I'm having a problem with laggy players mainly when they are lagging their packets accumulate and then get processed at once and that causes unfair reach or fast move/teleporation.
I suppose the fix is if a player doesn't respond to a specific packet within a set amount of time it cancels their attacks/packets.
I know, it's all about Minecraft protocols and how it works.
But my server targets Middle East players and some of them their ping is not stable & bouncing, so thats will ruin the PVP experience for those who aren't lagging so that's why I'm looking for fix!
I'm not familiar with packets and how it works exactly so I'm looking for help from those who are experienced at this field. Maybe it's possible to do this with ProtocolLib?
THIS WILL BE PAID PROJECT for sure!
I suppose the fix is if a player doesn't respond to a specific packet within a set amount of time it cancels their attacks/packets.
Some examples: Example [1], Example [2]
I know, it's all about Minecraft protocols and how it works.
But my server targets Middle East players and some of them their ping is not stable & bouncing, so thats will ruin the PVP experience for those who aren't lagging so that's why I'm looking for fix!
I'm not familiar with packets and how it works exactly so I'm looking for help from those who are experienced at this field. Maybe it's possible to do this with ProtocolLib?
THIS WILL BE PAID PROJECT for sure!
- Type
- Requesting
- Provided by
- Individual
Last edited:
