Wondering how much money it would cost for a high end developer to code a client, like how minehq has cheatbreaker, zonix has zonix client and badlion has theirs etc.
Man you really live up to your name don't you? You do almost all multiplayer competitive games have client-sided anticheats lol?.... Cheatbreaker, Zonxic, Badlion client are no different they mostly work the same way, maybe a little bit different because of how java works but nothing to hard. The average developer won't be able to bypass manual map/load library detection in a client which would detected most likely all of c++ related clients.To be honest, client-sided anticheats will always be a problem. Wether it is OS compatibility or just exploits.
So long story short, client-sided anticheats are just fiction.
(Cheat breaker's development is most likely dead)
Hit me up if you manage to make a completely working client-sided anti-cheat. Bet it would be bypassed within a month.Man you really live up to your name don't you? You do almost all multiplayer competitive games have client-sided anticheats lol?.... Cheatbreaker, Zonxic, Badlion client are no different they mostly work the same way, maybe a little bit different because of how java works but nothing to hard. The average developer won't be able to bypass manual map/load library detection in a client which would detected most likely all of c++ related clients.
As for the op I would assume a decent amount $400 - $500. I only expect prices to reach near $1000 when you involve heavy user interface, and some other features you'd most likely want
Not sure if you have a brain or not but even if it did get bypassed that’s why you UPDATE THE ANTICHEAT use common sense homie. I will also not be doing this as unless I’m getting paid I simply don’t have the timeHit me up if you manage to make a completely working client-sided anti-cheat. Bet it would be bypassed within a month.
