[Last Call] Dungeeoners looking to hire [PAID]

Justyvii

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Dungeoneers [ inspired by minecraft dungeons ]

The game is on open surface dungeon adventure including solving puzzles, fighting, and looting.
The dungeon will have multiple levels within different worlds that can be accessed via hub's minimap
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Enchanting system

By gaining enchanting coins u can purchase a certain skill from the menu, every skill will have its own particles effect and 1 or more levels to it.

Example - Sarrows
Level I - Increases arrows damaging
Level II - Dubleshot [ ur bow now shoots 2 arrows ]
Level III - Tripleshot [ ur bow now shoots 3 arrows ]

We will begin with 6 skills and if the server actually makes a hit, we will add more.

Level layout


Each level will have a few quests to complete

Example for level I

  • free the villager [ free a certain amount of villagers from cages ]
  • scavager hunt [ Loot chests till you find a set of items ]
  • monolith lit [ lit a certain amount of monoliths ]

Custom Mobs

There will be a few custom mobs but what is more important to me is retexture and reanimate current minecraft mobs to match the style I am going for

DM me on fluxer.app - justyme#3094
 
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mikadegeus

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Hey, this is right up my alley: I'm a Paper plugin dev (Java, 5+ years) and the
skill menu, coin economy, per-level quests and multi-world hub are all systems I
have built before. If you are still hiring, I will send you a message with a few
scope questions.
 
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