Liquid Sets Plugin (Custom Special Sets)

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BryanC

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Hello MC-Market,

I made a completely custom special sets plugin for a server, who did not purchase the plugin because of miscommunication on both sides. The whole plugin is completely customizable and configurable to what your server needs (All chances, perks, and abilities can be changed).They can be used used as much - or as little - in your server as you deem necessary! I'm not going to be that sleazy sales person trying to make a buck, just trying to sell my plugin exclusively to one buyer. Below is a complete description of the plugin and its features.

Wanted Price: $50 USD
- Price can be negotiable, contact me on Discord: Bryan C.#8105

CommandMessages:
Must_Be_OP: "&4&l(!) &cYou must be an OP to perform that command."
Must_Be_A_Player: "&4(!) &cYou must be a player to perform this command."
Invalid_Player: "&4(!) &cThe player &e[PLAYER] &cis not online. Please try again."
Invalid_Set: "&4(!) &cThe set you chose: &e[SET TYPE]&c, is not a valid set. Please try again."
Invalid_Piece: "&4(!) &cPlease choose: helmet, chestplate, leggings, or boots (Or axe for the Viking Set)."
Invalid_Number: "&4(!) &cThe nmber you chose: &3[AMOUNT]&c, is not valid. Please try again."
Config_Reloaded: "&2&l(!) &aThe config.yml has been reloaded."
Liquid_Sets:
- '&3&lLiquidSets'
- '&fCreated by: &6Unlikeliness'
- '&7Aliases: /liquidsets /lsets'
- ''
- ' &b/lsets open &8- &7Opens the GUI to recieve sets.'
- ' &b/lsets give (Player) (Set Name) [Piece] &8- &7Give a set [Or piece] to a player.'
- ' &b/lsets give (Player) crate (Set Name) (Amount) &8- &7Give a crate that gives a full set on right click.'
- ' &b/lsets reload &8- &7Reloads the config file.'
Successfully_Sent: "&2&l(!) &aThe [SET TYPE] [SET / PIECE / CRATE] has been successfully sent to [PLAYER]!"
Successfully_Recieved: "&2&l(!) &aYou have successfully recieved a [SET TYPE] [SET / PIECE / CRATE] from [OP]!"
Successfully_Redeemed: "&2&l(!) &aYou have successfully recieved a [SET TYPE] [SET / PIECE / CRATE] from the gui menu."

Sets:
Set_Enabled: "&2&l(!) &aThe [SET TYPE] set has been enabled!"
Set_Disabled: "&4&l(!) &cThe [SET TYPE] set has been disabled!"

