Hiya,
Let’s keep this short and simple. I own a server called “Mine Smash,” and since high school started, I realized that I would not have sufficient time to manage and care for my own server anymore, hence I figured I had to sell it.
Server has a logo and a server icon, a fully designed minecraftmarket theme (alternative to buycraft) and when purchasing you'll receive everything mentioned above, as well as files, domain etc.
Life-Essence I:
effect: +2 Hearts
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
duration: unlimited
Hastega I:
effect: Haste I
duration: unlimited
apply: tools
tooltip:
Thunder I:
effect: chance to strike your enemy with a bolt of lightning
chance: 30%
apply: swords
tooltip: "BEGONE"
#note: Make it balanced, where it doesn't happen too often, but happens often enough that it feels like its worth it.
Astral Pouch I:
effect: gives the player increased saturation
duration: unlimited saturation I
apply: helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
note:
Grind I:
effect: gives you more experience (10% more experience from mobs)
apply: swords, and axes
tooltip: "Probably a quality of life book."
Tier2:
Life-Essence II:
effect: +4 Hearts
duration: unlimited
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
note: breastplate & leggings only
Hastega II:
effect: permanent Haste II
duration: unlimited
apply: tools
Thunder II:
effect: greater chance to strike your enemy with a bolt of lightning
apply: swords and axes
chance: 45%
tooltip: "BEGONE"
note: Make it balanced, where it doesn't happen too often, but happens often enough that it feels like its worth it.
Astral Pouch II:
effect: gives the player greatly increased saturation
duration: unlimited saturation II
apply: helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
note:
Mercury I:
effect: permanent fire resistance
apply: any armor
tooltip: "Sometimes, things just don't have to make sense"
note:
Charge I:
effect: sometimes shoots a fireball instead of an arrow
chance: 40%
apply: bow
tooltip: "Artificial Ghast Simulator"
note: maybe shoots one every 5 or so arrows
Pathogen I:
effect: sometimes shoots poison arrows
chance: 60%
apply: bow
tooltip: "Made from snake venom! and a lottery machine..."
note:
Scavenger I:
effect: mined blocks go into your inventory
apply: pickaxes
tooltip: "Dig it all, get it all"
note:
Shield I:
effect: +1 Absorption Heart
duration: permanent
apply: any armor
tooltip: "No matter where you may be you are never alone."
Goggles I:
effect: permanent night vision
apply: Helmet
tooltip: "Because goggles look cooler. Yeah, I said it."
Revive I:
effect: Gives +4 hearts, Regen II for 3 seconds, And + 1/2 of an Absorption heart when at half a heart.
chance: 8%
apply: any armor
tooltip: "That was close."
note: only happens once per life.
Tier3:
Dual-Wielding I:
effect: has a chance to do double damage to the target
chance: 10 - 20%
apply: swords only
tooltip: "What off-hand should of been"
note: Make it balanced where it has a low chance to deal dd to the target but still be useable. If high enough chance it could be too overpowered.
Malachite I:
effect: has a chance to inflict wither II, for 2 seconds
effect2: has a chance to inflict weakness II, for 2 seconds
effect3: has a chance to inflict poison II, for 2 seconds
duration1: 2s
duration2: 2s
duration3: 2s
chance1: 20%
chance2: 60&
chance3: 20%
tooltip: "Death pursues its victim"
apply: swords, and axes only.
note: When a player is struck by a sword with Malachite, it has a chance to deal effect 1, 2, or 3. This can only occur every 6 seconds.
Life-Essence III:
effect: +6 Hearts
duration: unlimited
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
Hastega III:
effect: permanent Haste III
duration: unlimited
apply: tools-only (pickaxe)
tooltip: "We're not just going fast, we're going three times as fast champ!"
Shield II:
effect: +2 Absorption Hearts
duration: permanent
apply: breastplate
tooltip: "No matter where you may be you are never alone."
Zipper I:
effect: has a chance to shoot two arrows instead of one
chance: 20 - 40%
tooltip: "zippidy doo"
note: one arrow shoots after the other (kind of like a burst)
Bore I:
effect: allows you to mine in a 3x3 area
apply: Pickaxe
tooltip: "Just a little bit more, eh?"
note:
Astral Pouch III:
effect: unlimited saturation III, never get hungry
apply: Helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
Revengeance I:
effect-detail: Has a chance to give you either Strength I, Strength II, Strength III, for various time frames when struck by an opponent. The more they hit you, the higher the chance will be.
effect1: Strength I
duration1: 4 seconds
chance: 5%
each-hit-scale: each hit adds an extra 5%
effect2: Strength II
duration2: 3 seconds
chance2: 3%
each-hit-scale: each hit adds an extra 3%
effect3: Strength III
duration3: 2 seconds
chance: 1%
each-hit-scale: each hit adds an extra 1%
apply: breastplate only
tooltip: "Be condemned to hell, foolish mortal"
note: Each buff can only be triggered once, and once all three are triggered their percentages reset to 0.
