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Cleora

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Hi, I'm Cleora. I already own a server that is still work in progress but I want something else I can focus my mind on as well, which is why I want to open another server with investors, loans, and have another owner or two as well.

More about the idea: DVZ or Dwarves VS Zombies in minecraft. It actually use to be a thing from 1.4-1.7 but that was many years ago and there hasn't been a server like it since. The old owners are PauseUnPause, Etho, and OldManWillikers (I believe)
Here is a video example:

To change things up a little I would call it Dwarves VS Monsters.
My version contains the following:
Dwarves VS Monsters
-100/100 players per game/lobby, everyone spawns in with magma-cream and right clicks it to get a choice between the following kits
-Builder: spawns in with 3 cobblestone stacks, wood pickaxe, 64 torches. Brown leather armor. Right click on a book every 5 mins to get 5 stacks of cobble stone, 1 stack of stonebricks, 64 torches
-Blacksmith: spawns in with 3 stacks of netherbrick, 1 bucket, 1 sticky piston, 1 lever, 16 torches, 1 diamond pickaxe. Black dye leather armor. Right click on every 5 mins to have a chance at getting: anvil, better pickaxe (with enchantments) enchanted diamond swords, armor, bows, and axes.
-Alchemist: spawns in with 3 stacks of endstone, 2 brewing stands, 32 sugar, 2 rabbits feet, 4 brown mushrooms, 8 spider eyes, 32 melons, 2 ghast tears, 2 stacks of glass, 1 cauldron. Purple dye leather armor.
-Tailoring: spawns in with diamond pickaxe, 64 bones, 32 grass blocks, 3 stacks of yellow glass blocks. Prot 1 gold armor.
-Wizard: spawns in with 32 glass, 16 bottles, cauldron, bucket, 20 sugar, 5 sugar cane, 10 sand. Protection 1 chain mail armor. -Baker: spawns in with 6 furnaces, 3 stacks of brick blocks, 32 glass, 3 x16 eggs, 32 sand, 32 sugar cane, 32 bones. Red leather armor.
-Trades men: unknown. Leather armor yellow.

Dwarve Jobs:

-Builders job: Build a keep/castle around the shrine all dwarves spawn at in order to help protect it and reinforce it before the 2nd night.
-Blacksmiths job: Harvest the energy given to you by birth and turn it into a skill of making the most powerful weapons such as flaming swords, stunning bows, poison arrows and much more.
-Alchemists job: Brew the strengths and lengthiest potions possible and share them with your fellow allies, help give everyone a potion buff in order to slay the dragon, it's minions and take back the world.
-Tailors job: Build the strongest and more durable armor Dwarves have ever seen such as protection against arrows, thorns to throw attacks back at the enemy, and never-breaking armor.

-Wizards job: Cast spells with your enchanted book and anvil in order to give your fellow Dwarves an advantage ontop of their regular weapon and armor; enchant their gear and weapons with your spell and make them the most magical.
-Baker: Provide food for the entire keep, a very important job. Keep all Dwarves healthy so they can proceed with slaying the monsters in the dark.
-Trades Men: Go around the keep offering each other goods, make sure everyone has a fair share of armor, weapons, ammunition, food, potions, and torches to keep the ghosts away.

What happens during the dark:

First night: Build keep, make shops, trade and sell items to each other.

Second night: Fight 1 of the 3 dragons that will spawn in; protect your fellow friends and rebuild as fast as the walls get destroyed. Entering the morning of the third day the dragon shall fly to its home and rest, you can risk it all and try to kill the sleeping giant and get it's gold and treasure. Or you can wait until the last night, the 3rd night, and slay the dragon before it's evil henchman spawn.

Third night: Anyone who has died as a dwarve will spawn as a mob to then climb the keep's walls, shoot down their defenses, tunnel into the keep, and do as much damage as you can and bring to the dark side. Goal is to destroy the beaon/Shrine or kill every last Dwarve. The nights will go on as long there are survives or that the shrine isn't broken.

Dragon types:

1. Goliath Dragon: Instantly starves your hunger bar, making you nauseous, slow, hungry, while taking hunger damage and not reneging. Able to pickup people and drop them to their death. Dragon is also so fast that it can break near by torches by flapping it's wings; and without torches Dwarves will go blind and if they don't find light soon they will take damage. It is not good to be out at night.
2. Frozen Dragon: Can instantly freeze monsters and dwarves in blocks of ice; suffocating them, making them not being able to move or hit anything or anyone while also not being hit; will also give a weakness effect for 10 secs during and after the ice effect melts. Able to pickup people and drop them to their death.
3. Lava Dragon: Can set everyone and everything ablaze, burning down anything wood, setting dwarves and mobs on fire. Able to pickup people and drop them to their death. 4. Armored Dragon: Small in size, but very tanky. Slow because of the weight of the armor and scales so is an easy target for bows, but don't let him fool you. He can hand without almost any warning and will greatly damage or kill all players within a 10 by 10 block radius from being trampled on.
5. Tunnel Dragon: One of the bigger dragons with lots of health, this dragon has a weakness; swords. It can not fly but instead will tunnel in and around the keep, badly damaging walls and buildings, It can pick people up in its mouth and throw them high in the sky along with whipping dwarves across the map if they get to close to its tail.
6. Tainted Dragon: A dragon with a very low amount of energy; so is not very fast. Does not have a lot of health either, but it will take up these defects by using potions on itself to regenerate, be speedy when it needs it, to give its self a strength buff so biting down on players can instantly kill them. Or even dropping a potion brew down on players to blind and damage them.