Poseidon:
# Set to 0 to disable the increase or decrease.
# This is the damage decrease in water. (Example: 30 = 30% less damage in water)
Water_Damage: 30
# This is the extra damage the player will do. (Example: 25 = 25% more damage)
Increased_Damage: 25
# This is how many hearts of damage the lightning will do. (10 = 10 hearts)
Lightning_Damage: 10
# This is the chance that the lightning will actually strike. (Example, 5 = 5%)
Lightning_Chance: 2
Ability_Proced: "&2&l(!) &aThe Poseidon ability has been proc'ed!"
Lores:
- '&3&oThis is part of the Poseidon Set'
- ''
- '&3&lPOSEIDON SET PERKS'
- '&f - 25% Increased damage (Against enemies)'
- '&f - 30% Damage decrease while in water (From enemies)'
- '&f - Depth strider IV'
- '&c&l PASSIVE ABILITY'
- '&c There is a chance to strike'
- '&c all nearby enemies and deal 10'
- '&c hearts of damage when attacked'
- '&c (Must be in water for the ability)'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&3&lPoseidon Helmet"
Chestplate:
Name: "&3&lPoseidon Chestplate"
Leggings:
Name: "&3&lPoseidon Leggings"
Boots:
Name: "&3&lPoseidon Boots"
Grinder:
# Set to 0 to disable the increase or decrease.
# This is the extra exp teh player will recieve. (Example: 25 = 25% more experience)
EXP_Boost: 25
# This is the chance that the player will recieve money for killing a blaze. (Example: 10 = 10%)
Money_Chance: 5
# This is how much money the player will recieve.
Money_Amount: 2500
# This is the message for when the player receives money.
Money_Received: "&2&l(!) &aYou have received $[MONEY] from grinding blazes!"
Lores:
- '&6&oThis is part of the Grinder Set'
- ''
- '&6&lGRINDER SET PERKS'
- '&f - 25% Increased EXP gained'
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will recieve money when you'
- '&c kill a blaze while grinding'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&6&lGrinder Helmet"
Chestplate:
Name: "&6&lGrinder Chestplate"
Leggings:
Name: "&6&lGrinder Leggings"
Boots:
Name: "&6&lGrinder Boots"
Hermes:
# Set to 0 to disable the increase or decrease.
# This is the increased damage axes do. (Example: 20 = 20% more damage)
Axe_Damage: 20
# This is the decreased damage swords do. (Example: 10 = 10% less damage)
Sword_Damage: 10
Lores:
- '&e&oThis is part of the Hermes Set'
- ''
- '&e&lHERMES SET PERKS'
- '&f - 20% Increased damage dealt with axes'
- '&f - 10% Decreased damage dealt with swords'
- '&f - Unlimited food / saturation'
- '&f - Speed 4'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&e&lHermes Helmet"
Chestplate:
Name: "&e&lHermes Chestplate"
Leggings:
Name: "&e&lHermes Leggings"
Boots:
Name: "&e&lHermes Boots"
Viking:
# Set to 0 to disable the increase or decrease.
# This is the increased damage. (Example: 20 = 20% more damage)
Increased_Damage: 25
# This is the decreased damage they take. (Example: 10 = 10% less damage)
Decreased_Damage: 5
# This is the chance that the ability will proc. (Example: 10 = 10% chance)
Ability_Chance: 2
# This is the radius that the player will deal damage to. (Example: 4 = 4 blocks in one direction)
Ability_Radius: 6
# This is the time (In seconds) that the ability will work. (Example: 20 = 20 seconds)
Ability_Time: 10
# This is the message saying the ability has been proced.
Ability_Proced: "&2&l(!) &aThe Viking ability has been proc'ed!"
# This is the message saying the ability has ended.
Ability_Ended: "&4&l(!) &cThe Viking ability has ended!"
Lores:
- '&c&oThis is part of the Viking Set'
- ''
- '&c&lVIKING SET PERKS'
- '&f - 25% Increased damage dealt'
- '&f - 5% Decreased damage taken'
- ''
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will damage all players in a'
- '&c 6 block radius when damaging'
- '&c one player for 10 seconds'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&c&lViking Helmet"
Chestplate:
Name: "&c&lViking Chestplate"
Leggings:
Name: "&c&lViking Leggings"
Boots:
Name: "&c&lViking Boots"
Axe:
Name: "&c&lViking Axe"
Lores:
- '&c&oThis is the Viking Axe.'
- ''
- '&7&oAny and all damage you deal is'
- '&7&oincreased by 5% with this axe!'
Volcano:
# Set to 0 to disable the increase or decrease.
# This is the increased damage. (Example: 20 = 20% more damage)
Increased_Damage: 25
# This is the decreased damage they take. (Example: 10 = 10% less damage)
Decreased_Damage: 20
# This is the chance that the ability will proc. (Example: 10 = 10% chance)
Ability_Chance: 2
# This is the time (In seconds) that the ability will work. (Example: 20 = 20 seconds)
Ability_Time: 10
# This is the time (In seconds) that the slowness will be enabled. (Example: 5 = 5 seconds)
Slowness_Time: 5
Ability_Proced: "&2&l(!) &aThe Volcano ability has been proc'ed!"
# This is the message saying the ability has ended.
Ability_Ended: "&4&l(!) &cThe Volcano ability has ended!"
Lores:
- '&4&oThis is part of the Volcano Set'
- ''
- '&4&lVOLCANO SET PERKS'
- '&f - 25% Increased damage dealt'
- '&f - 20% Decreased damage taken'
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will can deal double damage'
- '&c for 10 seconds, but afterwards,'
- '&c you will receive Slowness 5'
- '&c for 5 seconds'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&4&lVolcano Helmet"
Chestplate:
Name: "&4&lVolcano Chestplate"
Leggings:
Name: "&4&lVolcano Leggings"
Boots:
Name: "&4&lVolcano Boots"

Crates:
Successfully_Redeemed: "&2&l(!) &aYou have successfully redeemed a [SET TYPE] set from a crate."

