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JI Anti-Cheat

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Tylerzz

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Autobuy http://www.mc-market.org/resources/2442/



Please submit issues here.

https://github.com/ItemMeta/JI/issues

Works with 1.7 and 1.8 servers.

Anti Lag

Tired of those laggy anti cheats? This anti cheat is stable and will not cause any TPS drops, eat memory or any other kind of lag or disconnections, with over 2 years of experience, we can assure you, all methods are lag free.

Detection
A check was bypassed? Don't worry report it to us and we will take care of that problem.

Configuration

Want it to look like your own? The anti cheat includes a language file and configuration files. You also have the option to log all bans to a file for lookup usage.

Anti Leak

Don't worry, with our anti leak code implementation, we monitor the usage of the plugin and can disable leaked copies on the fly, that way the plugin is unique to our customers.

Judgement Day
Like watching hackers get banned on all the same time? Well I do too, so I've added a judgement day feature to it.
- Manage with /jday command

AttackSpeed
BlockHit
Crits
DoubleClick
FastBow
KillAura
NoSwing
Reach
Regen
Triggerbot
Twitch
Veloicty
Ascension
BedLeave
Blink
Fly
Glide
Jesus
NoFall
Phase
Speed
Spider
Step
VClip
Crash
MorePackets
Sneak
TabComplete
Timer


Commands
- /ji (GUI) - options = Checks | AutoBans - Can toggle on and off checks and autobans
- /ji bans (GUI) - displays all recents bans
- /ji status <player> (GUI) - displays the violations of a player
- /ji reload - reloads the langauge files
- /alerts - toggle on and off alerts
- /autoban cancel<player> - cancels an auto ban queue

Test Server:
Video: Soon
Price: 20 USD includes all updates and support
Src: PM me

* All checks listed are functional and have been tested, but I recommend you see what works best for your server by running with autobans off or judgement that way if you decide it's picking up a lot of cheaters you can execute a jday. *

TOS
- Distributing or leaking this plugin will result in your copy being disabled.
- No refunds once purchased.
- I update this on my own time, updates are not a guarantee.
 
Last edited:
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Tylerzz

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Update Log
  1. - Some more code cleanup / optimization

    - Removed irrelevant or broken checks
    - BedLeave (no use)
    - PhaseChecks (need redone)
    - Spider (irrelevant/needs redone)

    - Fixed jday list clears after running a jday

    + Started working on some good stuff, give check feedback/suggestions

  1. Alert Fix
    There was a problem with alerts due to adding a testing mode for the upcoming test server.

    MC-Market's resource system has been down off and on the last week.
 

Tylerzz

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Update Log

  • Fixed a NPE with HitAccuracy and also some new additions to the check.

Added two values to HitAccuracy section of config
  • accuracyThreshold
    • Default value is 75, this is accuracy percentage, if a player is over this limit when hitting the max hits this will trigger the ac.
  • hitAmount
    • Default value is 250, when a player gets over this amount of hits the ac will then check their accuracy percentage.
  • /acc in game to monitor accuracy / hits of all online players, this is mostly for testing and can be useful for you, server owners to get the best config settings for this check
If you change the values of this check you'll need to perform a restart as /ji reload doesn't support these new values yet, i'm going to just redo the check system eventually.
 

Tylerzz

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New GUI for check management, here are a few screenshots of it, if you have any issues with it lmk.
6178d1b1d7f9257a44eff51be7f81c8a.png

0b6e1120ccd7732dc26317809ab0062d.png

3cf8660f4048e42ae5cf6bd1240fb200.png

2ba7cc618599d040c35b064e24d06b25.png
 

Tylerzz

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  • Fixed / Added back button to GUIs
  • Removed ReachNew
    • Going to be keeping everything reach related in 1 check.
  • Made Reach check a bit more sensitive
  • Redoing Reach check once I find the best way to account for latency + other variables.
 

Nerm

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  • Fixed / Added back button to GUIs
  • Removed ReachNew
    • Going to be keeping everything reach related in 1 check.
  • Made Reach check a bit more sensitive
  • Redoing Reach check once I find the best way to account for latency + other variables.
No test server..
 

Tylerzz

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I'm going to try to be detailed with updates so you know exactly what you are getting, unlike a majority of people on MCM that post BS updates.
  • Scrapped and replaced a few heavy operations
    • Logger was optimized
    • Removed and cached some direct calls to the language file (not much performance boost there but it is a boost)
  • There is no longer a 15 second wait on Jday start
[DOUBLEPOST=1509073608][/DOUBLEPOST]
No test server..
I'll be getting one shortly, just not right now.
 
Last edited:

Ygore

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  • Fixed / Added back button to GUIs
  • Removed ReachNew
    • Going to be keeping everything reach related in 1 check.
  • Made Reach check a bit more sensitive
  • Redoing Reach check once I find the best way to account for latency + other variables.
Latency shouldn't matter in a reach check
 

Tylerzz

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  • Speed changes
    • Removed Speed Type A, Speed Type B is more stable and easier to manage, Speed Type B is now 'Speed'.
    • Fixed Speed Type B false positive with modified walk speed values.
  • Added punishment-message option to lang file.
    • Set the first line to 'none' to disable, by default it is already disabled.
    • %player% and %check% variables can be used, this is basically a broadcast when a punishment/autoban is fired.
  • Started working on Phase check, no code is active yet when running JI
Next update will probably be more check updates for false positives.
 

Fle

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1 Year.
 
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