Mob Classes:
-Zombie: spawns in with stone sword, 20 hearts. Can be shot down easily, and is default mob spawn until you purchase/unlock others.
-Spider: spawns in with wood sword and cobwebs. You may not do much damage but getting Dwarves stuck in cobwebs is a very handy trick.
-Venomus Spider: spawns in with slime ball; shoot this at players to give poison damage and shoot at the walls to damage them and make them easier for monsters to break.
-Skeletons: spawn in with a regular bow, 64 arrows, wood sword. Shoot the survives off their keep, get them alone, get them in the dark, then let the zombies eat their brains.
-Creeper: The suicide bomber, spawns in with a enchanted piece of TNT you right click to go KA-BOOM. Can instantly kill under-stacked survivers, survives low on health, and break the keep very fast if not repaired faster.
-Enderman: Can only spawn when less then 40 players are alive; has a cool down of 10mins but 1 enderman at a time can spawn in a Monster portal ALMOST on top of the shrine and all mobs who then spawn will instantly fall inside the keep. Otherwise, the enderman will take damage if raining, shot with bow you will disappear to a random location within a 1 chunk radius, but can teleport by right clicking with a enderpearl; can go through blocks that have at least a 3x1 tall opening.
-Zombie pigman: spawns in with a sharpness 2 gold sword; the durability may not be so great, but the pigman can tank and do damage.
-Witch: spawns in with poison, wither, blindness, damage, slowness and weakness potions. You can get anywhere from 1-3 of each type of potion when spawning in but this monster class is among the most expensive and useful for the end of fights. Not very good with tanking.
-Wither: staff-only mob that has a shield, so very tanky monster class. With a sharpness 2 iron sword and can fly for short periods of time with a cool down timer of 20secs. Only one wither can be spawned in at a time.
-Mother Wolf: You will spawn in as a wolf and will be able to summon in 5 pups at a time; once they all die you can respawn them in or if you die; they will teleport to you if you get to far away, and will attack anything and anyone you attack. You will get a wooden sword with sharpness one, and fit in 1x1 block holes along with your pups. Very easy to sneak around with -Baby mobs: Baby mobs are just like the adult mobs and come in the form of: zombie and zombie pigmen. These will do less damage, will be harder to hit, can fit in a 1x1 hole, and can tank a little bit more damage compare to their adult monster form.

Other possible mobs: Ghast that shoots fireballs, slime with knockback sticks and makes floor sticky and easy to break, bat/vampire bat that drains health.

Possible currency: Gold coins, that can be contained by surviving. Killing mobs (depending what class mob/monster someone is they could get more coins for getting the killing hit) Winning the game, completing quests and or achievements. Coins will be used to bring down cool down timers, upgrade weapons, upgrade enchanted weapons and armor, custom effects on diamond weapons and tools, upgrade mob/monster class, purchase effects and more.

How money could/will be made:
1. Selling classes for Dwarves and Monsters on the shop
2. Having custom effects and items during seasonal Holidays (Christmas could bring limited edition Monster Class: Snow Golem. Halloween: Vampire bat.
3. Ranks that can possibly come with: In game name tags/colors/nicknames, coins weekly/monthly, special rank-only effects in game/lobby (depending if we have a lobby)

I'm risking a lot by putting my idea out there as anyone can now see it and steal it, which I'm hoping isn't the case. As I am looking for someone to work with to make this happen. I am a great manager, I can do a lot of bug findings, hire staff, advertise, hire advertisers, sort of stuff like that. I am an idea planner, and very well organized when it comes to my work. I have a lot of spare time as I do not work, go to college, and no school. I do not have a lot of money right now as I have my other Faction server to worry about too but I am willing to make up with that with my time and what other things I have to offer. If you're willing to join me in this project you must be dedicated, trustworthy, reasonable and reasonable. I would rather not take out loans for this project. Would rather investors who can help pay for server developers to make this a thing.

If you're interested in knowing more and not wasting my time, contact me via discord. Cleora#6618 or via twitter @RealCleora
 
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Cleora

Professional MC Skin Designer
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Feedback score
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Resources
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How would you inform the players of all the features/rules that won't make them overwhelmed with information?
Discord and forums informing of in game rules. Such as no death/dox threats, no spamming, no hacking, etc.
Custom Features will be explained with /help - Each feature will have a category and there will be many pages to find what you're looking for, click on it, then read the client sided message in chat about how the thing you clicked on; works. I'm actually having a custom help GUI being made for my faction server and when it finishes we can use it and alter it fit into the DVZ/DVM theme.
 
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