LunarClientAPI | NO KNOWN BYPASSES

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rialto

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I made a LunarClientAPI :)

Detects if you're on LunarClient and it's awesome!!!

Proof:
ca2c66096d0455b1e23594a6e20cb85d.png


265625c6775a74448ab5f81bbf103f9e.png

Images:
4ed19e7e41b95fa39b917b838c512519.png



GIF: https://i.gyazo.com/0e28335601cc271d09eccfd494eaa8e4.mp4

TEST SERVER:
PM me if you want to test it

ADDRESSING RECENT API's:
Yes, I know many people have just released a free one that is open source. Go use that, I couldn't care less. Just know since it's open source, it might get patched soon. Also, there has been a lot of bypasses. Mine has been tested with the bypasses and has been shown that it does not work with this API.

Not selling source.

Selling: $25
 
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rialto

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*FIXED VANILLA MC BUG*

Shout out Manny for doubting me ;)
 
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yazon_pro

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Pretty sure you can just use manny CheatBreakerAPI, as Lunar Client is literally CheatBreaker. I am also pretty sure it uses the same protocol.
i agree with you.
 

manny

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Lunar Client infact does have the same system as CheatBreaker with the same Plugin Messaging Communication towards Client to server however, it's limited to Lunar Network (Data only sends to their server). Meaning you aren't able to get any data of Lunar from non-lunar servers.

Unfortunately, this doesn't work.
 

MarkFreak

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Just inject a dll into Minecraft turning the boolean to true if they are on the server or whatever they use to track it. Haven’t had the time to disassemble it but shouldn’t be too hard.

That would require the client to do it but I’m sure there’s other ways.

???

Then you would require users to download that DLL and injecting something into an anti-cheat client is defeating the purpose and most players wouldn't do it for a server.
 

rialto

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Lunar Client infact does have the same system as CheatBreaker with the same Plugin Messaging Communication towards Client to server however, it's limited to Lunar Network (Data only sends to their server). Meaning you aren't able to get any data of Lunar from non-lunar servers.

Unfortunately, this doesn't work.
It does work. I sent you a gif of it separating vanilla from lunar.
 
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LeeGod

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Actually it's very easy to get the user whos using lunar client tho
It's the same way as cheatbreaker but the name is changed
 

manny

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Just inject a dll into Minecraft turning the boolean to true if they are on the server or whatever they use to track it. Haven’t had the time to disassemble it but shouldn’t be too hard.

That would require the client to do it but I’m sure there’s other ways.
With AAL (Alpha Anti leak) its hard to access the client itself as it remotely injects classes to memory, you could alternatively dump the files from run time but overall this is useless and an timewaster.

If it's as simple as sending a request to their server with LunarClient = True, then yea :)
Not worth it

It does work. I sent you a gif of it separating vanilla from lunar.
That wouldn't work as every MCP client (Minecraft Coder pack) does the same.

Actually it's very easy to get the user whos using lunar client tho
It's the same way as cheatbreaker but the name is changed
It does have the same method as CheatBreaker but only allows data to be sent on Lunar.gg servers
 

rialto

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Actually it's very easy to get the user whos using lunar client tho
It's the same way as cheatbreaker but the name is changed
If that were true, I think I would have been able to do it sooner and Mannys would have had it done weeks ago.[DOUBLEPOST=1554648598][/DOUBLEPOST]
With AAL (Alpha Anti leak) its hard to access the client itself as it remotely injects classes to memory, you could alternatively dump the files from run time but overall this is useless and an timewaster.


Not worth it


That wouldn't work as every MCP client (Minecraft Coder pack) does the same.


It does have the same method as CheatBreaker but only allows data to be sent on Lunar.gg servers
I'll send you a gif with MCP when I'm home
 
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LeeGod

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i just done it yesterday
can i publish my codes right here?
 

manny

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i just done it yesterday
can i publish my codes right here?
You can't authenticate Lunar without being on Lunar Servers as most people think they've done it try testing with an MCP client or vanilla itself.
 

LeeGod

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You can't authenticate Lunar without being on Lunar Servers as most people think they've done it try testing with an MCP client or vanilla itself.
oh so that means this api can detect the user whos registered account in lunar server?
or it's just getting the player whos using lunar client?
Edit: sorry for my bad english if i don't understand what you meaning
 
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rialto

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oh so that means this api can detect the user whos registered account in lunar server?
or it's just getting the player whos using lunar client?
this api gets players using the client
 
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rialto

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ye it's easy to done
ins't it based on custom payload sending?
or did i missed anything
More than just customloadpackets
 
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manny

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ye it's easy to done
ins't it based on custom payload sending?
or did i missed anything
I've seen people think they've found something with payloads but don't actually decode the bytes sent
M8t9Klo.png


The methods that people have done aren't accurate and I wouldn't spend time testing it.
 
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