Poseidon:
Name: "&3&lPoseidon Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &3&lPoseidon &7set!'
Grinder:
Name: "&6&lGrinder Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &6&lGrinder &7set!'
Hermes:
Name: "&e&lHermes Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &e&lHermes &7set!'
Viking:
Name: "&c&lViking Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &c&lViking &7set (Including Axe)!'
Volcano:
Name: "&4&lVolcano Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &4&lVolcano &7set!'
GUI:
Poseidon:
Name: "&3&lPoseidon Set"
Lores:
- '&fLeft Click to redeem a full &b&lPoseidon Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &b&lPoseidon Crate&f.'
Grinder:
Name: "&6&lGrinder Set"
Lores:
- '&fLeft Click to redeem a full &6&lGrinder Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &6&lGrinder Crate&f.'
Hermes:
Name: "&e&lHermes Set"
Lores:
- '&fLeft Click to redeem a full &e&lHermes Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &e&lHermes Crate&f.'
Viking:
Name: "&c&lViking Set"
Lores:
- '&fLeft Click to redeem a full &c&lViking Set &f(Including Axe).'
- '&c&lOR'
- '&fRight Click to redeem a &c&lViking Crate &f(Including Axe).'
Volcano:
Name: "&4&lVolcano Set"
Lores:
- '&fLeft Click to redeem a full &4&lVolcano Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &4&lVolcano Crate&f.'

Grinder.PNG

Hermes.PNG

Poseidon.PNG

Viking.PNG

Viking Axe.PNG

Volcano.PNG

This plugin is going to be exclusive to one person, and one person only. Once the purchase is finalized, I will mark this forum as "Completed".

Terms of Service
You are not allowed under any circumstance to charge back after the purchase.
You must pay through "Friends & Family" on PayPal
All payments are final, without the possibility of refund
I will help the buyer with bugs, issues, and errors for the rest of the time they have the plugin.
The buyer is not allowed to sell, distribute, or leak the plugin to anyone
The buyer cannot claim the plugin as their own work



For any questions, contact me on discord: Bryan C.#8105

Regards,
Bryan
 

Attachments

  • Grinder.PNG
    Grinder.PNG
    23 KB · Views: 209
  • Hermes.PNG
    Hermes.PNG
    21.2 KB · Views: 206
  • Poseidon.PNG
    Poseidon.PNG
    31 KB · Views: 207
  • Viking Axe.PNG
    Viking Axe.PNG
    12.8 KB · Views: 201
  • Viking.PNG
    Viking.PNG
    32.3 KB · Views: 203
  • Volcano.PNG
    Volcano.PNG
    31.6 KB · Views: 203
Last edited:
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BryanC

Java Plugin Developer
Premium
Feedback score
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Reactions
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Code snippets? Proof of ownership?
Sure thing!
Proof of Ownership: Ownership.PNG

Code snippets:
Code:
    public void onEnable() {
        
        saveDefaultConfig();
        reloadConfig();
        
        getCommand("liquidsets").setExecutor(new Commands(this));
        
        Bukkit.getPluginManager().registerEvents(new ArmorListener(), this);
        Bukkit.getPluginManager().registerEvents(new InventoryClickevent(this), this);
        Bukkit.getPluginManager().registerEvents(new GrinderSetListener(this), this);
        Bukkit.getPluginManager().registerEvents(new GrinderSetPerks(this), this);
        Bukkit.getPluginManager().registerEvents(new PoseidonSetListener(this), this);
        Bukkit.getPluginManager().registerEvents(new PoseidonSetPerks(this), this);
        Bukkit.getPluginManager().registerEvents(new VikingSetListener(this), this);
        Bukkit.getPluginManager().registerEvents(new VikingSetPerks(this), this);
        Bukkit.getPluginManager().registerEvents(new HermesSetListener(this), this);
        Bukkit.getPluginManager().registerEvents(new HermesSetPerks(this), this);
        Bukkit.getPluginManager().registerEvents(new VolcanoSetListener(this), this);
        Bukkit.getPluginManager().registerEvents(new VolcanoSetPerks(this), this);
        Bukkit.getPluginManager().registerEvents(new RedeemCrate(this), this);
        
