "&d&lMiscellanous"
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    slot: 16
  100:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 0
  101:
    item:
      material: 160
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      quantity: 1
      name: "&d&lCandy&f&lMC"
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    slot: 1
  102:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 2
  103:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 3
  104:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 4
  105:
    item:
      material: 160
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      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 5
  106:
    item:
      material: 160
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      quantity: 1
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    shop: ""
    slot: 6
  107:
    item:
      material: 160
      damage: 7
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      name: "&d&lCandy&f&lMC"
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  108:
    item:
      material: 160
      damage: 7
      quantity: 1
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  109:
    item:
      material: 160
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  110:
    item:
      material: 160
      damage: 7
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      name: "&d&lCandy&f&lMC"
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    slot: 19
  111:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
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    slot: 20
  112:
    item:
      material: 160
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      name: "&d&lCandy&f&lMC"
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    slot: 21
  113:
    item:
      material: 160
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  114:
    item:
      material: 160
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    slot: 23
  115:
    item:
      material: 160
      damage: 7
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    slot: 24
  116:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 25
  117:
    item:
      material: 160
      damage: 7
      quantity: 1
      name: "&d&lCandy&f&lMC"
    shop: ""
    slot: 26
 
specialElements:
  balance:
    item:
      material: GOLD_NUGGET
      quantity: 1
      name: "&6&lYour balance"
      lore:
        - "&7$%balance%"


Code:
shops:
  blocks:
    name: "&d&lBlocks &8[&8Page &d#%page%&8]"
    items:
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        type: item
        item:
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        slot: 0
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        type: item
        item:
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        type: item
        item:
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        type: item
        item:
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        type: item
        item:
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      6:
        type: item
        item:
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        item:
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        item:
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        item:
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      10:
        type: item
        item:
          material: LOG
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      11:
        type: item
        item:
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      12:
        type: item
        item:
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        type: item
        item:
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      14:
        type: item
        item:
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      15:
        type: item
        item:
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      16:
        type: item
        item:
          material: SNOW_BLOCK
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      17:
        type: item
        item:
          material: ICE
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        sellPrice: 3
        slot: 16
      18:
        type: item
        item:
          material: PACKED_ICE
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        slot: 17
      19:
        type: item
        item:
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      20:
        type: item
        item:
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      21:
        type: item
        item:
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        slot: 20
      22:
        type: item
        item:
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      23:
        type: item
        item:
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      24:
        type: item
        item:
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        type: item
        item:
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      26:
        type: item
        item:
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      27:
        type: item
        item:
          material: BRICK
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        sellPrice: 3
        slot: 26
      28:
        type: item
        item:
          material: OBSIDIAN
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        slot: 27
      29:
        type: item
        item:
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      30:
        type: item
        item:
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      31:
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        item:
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      32:
        type: item
        item:
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        sellPrice: 5
        slot: 31
      33:
        type: item
        item:
          material: ENDER_STONE
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        sellPrice: 3
        slot: 32
      34:
        type: item
        item:
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      35:
        type: item
        item:
          material: BOOKSHELF
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        slot: 34
      36:
        type: item
        item:
          material: ENCHANTMENT_TABLE
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        slot: 35
      37:
        type: special
        special: BALANCE
        slot: 53
  food:
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    size: 36
    buttons:
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        slot: 31
      previousPage:
        slot: 30
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    items:
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        type: item
        item:
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        slot: 0
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        type: item
        item:
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        type: item
        item:
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      4:
        type: item
        item:
          material: GOLDEN_APPLE
          quantity: 1
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      5:
        type: item
        item:
          material: CARROT_ITEM
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      6:
        type: item
        item:
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      7:
        type: item
        item:
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        slot: 6
      8:
        type: item
        item:
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      9:
        type: item
        item:
          material: BAKED_POTATO
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      10:
        type: item
        item:
          material: MUSHROOM_SOUP
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        slot: 9
      11:
        type: item
        item:
          material: COOKED_FISH
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      12:
        type: item
        item:
          material: COOKED_FISH
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      13:
        type: item
        item:
          material: COOKED_RABBIT
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      14:
        type: item
        item:
          material: RABBIT_STEW
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      15:
        type: item
        item:
          material: GRILLED_PORK
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        slot: 14
      16:
        type: item
        item:
          material: COOKED_BEEF
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        slot: 15
      17:
        type: item
        item:
          material: COOKED_MUTTON
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        sellPrice: 6
        slot: 16
  ores:
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    size: 36
    buttons:
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        slot: 31
      previousPage:
        slot: 21
      nextPage:
        slot: 23
    items:
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        type: item
        item:
          material: COAL
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        item:
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        type: item
        item:
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      4:
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        item:
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      5:
        type: item
        item:
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      6:
        type: item
        item:
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        sellPrice: 50
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      7:
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        item:
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      8:
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      9:
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      10:
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        item:
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      11:
        type: item
        item:
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        type: item
        item:
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        item:
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        slot: 14
      14:
        type: item
        item:
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        slot: 15
  tools:
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        slot: 30
      nextPage:
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    items:
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        item:
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      3:
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      5:
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        item:
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      15:
        type: item
        item:
          material: FISHING_ROD
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        slot: 8
  farming:
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    size: 36
    buttons:
      goBack:
        slot: 31
      previousPage:
        slot: 30
      nextPage:
        slot: 32
    items:
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        item:
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        item:
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        item:
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        item:
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        item:
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      18:
        type: item
        item:
          material: RED_MUSHROOM
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  dyes:
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    buttons:
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      16:
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  miscellanous:
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    buttons:
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    items:
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        item:
          material: BUCKET
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      2:
        type: item
        item:
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        type: item
        item:
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        item:
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        item:
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      6:
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        item:
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        item:
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      8:
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  drops:
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    size: 36
    buttons:
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        slot: 30
      nextPage:
        slot: 32
    items:
      1:
        type: item
        item:
          material: ROTTEN_FLESH
          quantity: 1
        buyPrice: 20
        sellPrice: 2
        slot: 0
      2:
        type: item
        item:
          material: BONE
          quantity: 1
        buyPrice: 30
        sellPrice: 3
        slot: 1
      3:
        type: item
        item:
          material: SULPHUR
          quantity: 1
        buyPrice: 30
        sellPrice: 8
        slot: 2
      4:
        type: item
        item:
          material: STRING
          quantity: 1
        buyPrice: 30
        sellPrice: 4
        slot: 3
      5:
        type: item
        item:
          material: SPIDER_EYE
          quantity: 1
        buyPrice: 50
        sellPrice: 5
        slot: 4
      6:
        type: item
        item:
          material: ENDER_PEARL
          quantity: 1
        buyPrice: 50
        sellPrice: 12
        slot: 5
      7:
        type: item
        item:
          material: SLIME_BALL
          quantity: 1
        buyPrice: 40
        sellPrice: 15
        slot: 6
      8:
        type: item
        item:
          material: STRING
          quantity: 1
        buyPrice: 50
        sellPrice: 4
        slot: 7
      9:
        type: item
        item:
          material: PRISMARINE_SHARD
          quantity: 1
        buyPrice: 30
        sellPrice: 3
        slot: 8
      10:
        type: item
        item:
          material: BLAZE_ROD
          quantity: 1
        buyPrice: 50
        sellPrice: 25
        slot: 9
      11:
        type: item
        item:
          material: MAGMA_CREAM
          quantity: 1
        buyPrice: 40
        sellPrice: 4
        slot: 10
      12:
        type: item
        item:
          material: LEATHER
          quantity: 1
        buyPrice: 50
        sellPrice: 6
        slot: 11
      13:
        type: item
        item:
          material: RABBIT_HIDE
          quantity: 1
        buyPrice: 20
        sellPrice: 3
        slot: 12
      14:
        type: item
        item:
          material: RABBIT_FOOT
          quantity: 1
        buyPrice: 50
        sellPrice: 5
        slot: 13
      15:
        type: item
        item:
          material: INK_SACK
          quantity: 1
        buyPrice: 50
        sellPrice: 20
        slot: 14
      16:
        type: item
        item:
          material: FEATHER
          quantity: 1
        buyPrice: 20
        sellPrice: 3
        slot: 15
      17:
        type: item
        item:
          material: EGG
          quantity: 1
        buyPrice: 20
        sellPrice: 15
        slot: 16
  spawners:
    name: "&2Mob Spawners"
    size: 54
    buttons:
      previousPage:
        slot: 48
      goBack:
        slot: 49
      nextPage:
        slot: 50
    items:
      1:
        type: item
        item:
          spawner: true
          mob: CHICKEN
          name: "&2Chicken&f Spawner"
          quantity: 1
        buyPrice: 25000
        sellPrice: -1
        slot: 0
 
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