Modded Minecraft?

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Scaleblade

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Hey guys! As some of you may or may not know I own a large modded minecraft company called AJGaming. We run our own custom modpacks off a program called the technic launcher and we have been highly successful so far (hitting 100+ players on weekends).

I have been looking around MC-Market recently and I don't really see much talk about the community. I don't understand why this is really. I gain a fair amount of my Sys-Admins, Developers and Web-Devs from here and spigot not any of the modded community sites.

I just wanna know all your guys opinions on modded minecraft and if you have ever worked with it directly or developed a plugin or setup for someone who is in the industry or has interests in it now :D
 
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Ivain

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Lets just say this site is mostly used to make money, and the market for modded minecraft is just quite small. Mostly because theres SO MANY GOOD MODPACKS. there's 3 variations of playable Tekkit, 6 variations of Feed The Beast, and at least 20 miscellaneous packs that are all top-notch. There's just not enough people in each of them for a relevant discussion to take place here.
 

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I really enjoy Mods! I feel that people just don't play it enough to realise the enjoyment it can bring :p
 

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Lets just say this site is mostly used to make money, and the market for modded minecraft is just quite small. Mostly because theres SO MANY GOOD MODPACKS. there's 3 variations of playable Tekkit, 6 variations of Feed The Beast, and at least 20 miscellaneous packs that are all top-notch. There's just not enough people in each of them for a relevant discussion to take place here.

I see your point here but if you are going into creating vanilla servers with no real contacts or ways of paying out for large ad slots it is not easy to make a profit.

As said by my college in the following post: http://www.mc-market.org/threads/183883/#post-1870413
It all depends on what you do. If you're creating just a normal simple MC server and you just do vote advertising, they don't usually succeed without some sort of paid advertising which can cost thousands if you want to get a decent amount of players. If you are to go into Modded Minecraft, you have much more of a high chance of succeeding. Me and my friend released our modpack 1 month and 3 days ago, after 2 and a half weeks of it being up, we reached #3 on technicservers.com and we had over 76 players online. Modded Minecraft is more of a reliable source as if people like your mod pack and you go trending, you will get players.

Over the past two months I can say I have earn't four figure numbers from donations and we are running strong with a player count bigger than most of the vanilla servers owned by people here so i still dont get why people dont support it as much!
 

Ivain

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I see your point here but if you are going into creating vanilla servers with no real contacts or ways of paying out for large ad slots it is not easy to make a profit.

As said by my college in the following post: http://www.mc-market.org/threads/183883/#post-1870413


Over the past two months I can say I have earn't four figure numbers from donations and we are running strong with a player count bigger than most of the vanilla servers owned by people here so i still dont get why people dont support it as much!
Because there's not the space. Right now, people can create 20 factions servers in as many months and each one can still get a few players. That's not the case in modded. Because of the difference in community, you have the playerbase in the modpack for maybe a half-dozen servers, if that much.

There's 20 million people in the player pool for vanilla minecraft. for modded in GENERAL there's maybe a million, and that's generous. Per individual modpack, there's maybe a few thousand, and most of those stick to singleplayer or dont play it regularly enough to stay on a server.
The market is just SO MUCH smaller. Not to mention making plugins work for modded servers is quite a lot more tricky than for straight up bukkit spigot servers. Same for builds. Worldpainter, for instance, may technically support modded blocks but in practice its an enormous hassle.
 

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Because there's not the space. Right now, people can create 20 factions servers in as many months and each one can still get a few players. That's not the case in modded. Because of the difference in community, you have the playerbase in the modpack for maybe a half-dozen servers, if that much.

There's 20 million people in the player pool for vanilla minecraft. for modded in GENERAL there's maybe a million, and that's generous. Per individual modpack, there's maybe a few thousand, and most of those stick to singleplayer or dont play it regularly enough to stay on a server.
The market is just SO MUCH smaller. Not to mention making plugins work for modded servers is quite a lot more tricky than for straight up bukkit spigot servers. Same for builds. Worldpainter, for instance, may technically support modded blocks but in practice its an enormous hassle.