        Bukkit.getConsoleSender().sendMessage("");
        Bukkit.getConsoleSender().sendMessage(ChatColor.GREEN + "---> The Liquid Sets plugin has been enabled! <---");
        Bukkit.getConsoleSender().sendMessage(ChatColor.YELLOW + "---> Version: " + ChatColor.AQUA + version + " " + ChatColor.YELLOW + "<---");
        Bukkit.getConsoleSender().sendMessage("");
        
        if (!setupEconomy()) {
            Bukkit.getPluginManager().disablePlugin(this);
            Bukkit.getConsoleSender().sendMessage(ChatColor.DARK_RED + "" + ChatColor.BOLD + "---> The Liquid Sets plugin was disabled because the plugin 'Vault' was not found! <---");
        }
        
    }
Code:
    public ItemStack poseidonHelmet() {
        
        ItemStack item = new ItemStack(Material.DIAMOND_HELMET);
        ItemMeta itemMeta = item.getItemMeta();
        itemMeta.setDisplayName(color(main.getConfig().getString("Sets.Poseidon.Helmet.Name")));
        
        ArrayList<String> lores = new ArrayList<>();
        for (String newLore : main.getConfig().getStringList("Sets.Poseidon.Lores")) {
            lores.add(color(newLore));
        }
        
        itemMeta.setLore(lores);
        itemMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 4, true);
        itemMeta.addEnchant(Enchantment.DURABILITY, 3, true);
        
        item.setItemMeta(itemMeta);
        
        return item;
        
    }
    public ItemStack poseidonChestplate() {
        
        ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE);
        ItemMeta itemMeta = item.getItemMeta();
        itemMeta.setDisplayName(color(main.getConfig().getString("Sets.Poseidon.Chestplate.Name")));
        
        ArrayList<String> lores = new ArrayList<>();
        for (String newLore : main.getConfig().getStringList("Sets.Poseidon.Lores")) {
            lores.add(color(newLore));
        }
        
        itemMeta.setLore(lores);
        itemMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 4, true);
        itemMeta.addEnchant(Enchantment.DURABILITY, 3, true);
        
        item.setItemMeta(itemMeta);
        
        return item;
        
    }
    public ItemStack poseidonLeggings() {
        
        ItemStack item = new ItemStack(Material.DIAMOND_LEGGINGS);
        ItemMeta itemMeta = item.getItemMeta();
        itemMeta.setDisplayName(color(main.getConfig().getString("Sets.Poseidon.Leggings.Name")));
        
        ArrayList<String> lores = new ArrayList<>();
        for (String newLore : main.getConfig().getStringList("Sets.Poseidon.Lores")) {
            lores.add(color(newLore));
        }
        
        itemMeta.setLore(lores);
        itemMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 4, true);
        itemMeta.addEnchant(Enchantment.DURABILITY, 3, true);
        
        item.setItemMeta(itemMeta);
        
        return item;
        
    }
    public ItemStack poseidonBoots() {
        
        ItemStack item = new ItemStack(Material.DIAMOND_BOOTS);
        ItemMeta itemMeta = item.getItemMeta();
        itemMeta.setDisplayName(color(main.getConfig().getString("Sets.Poseidon.Boots.Name")));
        
        ArrayList<String> lores = new ArrayList<>();
        for (String newLore : main.getConfig().getStringList("Sets.Poseidon.Lores")) {
            lores.add(color(newLore));
        }
        
        itemMeta.setLore(lores);
        itemMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 4, true);
        itemMeta.addEnchant(Enchantment.DEPTH_STRIDER, 4, true);
        itemMeta.addEnchant(Enchantment.DURABILITY, 3, true);
        
        item.setItemMeta(itemMeta);
        
        return item;
        
    }
Code:
        if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
                
                if (crates.poseidonCrateCheck().isSimilar(inHand)) {

                e.setCancelled(true);

                if (amountBefore == 1) {
                    e.getPlayer().setItemInHand(null);
                } else {
                    inHand.setAmount(amountBefore - 1);
                }
                
