Looking for suggestions for my new gamemode | Paying for good ideas to use

DocDrewskii

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Heyo! DocDrewskii here! Well, to keep it short and sweet, I am making a new gamemode for my minecraft server. You may ask, what is this gamemode? The gamemode that I am creating is called “SkyRaids”, there was a server in 2015 that came up with the concept but it was poorly executed and made. I am talking about new and improved! It plays like a Skyblock server but also gives the competitive feel of a Factions server with a island raiding system. I would like to have yalls feedback on the questions, comments and concerns that yall may have while pursuing this gamemode and developing this plugin. Below is a list of what the gamemode has;

Island Duplication System - This is to prevent griefing of the actual island. It creates an exact replica of the island in a separate world. Within this world, Mob Spawning is disable, Commands are Disabled, and Items in chests do not duplicate.

Balanced Raiding - Raiding is balanced by being able to raid those within a similar amount of island value. Not only that, but aswell as a similar online member count.

Island Core Chunk - All value blocks must be placed in the core chunk to count towards the islands value count. This prevents users from placing spawners in impossible areas and sporadically around the island

Raiding Preparation Phase: Members are given a 5 minute warning to prepare themselves and do /is raid join if they want to participate in the raid. Only members in the attacking and defending islands can join raids.

War Preparation Phase: Members are given 15 minutes to raid and ransack an island for its value, in that time, the defenders must try to stop the attackers by killing them.

Lives System: Both attackers and Defenders get a set amount of lives in the raid. If a user runs out of lives, they go into spectator mode and cannot participate in the raid any further. Additionally, All items that were mined by the user who ran out of lives are forfeited and considered null, so the defending island does not lose value.

Dupe Prevention: A copy of the players inventory is saved before the war, all items that are non value blocks do not get transferred over, when a user mines a value block; it goes into the war spoils GUI

War Spoils: A GUI that pops up at the end of the war, that gives the user the value blocks that they mined.

After War Phase: After the war is over, it compares the islands value blocks and checks which ones are missing, whatever ones are missing get removed within a 5 minute period to where the user of the defending island cannot travel back to their island.

and much much more…

That is the general gist of the gamemode and what features it has, if you have any suggestions on how to make it better or just suggestions on what to add, im all ears.

Thank you, DocDrewskii
 
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This sounds similar to the server IslandClash - except this is in skyblock form.

In IslandClash, you defend your "island" against attackers. The attackers destroy things like your mine, storage, logging camp, town hall, etc. In the town hall there is a thing called a Crux. Essentially, attackers had to destroy this crux and it deleveled the defending island's town hall. The crux was pretty much a block with xp, and iirc it changed locations in the town hall after X hits.

I think it'd be cool to have like a heart of the skyblock island. This heart could be at the center of the island, and perhaps could be implemented in some way that works well with skyblock. Not sure if that'd be something you'd want, but I think it'd be cool :)
 

Hey its Sam

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Here is a free one just for you Doc..

RaidMe - a fully configurateable plugin all in one wich can be used for those cannon testing servers but can be made as a event for factions servers... or even minigame.

There is 2 teams they have like 10 walls and there is team of 5 in each. They are given full equipment and when they die it gets restored but they get 1 protection down.. or less pots every time. The point of it is for one team to breach all walls and raid the other one. Winner can be given network tokens,credits,balance,crates and more. I think this is great one Kappa but you will need good spigot fork aswell for it to be handled:eek:
 
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