I do not know what the problem is, when we start the countdown to the end of the vote, cpu we jump to 100% of the machines, has 12 cores. If you can help urgently...
Getting timings data
To take timings, run /timings on
Then, leave it for a few minutes, then run /timings paste
Use the page given by /timings paste to display the output in a graphical format
Is it a custom plugin?Yes, I've done this and I'm having problems here
It's nothing to do with the vote; it's WorldEdit's handling of PlayerInteractEvent.Yes, custom Flex UHCMeetup . https://timings.aikar.co/?id=db3dc13e6ae1492d890b490b10cc949e[DOUBLEPOST=1555846015][/DOUBLEPOST]Do you need a code of vote and starting task?[DOUBLEPOST=1555846212][/DOUBLEPOST]Edit: In the end I would need it from the lobby teleport to the world where it is played
the vote can’t just make world edit do something when it’s related to “PlayerInteractEvent” but it’s weird that world edit is causing lag.. perhaps is there something that we don’t know that happens when a player interact? because it also shows the meetup plugin taking some time to respondIt's nothing to do with the vote; it's WorldEdit's handling of PlayerInteractEvent.
Unless your vote is triggering WorldEdit to do something?
As in, the voting triggers something, such as changing a region flag, which then causes WorldEdit to carry out an additional check on the PlayerInteractEvent.the vote can’t just make world edit do something when it’s related to “PlayerInteractEvent” but it’s weird that world edit is causing lag.. perhaps is there something that we don’t know that happens when a player interact? because it also shows the meetup plugin taking some time to respond