                Inventory playerInv = e.getPlayer().getInventory();
                
                playerInv.addItem(gear.poseidonHelmet());
                playerInv.addItem(gear.poseidonChestplate());
                playerInv.addItem(gear.poseidonLeggings());
                playerInv.addItem(gear.poseidonBoots());

                e.getPlayer().sendMessage(color(main.getConfig().getString("Crates.Successfully_Redeemed").replace("[SET TYPE]", "poseidon")));
            }
Code:
    @EventHandler
    public void onArmorEquip(ArmorEquipEvent e) {
        new BukkitRunnable() {
            @Override
            public void run() {
                if (hasFullSet(e.getPlayer())) {
                    if (!main.volcanoSetOn.contains(e.getPlayer().getUniqueId().toString())) {
                        main.volcanoSetOn.add(e.getPlayer().getUniqueId().toString());
                        e.getPlayer().sendMessage(color(main.getConfig().getString("Sets.Set_Enabled").replace("[SET TYPE]", "volcano")));
                    }
                } else {
                    if (main.volcanoSetOn.contains(e.getPlayer().getUniqueId().toString())) {
                        main.volcanoSetOn.remove(e.getPlayer().getUniqueId().toString());
                        e.getPlayer().sendMessage(color(main.getConfig().getString("Sets.Set_Disabled").replace("[SET TYPE]", "volcano")));
                    }
                }
            }
        }.runTaskLater(main, 1L);
    }

Thanks for asking! :)
 

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  • Ownership.PNG
    Ownership.PNG
    20.6 KB · Views: 25

EnchantBook

Premium
Feedback score
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Posts
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Reactions
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Resources
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Hello MC-Market,

I made a completely custom special sets plugin for a server, who did not purchase the plugin because of miscommunication on both sides. The whole plugin is completely customizable and configurable to what your server needs (All chances, perks, and abilities can be changed).They can be used used as much - or as little - in your server as you deem necessary! I'm not going to be that sleazy sales person trying to make a buck, just trying to sell my plugin exclusively to one buyer. Below is a complete description of the plugin and its features.

Wanted Price: $50 USD
- Price can be negotiable, contact me on Discord: Bryan C.#8105

CommandMessages:
Must_Be_OP: "&4&l(!) &cYou must be an OP to perform that command."
Must_Be_A_Player: "&4(!) &cYou must be a player to perform this command."
Invalid_Player: "&4(!) &cThe player &e[PLAYER] &cis not online. Please try again."
Invalid_Set: "&4(!) &cThe set you chose: &e[SET TYPE]&c, is not a valid set. Please try again."
Invalid_Piece: "&4(!) &cPlease choose: helmet, chestplate, leggings, or boots (Or axe for the Viking Set)."
Invalid_Number: "&4(!) &cThe nmber you chose: &3[AMOUNT]&c, is not valid. Please try again."
Config_Reloaded: "&2&l(!) &aThe config.yml has been reloaded."
Liquid_Sets:
- '&3&lLiquidSets'
- '&fCreated by: &6Unlikeliness'
- '&7Aliases: /liquidsets /lsets'
- ''
- ' &b/lsets open &8- &7Opens the GUI to recieve sets.'
- ' &b/lsets give (Player) (Set Name) [Piece] &8- &7Give a set [Or piece] to a player.'
- ' &b/lsets give (Player) crate (Set Name) (Amount) &8- &7Give a crate that gives a full set on right click.'
- ' &b/lsets reload &8- &7Reloads the config file.'
Successfully_Sent: "&2&l(!) &aThe [SET TYPE] [SET / PIECE / CRATE] has been successfully sent to [PLAYER]!"
Successfully_Recieved: "&2&l(!) &aYou have successfully recieved a [SET TYPE] [SET / PIECE / CRATE] from [OP]!"
Successfully_Redeemed: "&2&l(!) &aYou have successfully recieved a [SET TYPE] [SET / PIECE / CRATE] from the gui menu."

Sets:
Set_Enabled: "&2&l(!) &aThe [SET TYPE] set has been enabled!"
Set_Disabled: "&4&l(!) &cThe [SET TYPE] set has been disabled!"

