Minecraft specific anti-ddos with scrubbing servers, redundant DNS

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Dhruv Gramopadhye

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Hey!

I'm dGRAMOP, the Founder of https://null.black
Null.black offers anti-ddos and prvicacy on the per person/per home level by relaying traffic.

I've written, and am continuing to refine code for a scrubbing/anti-ddos server.

Servers, of course aren't cheap, thus I'll need to have a crowdfunding esque situation

Anti-ddos per server as of now is 15$ per server per month from my service.
I'm gonna need around 50$ for R&D in order to test the service in a real enviornment

After that, the price will go to 20$ per server per month.

I want to know how many people would be interested in such a thing. Please DM me on discord to express your interest:

dgramop#0683

More information?:
Assuming I have around 30 scrubbers, and 10 nameservers, the theoreticals are as shown:

Theoretical maximum maximum: infinite with IP address honeypotting, or anti-DNS resolution (or intentionally slow DNS resolution) for known attackers, along with blocking from the network.
Assuming no honeypotting: 39.9 GBPS
Theoretical maximum minimum: 9.9GBPS
More practical theoretical maximum minimum: 29.9GBPS

As I get more servers into the network, we can stand DDOS attacks towards the 100's of GBits.

Denial of service/stress attacks happen to scrubbers most often, that's why we have more

With well places A records with high TTL, we may be able to stand higher/longer attacks on DNS severs.
 
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Dhruv Gramopadhye

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From what I understand, most scrubbing servers for minecraft are incredibly simple, this would help make scurbbing servers more effective.

Cracked servers are also more at risk for DDOS because the client doesn't have to be a legit minecraft account, allowing more bots etc. to connect.

Scrubbing servers that present challenges will vary more as I add features later on
 
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