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Minecraft 1.11

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remibarna

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exactly, you couldnt see why us pvpers hate the fucking updates because you play vanilla and like minecraft for building and shit when we like it for faction pvp gang member shit.
No, I understand 100% because my friends and i PvP alot on HCF servers and PvP alot on kit maps and even though im not the best PvPer i can understand the frustration of the ones who are and don't like these updates, But the only thing people need to understand is mojang didn't do that to make your lives worse. They did it to help their game for what its meant for. who knows you could also learn some new experiences with the new PvP updates. I personally think this helped mojang alot since they were in a way right that just clicking fast to kill mobs was never the best solution.

But in all honestly i see where you're coming from. and although i don't agree with that update. I do think its a great step for people who play vanilla and makes the game alittle more fun. But i don't think it should matter since all HCF and Faction servers now are like 1.7 and 1.8 now.
 
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spurkle

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I can already see people putting shulker boxes into the enderchests for infinite storage on factions servers.

I like the new sounds, though. Can be used in plugins.
 
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n0tzach

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Every fatty who thinks hes pro at pvp:

"Omfg 1.7 was the best 1.11 sucks omgggg omg"
 

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The Woodland Mansion would make a great KoTH. Just set one region within the mansion to be claiming zone and have people duke it out inside. Besides that, the Shulker Boxes will be a great addition.
 

remibarna

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I can already see people putting shulker boxes into the enderchests for infinite storage on factions servers.

I like the new sounds, though. Can be used in plugins.
Im sure they can disable crafting those.
 
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spurkle

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Well... I personally stopped liking updates after 1.5.2. It would be better if they would provide a way to have servers have server-sided mods, and the clients wouldn't have to install them manually. Just like in CS 1.6, for example. Whenever the server owner uploads a new model to the server, all clients automatically download that when they join.

That would add almost infinite possibilities for servers. Server owners would be able to simply add new mobs, and modify the servers however they want.

But that will never happen. So yeah... And I have to worry about updating all the plugins and fucking with the protocol plugin so everyone can join.
 

remibarna

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Well... I personally stopped liking updates after 1.5.2. It would be better if they would provide a way to have servers have server-sided mods, and the clients wouldn't have to install them manually. Just like in CS 1.6, for example. Whenever the server owner uploads a new model to the server, all clients automatically download that when they join.

That would add almost infinite possibilities for servers. Server owners would be able to simply add new mobs, and modify the servers however they want.

But that will never happen. So yeah... And I have to worry about updating all the plugins and fucking with the protocol plugin so everyone can join.
Well ya I understand, I do think it's a good idea in a way. But of course mojang cares more about running the game to help them. Not other server owners and etc another reason they enforced Eula more strict I bet xD I'm sure they're sick of us server owners atm lmao
 
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remibarna

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Ayeeee maps work in the end now lit
 
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remibarna

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I don't like the new mobs in 1.10 and 1.11. There are too many mobs how it is. We don't need new mobs smh.

Everything else is decent/okay, though 1.9 was the last decent update IMO.
I think more mobs make the game a lot more fun.

You're finding polar bears, Llamas. Even though they're useless mobs they can be used to make things look nice. The illagers add a big role because it's like the villagers cousin but in an evil version. I think this update brings a lot of cool new features. The only useless thing I find I won't ever use is the Observer block.
 
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remibarna

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Funny enough the observer block is one of my favorite additions. However when I tried to use it in a simple melon farm example, it didn't work well. What was happening was the piston's arm extending and retracting also fired a pulse, in addition to the melon itself growing. Therefore I ended up with a crazy piston...
Well,

I guess I just don't like I because I'm not very good with red stone. And you'll get the hang of it. It takes time to know a lot from red stone. Especially for me.
 
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