Poseidon:
# Set to 0 to disable the increase or decrease.
# This is the damage decrease in water. (Example: 30 = 30% less damage in water)
Water_Damage: 30
# This is the extra damage the player will do. (Example: 25 = 25% more damage)
Increased_Damage: 25
# This is how many hearts of damage the lightning will do. (10 = 10 hearts)
Lightning_Damage: 10
# This is the chance that the lightning will actually strike. (Example, 5 = 5%)
Lightning_Chance: 2
Ability_Proced: "&2&l(!) &aThe Poseidon ability has been proc'ed!"
Lores:
- '&3&oThis is part of the Poseidon Set'
- ''
- '&3&lPOSEIDON SET PERKS'
- '&f - 25% Increased damage (Against enemies)'
- '&f - 30% Damage decrease while in water (From enemies)'
- '&f - Depth strider IV'
- '&c&l PASSIVE ABILITY'
- '&c There is a chance to strike'
- '&c all nearby enemies and deal 10'
- '&c hearts of damage when attacked'
- '&c (Must be in water for the ability)'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&3&lPoseidon Helmet"
Chestplate:
Name: "&3&lPoseidon Chestplate"
Leggings:
Name: "&3&lPoseidon Leggings"
Boots:
Name: "&3&lPoseidon Boots"
Grinder:
# Set to 0 to disable the increase or decrease.
# This is the extra exp teh player will recieve. (Example: 25 = 25% more experience)
EXP_Boost: 25
# This is the chance that the player will recieve money for killing a blaze. (Example: 10 = 10%)
Money_Chance: 5
# This is how much money the player will recieve.
Money_Amount: 2500
# This is the message for when the player receives money.
Money_Received: "&2&l(!) &aYou have received $[MONEY] from grinding blazes!"
Lores:
- '&6&oThis is part of the Grinder Set'
- ''
- '&6&lGRINDER SET PERKS'
- '&f - 25% Increased EXP gained'
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will recieve money when you'
- '&c kill a blaze while grinding'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&6&lGrinder Helmet"
Chestplate:
Name: "&6&lGrinder Chestplate"
Leggings:
Name: "&6&lGrinder Leggings"
Boots:
Name: "&6&lGrinder Boots"
Hermes:
# Set to 0 to disable the increase or decrease.
# This is the increased damage axes do. (Example: 20 = 20% more damage)
Axe_Damage: 20
# This is the decreased damage swords do. (Example: 10 = 10% less damage)
Sword_Damage: 10
Lores:
- '&e&oThis is part of the Hermes Set'
- ''
- '&e&lHERMES SET PERKS'
- '&f - 20% Increased damage dealt with axes'
- '&f - 10% Decreased damage dealt with swords'
- '&f - Unlimited food / saturation'
- '&f - Speed 4'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&e&lHermes Helmet"
Chestplate:
Name: "&e&lHermes Chestplate"
Leggings:
Name: "&e&lHermes Leggings"
Boots:
Name: "&e&lHermes Boots"
Viking:
# Set to 0 to disable the increase or decrease.
# This is the increased damage. (Example: 20 = 20% more damage)
Increased_Damage: 25
# This is the decreased damage they take. (Example: 10 = 10% less damage)
Decreased_Damage: 5
# This is the chance that the ability will proc. (Example: 10 = 10% chance)
Ability_Chance: 2
# This is the radius that the player will deal damage to. (Example: 4 = 4 blocks in one direction)
Ability_Radius: 6
# This is the time (In seconds) that the ability will work. (Example: 20 = 20 seconds)
Ability_Time: 10
# This is the message saying the ability has been proced.
Ability_Proced: "&2&l(!) &aThe Viking ability has been proc'ed!"
# This is the message saying the ability has ended.
Ability_Ended: "&4&l(!) &cThe Viking ability has ended!"
Lores:
- '&c&oThis is part of the Viking Set'
- ''
- '&c&lVIKING SET PERKS'
- '&f - 25% Increased damage dealt'
- '&f - 5% Decreased damage taken'
- ''
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will damage all players in a'
- '&c 6 block radius when damaging'
- '&c one player for 10 seconds'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&c&lViking Helmet"
Chestplate:
Name: "&c&lViking Chestplate"
Leggings:
Name: "&c&lViking Leggings"
Boots:
Name: "&c&lViking Boots"
Axe:
Name: "&c&lViking Axe"
Lores:
- '&c&oThis is the Viking Axe.'
- ''
- '&7&oAny and all damage you deal is'
- '&7&oincreased by 5% with this axe!'
Volcano:
# Set to 0 to disable the increase or decrease.
# This is the increased damage. (Example: 20 = 20% more damage)
Increased_Damage: 25
# This is the decreased damage they take. (Example: 10 = 10% less damage)
Decreased_Damage: 20
# This is the chance that the ability will proc. (Example: 10 = 10% chance)
Ability_Chance: 2
# This is the time (In seconds) that the ability will work. (Example: 20 = 20 seconds)
Ability_Time: 10
# This is the time (In seconds) that the slowness will be enabled. (Example: 5 = 5 seconds)
Slowness_Time: 5
Ability_Proced: "&2&l(!) &aThe Volcano ability has been proc'ed!"
# This is the message saying the ability has ended.
Ability_Ended: "&4&l(!) &cThe Volcano ability has ended!"
Lores:
- '&4&oThis is part of the Volcano Set'
- ''
- '&4&lVOLCANO SET PERKS'
- '&f - 25% Increased damage dealt'
- '&f - 20% Decreased damage taken'
- '&c&l ACTIVE ABILITY'
- '&c There is a chance that you'
- '&c will can deal double damage'
- '&c for 10 seconds, but afterwards,'
- '&c you will receive Slowness 5'
- '&c for 5 seconds'
- '&7(You need all four pieces equipped to enable the perks)'
Helmet:
Name: "&4&lVolcano Helmet"
Chestplate:
Name: "&4&lVolcano Chestplate"
Leggings:
Name: "&4&lVolcano Leggings"
Boots:
Name: "&4&lVolcano Boots"

