Minegames

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Lemoncat

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2019-01-04_15.52.15.png


In simple explanation minegames offers a custom game arena framework, multi lobby, multi bungee, player-spreading and custom games to play. This project has been made for fun and nostalgia to earlier made games some years ago.

http://minegames.io

I believe with the right mindset this concept has potential, but i am not able to pull it off just by myself and my developer.

Who or what can we use?
- Builders
- Configurators
- Ideas
- extra Developer(s)?

Edit: Added changelog

Code:
Minegames Arena's:
- Arena scheduler and announcer over multiple servers, join by walk in, command, or clicking announcements.
- Multiple Gamemodes possible PvP typed (skywars/battle royale/etc), Painball (Edgeball/other variants) and many more posibilities.
- Multiple Gametypes possible (1v1, teamed, lms)
- Multiple Classes possible (applies to teamed pvp games)
- Earn points for teamed games that are filled with a min players.
- Spectator mode if you get eliminated.
- Add slight delay to respawn to fix respawn location
- Removed debug files and messages
- Provide internal functionality for an UPDATE query with multiple columns
- Fix weird "+1" in random doubles
- Add death trigger for leaving the arena.
- Add randomness to finding a safe location in an arena
- Fix finding random location again
- Apply some modules after respawn
- Add command module
- Add force random respawn
- Avoid NPE with commands module
- Keep track of a player's class, and add option for random classes on respawn
- Fix random location AGAIN
- Force stop all arenas on plugin disable
- Add /type command, with associated backend changes to accomodate a central arena network
- Added stages - tasks to be run x number of seconds after arena start, including potion effects and commands
- Fix /type hopefully for good
- Add /type bukkit command relay to bungee proxy to ensure the command is available
- Change where arena updating takes place, put it where it should've been all along
- Add reload command for bungee
- Add redis support for multi-proxy communication
- Add option for players to leave to lobby always
- Add game mode module

https://discord.gg/DFd2yjU

Lemonita#0828
 

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Lemoncat

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Still looking for enthusiastic partners to join the minegames project. Either as paid position to complete certain tasks, or as partner. This project is too big for me and one developer, another round of ideas and development and it has some serious potential.
 

Lemoncat

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Another development round has been planned for this concept, where we would like to add some more games. If anyone out here thinks he or she can be a valuable asset to this team let me know. Perhaps we can work some magic together.

This will be development round 3 where sky/bed wars will be implemented with multiple lives as well for the team and individual players. Sky/bed wars will work with the same principle as the current teamed pvp options. (spawn positions,classes,respawns).

But on the main grounds of the framework any game mode can basically be developed.

PS: All of this is custom.
 

pet

Jahn is MY DADDY :)
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Hehe I'm a moderator on this server and my favourite gamemode is edgeball so fun eggsdee
 

Keenan

Have A Great Day!
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Added. Hope your still looking.
 

Asodey

This title is for sale, dm me
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View attachment 177766

In simple explanation minegames offers a custom game arena framework, multi lobby, multi bungee, player-spreading and custom games to play. This project has been made for fun and nostalgia to earlier made games some years ago.

http://minegames.io

I believe with the right mindset this concept has potential, but i am not able to pull it off just by myself and my developer.

Who or what can we use?
- Builders
- Configurators
- Ideas
- extra Developer(s)?

Edit: Added changelog

Code:
Minegames Arena's:
- Arena scheduler and announcer over multiple servers, join by walk in, command, or clicking announcements.
- Multiple Gamemodes possible PvP typed (skywars/battle royale/etc), Painball (Edgeball/other variants) and many more posibilities.
- Multiple Gametypes possible (1v1, teamed, lms)
- Multiple Classes possible (applies to teamed pvp games)
- Earn points for teamed games that are filled with a min players.
- Spectator mode if you get eliminated.
- Add slight delay to respawn to fix respawn location
- Removed debug files and messages
- Provide internal functionality for an UPDATE query with multiple columns
- Fix weird "+1" in random doubles
- Add death trigger for leaving the arena.
- Add randomness to finding a safe location in an arena
- Fix finding random location again
- Apply some modules after respawn
- Add command module
- Add force random respawn
- Avoid NPE with commands module
- Keep track of a player's class, and add option for random classes on respawn
- Fix random location AGAIN
- Force stop all arenas on plugin disable
- Add /type command, with associated backend changes to accomodate a central arena network
- Added stages - tasks to be run x number of seconds after arena start, including potion effects and commands
- Fix /type hopefully for good
- Add /type bukkit command relay to bungee proxy to ensure the command is available
- Change where arena updating takes place, put it where it should've been all along
- Add reload command for bungee
- Add redis support for multi-proxy communication
- Add option for players to leave to lobby always
- Add game mode module

https://discord.gg/DFd2yjU

Lemonita#0828
Sent you a request, I am Asodey#4177
 

Jay_H

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View attachment 177766

In simple explanation minegames offers a custom game arena framework, multi lobby, multi bungee, player-spreading and custom games to play. This project has been made for fun and nostalgia to earlier made games some years ago.

http://minegames.io

I believe with the right mindset this concept has potential, but i am not able to pull it off just by myself and my developer.

Who or what can we use?
- Builders
- Configurators
- Ideas
- extra Developer(s)?

Edit: Added changelog

Code:
Minegames Arena's:
- Arena scheduler and announcer over multiple servers, join by walk in, command, or clicking announcements.
- Multiple Gamemodes possible PvP typed (skywars/battle royale/etc), Painball (Edgeball/other variants) and many more posibilities.
- Multiple Gametypes possible (1v1, teamed, lms)
- Multiple Classes possible (applies to teamed pvp games)
- Earn points for teamed games that are filled with a min players.
- Spectator mode if you get eliminated.
- Add slight delay to respawn to fix respawn location
- Removed debug files and messages
- Provide internal functionality for an UPDATE query with multiple columns
- Fix weird "+1" in random doubles
- Add death trigger for leaving the arena.
- Add randomness to finding a safe location in an arena
- Fix finding random location again
- Apply some modules after respawn
- Add command module
- Add force random respawn
- Avoid NPE with commands module
- Keep track of a player's class, and add option for random classes on respawn
- Fix random location AGAIN
- Force stop all arenas on plugin disable
- Add /type command, with associated backend changes to accomodate a central arena network
- Added stages - tasks to be run x number of seconds after arena start, including potion effects and commands
- Fix /type hopefully for good
- Add /type bukkit command relay to bungee proxy to ensure the command is available
- Change where arena updating takes place, put it where it should've been all along
- Add reload command for bungee
- Add redis support for multi-proxy communication
- Add option for players to leave to lobby always
- Add game mode module

https://discord.gg/DFd2yjU

Lemonita#0828
Contacted @Jay_H#1248 on discord.

Many Thanks,
Jay H
 
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