Some enchants may be tweaked but there are all of the main concepts.
effect: +2 Hearts
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
duration: unlimited
Hastega I:
effect: Haste I
duration: unlimited
apply: tools
tooltip:
Thunder I:
effect: chance to strike your enemy with a bolt of lightning
chance: 30%
apply: swords
tooltip: "BEGONE"
#note: Make it balanced, where it doesn't happen too often, but happens often enough that it feels like its worth it.
Astral Pouch I:
effect: gives the player increased saturation
duration: unlimited saturation I
apply: helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
note:
Grind I:
effect: gives you more experience (10% more experience from mobs)
apply: swords, and axes
tooltip: "Probably a quality of life book."
Tier2:
Life-Essence II:
effect: +4 Hearts
duration: unlimited
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
note: breastplate & leggings only
Hastega II:
effect: permanent Haste II
duration: unlimited
apply: tools
Thunder II:
effect: greater chance to strike your enemy with a bolt of lightning
apply: swords and axes
chance: 45%
tooltip: "BEGONE"
note: Make it balanced, where it doesn't happen too often, but happens often enough that it feels like its worth it.
Astral Pouch II:
effect: gives the player greatly increased saturation
duration: unlimited saturation II
apply: helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
note:
Mercury I:
effect: permanent fire resistance
apply: any armor
tooltip: "Sometimes, things just don't have to make sense"
note:
Charge I:
effect: sometimes shoots a fireball instead of an arrow
chance: 40%
apply: bow
tooltip: "Artificial Ghast Simulator"
note: maybe shoots one every 5 or so arrows
Pathogen I:
effect: sometimes shoots poison arrows
chance: 60%
apply: bow
tooltip: "Made from snake venom! and a lottery machine..."
note:
Scavenger I:
effect: mined blocks go into your inventory
apply: pickaxes
tooltip: "Dig it all, get it all"
note:
Shield I:
effect: +1 Absorption Heart
duration: permanent
apply: any armor
tooltip: "No matter where you may be you are never alone."
Goggles I:
effect: permanent night vision
apply: Helmet
tooltip: "Because goggles look cooler. Yeah, I said it."
Revive I:
effect: Gives +4 hearts, Regen II for 3 seconds, And + 1/2 of an Absorption heart when at half a heart.
chance: 8%
apply: any armor
tooltip: "That was close."
note: only happens once per life.
Tier3:
Dual-Wielding I:
effect: has a chance to do double damage to the target
chance: 10 - 20%
apply: swords only
tooltip: "What off-hand should of been"
note: Make it balanced where it has a low chance to deal dd to the target but still be useable. If high enough chance it could be too overpowered.
Malachite I:
effect: has a chance to inflict wither II, for 2 seconds
effect2: has a chance to inflict weakness II, for 2 seconds
effect3: has a chance to inflict poison II, for 2 seconds
duration1: 2s
duration2: 2s
duration3: 2s
chance1: 20%
chance2: 60&
chance3: 20%
tooltip: "Death pursues its victim"
apply: swords, and axes only.
note: When a player is struck by a sword with Malachite, it has a chance to deal effect 1, 2, or 3. This can only occur every 6 seconds.
Life-Essence III:
effect: +6 Hearts
duration: unlimited
apply: breastplate
tooltip: "Whats wrong with a little extra life?"
Hastega III:
effect: permanent Haste III
duration: unlimited
apply: tools-only (pickaxe)
tooltip: "We're not just going fast, we're going three times as fast champ!"
Shield II:
effect: +2 Absorption Hearts
duration: permanent
apply: breastplate
tooltip: "No matter where you may be you are never alone."
Zipper I:
effect: has a chance to shoot two arrows instead of one
chance: 20 - 40%
tooltip: "zippidy doo"
note: one arrow shoots after the other (kind of like a burst)
Bore I:
effect: allows you to mine in a 3x3 area
apply: Pickaxe
tooltip: "Just a little bit more, eh?"
note:
Astral Pouch III:
effect: unlimited saturation III, never get hungry
apply: Helmet
tooltip: "Your belly is embued with astral energy, and somehow on your head."
Revengeance I:
effect-detail: Has a chance to give you either Strength I, Strength II, Strength III, for various time frames when struck by an opponent. The more they hit you, the higher the chance will be.
effect1: Strength I
duration1: 4 seconds
chance: 5%
each-hit-scale: each hit adds an extra 5%
effect2: Strength II
duration2: 3 seconds
chance2: 3%
each-hit-scale: each hit adds an extra 3%
effect3: Strength III
duration3: 2 seconds
chance: 1%
each-hit-scale: each hit adds an extra 1%
apply: breastplate only
tooltip: "Be condemned to hell, foolish mortal"
note: Each buff can only be triggered once, and once all three are triggered their percentages reset to 0.
Some enchants may be tweaked but there are all of the main concepts.
If I have left anything out, please do tell me!
Current Bid Of: $85.00 USD by: Ivanliuu
Starting Bid: $50.00 USD.
Bidding Increments of: $10.00 USD.
BIN: $275.00 USD. - Completely negotiable etc.
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