Crates:
Successfully_Redeemed: "&2&l(!) &aYou have successfully redeemed a [SET TYPE] set from a crate."

Poseidon:
Name: "&3&lPoseidon Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &3&lPoseidon &7set!'
Grinder:
Name: "&6&lGrinder Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &6&lGrinder &7set!'
Hermes:
Name: "&e&lHermes Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &e&lHermes &7set!'
Viking:
Name: "&c&lViking Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &c&lViking &7set (Including Axe)!'
Volcano:
Name: "&4&lVolcano Crate"
Lores:
- '&7Right click this to'
- '&7redeem a &4&lVolcano &7set!'
GUI:
Poseidon:
Name: "&3&lPoseidon Set"
Lores:
- '&fLeft Click to redeem a full &b&lPoseidon Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &b&lPoseidon Crate&f.'
Grinder:
Name: "&6&lGrinder Set"
Lores:
- '&fLeft Click to redeem a full &6&lGrinder Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &6&lGrinder Crate&f.'
Hermes:
Name: "&e&lHermes Set"
Lores:
- '&fLeft Click to redeem a full &e&lHermes Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &e&lHermes Crate&f.'
Viking:
Name: "&c&lViking Set"
Lores:
- '&fLeft Click to redeem a full &c&lViking Set &f(Including Axe).'
- '&c&lOR'
- '&fRight Click to redeem a &c&lViking Crate &f(Including Axe).'
Volcano:
Name: "&4&lVolcano Set"
Lores:
- '&fLeft Click to redeem a full &4&lVolcano Set&f.'
- '&c&lOR'
- '&fRight Click to redeem a &4&lVolcano Crate&f.'


This plugin is going to be exclusive to one person, and one person only. Once the purchase is finalized, I will mark this forum as "Completed".

Terms of Service
You are not allowed under any circumstance to charge back after the purchase.
You must pay through "Friends & Family" on PayPal
All payments are final, without the possibility of refund
I will help the buyer with bugs, issues, and errors for the rest of the time they have the plugin.
The buyer is not allowed to sell, distribute, or leak the plugin to anyone
The buyer cannot claim the plugin as their own work



For any questions, contact me on discord: Bryan C.#8105

Regards,
Bryan
Does the buyer get source?
 

BryanC

Java Plugin Developer
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BryanC, are you using public library for ArmorEquipEvent?
Yes. It was easier to implement the classes into the plugin rather than have a dependency of the Armor Equip Event.[DOUBLEPOST=1547951840][/DOUBLEPOST]
DO NOT BUY THIS, THERE ARE SO MANY 5 DOLLAR ALTERNATIVES THAT ARE SO MUCH BETTER
Dm me if u need help finding a good one, (would post here but im not tryna adv).
This is meant to be exclusive and only going to be sold once, and I will help the buyer whenever they require assistance, have bugs and/or errors, and any problems they may have.
 
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