Hello, guys
I'm looking for a system that splits a faction's survival map into, for example, 4 spigot instances. Like, if we have a map with 10kx10k, we would have 4 spigots running, each one with one piece of this world (2.5kx2.5k), and when players reach a world's piece border, they get "teleported" to the another piece of the matrix (but in the case, they are switching servers).
That would include database, bungeecord, a few spigot instances & redis.
Pm me or contact me at discord: ChaveMestra#2844
Thanks
I'm looking for a system that splits a faction's survival map into, for example, 4 spigot instances. Like, if we have a map with 10kx10k, we would have 4 spigots running, each one with one piece of this world (2.5kx2.5k), and when players reach a world's piece border, they get "teleported" to the another piece of the matrix (but in the case, they are switching servers).
That would include database, bungeecord, a few spigot instances & redis.
Pm me or contact me at discord: ChaveMestra#2844
Thanks
