Multi-Threaded Spigot

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Cal

you invest in the divinity of the masterpiece
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I will need full license to the software.
Must be able to be optimized for multiple gamemodes.
Must have optimized cannoning as well as FPS optimizations.

Contact me on Discord: Calvin#6969
 
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Mendrix

hehe
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I assume he means asynchronous chunk loading, etc. Would like to hear his response aswell
Concurrency, not asynchronous :p
I assume
 

FSM

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You don't just 'multi-thread' Spigot. Async chunk capabilities are already capable with Paper. Even then, such a feature has taken quite a while to work out and properly implement. Trying to re-vamp the single-threaded server software into a completely new environment in which things are very likely to break is not an easy task, nor is it one to maintain, nor is it one that is even feasible given the natural implementation of what the mc server software is internally based upon.
 
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