Yes I will admit that plugin support is a lot smaller within modded communities and too right it should be. The modded audience is a lot bigger than you think and if you can use tools correctly and can optimise a server in the right way then it will work amazingly well. There may be a larger player pool for vanilla but there are a lot more boring and plain factions servers out there than there is modded.
 

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Although I like modded minecraft, server-wise it isn't the best due to the smaller communities like Ivain stated. If I was to play a modpack (usually something like FTB Infinity) I'd do a small server just to play it with friends rather then contemplating joining a larger server due to limitations that have to be inplace and it having a different effect on how it plays out (usually due to the addition of economies and such). With that said, you do have a smaller community with modded packs (especially considering the variety and amount of them) and then not everyone wanting to join proper servers as they wish to just play single-player or SMP. Besides that the last time I remember working alongside some modpack servers, I remember the complete hassle of bypasses, exploits, etc due to some mods included i.e IC2 Mining Lasers and many users experiencing crashes due to certain issues. That may have changed since it was 3+ years ago when I was moderating mod-pack servers and a couple months ago since I last played a modpack however with a generally smaller PB and some of the issues that can occur, you just won't have too many investing time into creating a server/creating a modpack for a server even if they can be rewarding/maintain a decent playerbase.
 

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what Madbegger said.
I remember back in the day when Tekkit Classic was still a thing. it was next to impossible to set up any sort of economy due to Equivalent Exchange 2, which basically meant that as soon as you reached the Energy Condenser + Energy Collector stage of the game, you basically had infinite resources. One solution I saw was a MANUAL restriction to the amount and size of so-called "energy flowers" that were allowed.
Stuff like this is what makes it basically impossible to implement most gamemodes we know in vanilla for modded. Or any gamemodes, really. What use is a factions gamemode if you have items that can teleport you instantly, or make you practically invincible? What use is it when after a single grinding streak, you can infinitely generate resources, or make literal in-game kill auras? (forcefield mods).
The amount of manual blocking of those items you would need to make something as simple as factions playable is ridiculous. Now imagine the custom coding needed for an actual modded prison server. Completely over the top, that's what.
 

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I Used to Hate Modded Minecraft, to me it changed the whole concept of minecraft
 

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what Madbegger said.
I remember back in the day when Tekkit Classic was still a thing. it was next to impossible to set up any sort of economy due to Equivalent Exchange 2, which basically meant that as soon as you reached the Energy Condenser + Energy Collector stage of the game, you basically had infinite resources. One solution I saw was a MANUAL restriction to the amount and size of so-called "energy flowers" that were allowed.
Stuff like this is what makes it basically impossible to implement most gamemodes we know in vanilla for modded. Or any gamemodes, really. What use is a factions gamemode if you have items that can teleport you instantly, or make you practically invincible? What use is it when after a single grinding streak, you can infinitely generate resources, or make literal in-game kill auras? (forcefield mods).
The amount of manual blocking of those items you would need to make something as simple as factions playable is ridiculous. Now imagine the custom coding needed for an actual modded prison server. Completely over the top, that's what.

You see, we currently run a modded skyblock server, and modded survival server soon to be releasing a factions server to go with them and we have never really had any of the issues you listed here.
 

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You see, we currently run a modded skyblock server, and modded survival server soon to be releasing a factions server to go with them and we have never really had any of the issues you listed here.
What modpack? If you're using Skyfactory or something like it for the skyblock, no surprises there.

maybe I AM behind. I haven't played multiplayer modded in nearly 3 years. Who knows what sort of crazy shit people have been up to.
 

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What modpack? If you're using Skyfactory or something like it for the skyblock, no surprises there.

maybe I AM behind. I haven't played multiplayer modded in nearly 3 years. Who knows what sort of crazy shit people have been up to.
We have our own skyblock pack. We do not use Skyfactory.
 

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What modpack? If you're using Skyfactory or something like it for the skyblock, no surprises there.

maybe I AM behind. I haven't played multiplayer modded in nearly 3 years. Who knows what sort of crazy shit people have been up to.

You can view all of our modpacks here: https://www.technicpack.net/profile/3270852/modpacks

We have over 29,000 runs on all of our modpacks (107,000 in total) and our server gets a average of 80-100 people online: https://gyazo.com/f645be26523644d7d735047e8c54e1c0

I dont see many 'small factions servers' getting this amount of interest which brings me back to the point on why people dont do modded more often :p
 

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Ivain

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We do not spend anything on advertisement. We can get trending easily due to our community size and it is easy to become #1 on technic sites.
Eg. http://technicservers.com/
Well, there's the answer as to why people on here aren't discussing it.
Do you know how much money some people on here spend on advertisement? often more than on their builds, plugins and hosting together.
 

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Well, there's the answer as to why people on here aren't discussing it.
Do you know how much money some people on here spend on advertisement? often more than on their builds, plugins and hosting together.

That makes no sense. So you are telling me people don't talk about modded minecraft on here cause people DONT have to spend thousands of dollars on advertisements?

What if I want plugins for my modded minecraft server, we should have the option to speak and discuss them on here too as they still run on the Bukkit API (Normal plugin coding API)
 

Ivain

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This comes back to the original phrase I used to answer the question. The communities are COMPLETELY different.
This is not a bad thing. In fact, if I was still in the least bit interested in playing minecraft for the fun of it, I'd prefer a community like that over the type of 'community' that grows here. I remember my tekkit multiplayer days, few though they were. Just randomly getting dropped Dark Matter and Energy Collectors and shit, without even having to ask for anything. People always being willing to help.
As for building... (my own area of expertise0
I've been a builder for nearly 5 years. I've tried my hand at building in modded occasionally, but usually it's WAY hard to get any progress.
You know when you go to the supermarket and you have to make a choice between 50 different brands of the same product? That's how modded feels for building to me. SO MUCH CHOICE.
I'd love to make an epic build using Microblocks or Carpenter's Blocks or some such, but I simply dont have the patience to pull it up. This goes for a LOT of builders.
That, and not having worldedit in many cases (may have been solved since, as I said its been 3 years)[DOUBLEPOST=1496084369][/DOUBLEPOST]
That makes no sense. So you are telling me people don't talk about modded minecraft on here cause people DONT have to spend thousands of dollars on advertisements?

What if I want plugins for my modded minecraft server, we should have the option to speak and discuss them on here too as they still run on the Bukkit API (Normal plugin coding API)
No, I didnt say that. I said that people dont talk about it here because you're not KNOWN here. People dont know you exist.
It's like having developed an awesome app for android phones, and uploading it to the Google Playstore. it doesn't matter how awesome your app is. There's a billion other apps on there. if you dont advertise, expecting people to talk about you is foolish.
And the sheer quantity of vanilla stuff there is is like the many thousands of shitty apps that can be found on google play. the quality is low, if not non-existent, but you can't find the good stuff unless its already hugely popular for some reason.[DOUBLEPOST=1496084616][/DOUBLEPOST]
That makes no sense. So you are telling me people don't talk about modded minecraft on here cause people DONT have to spend thousands of dollars on advertisements?

What if I want plugins for my modded minecraft server, we should have the option to speak and discuss them on here too as they still run on the Bukkit API (Normal plugin coding API)
If you want plugins for your server, ask for them in the plugin section. Nobody ever said you're not ALLOWED to discuss modded stuff on here. There just isn't a specific section for it because there is next to no demand. If you think this should change, make a suggestion in the suggestions section.

So far, you've been acting as if speaking about modded on here is a taboo. It's not, and people that tell you different need to think again. It's not "not done" because it's not socially acceptable or something stupid. It's "not done" because honestly in the 2 years ive been on this site you're the first modded server owners to even make noise about the modded community on here.

Also, fair warning. If you plan on spending time here, there's a LOT of people on this site that aren't exactly, well, friendly. I personally think the reason there's so few of your fellow modded Owners on here is because of culture shock.
It's not quite as bad now (depending on section), but for the longest while this site was a cesspool of toxicity that makes LoL seem like all players are from Canada. Compared to the mostly kind community I remember from modded, that will likely have chased off most Owners.
 
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