I need a interactive npc chat. Similar to Skyrim or fallout where a player can choose their response to what is being said. I would prefer to have it use a hologram or a GUI. Depending on what they choose they could gain honor or loose honor (will need a place holder to show their points on a scoreboard)
Depending on their honor they may not be able to use some chat options. I’ll need to be able to use/create permission nodes for certain chat interaction options as well.
Chat could trigger a quest. Needs to be compatible with citizens and quests. I will need to be able to configure the different player responses and npc replies whether with commands or the config. As well as the color code option. Also make sure it’s not possible to trigger the quest again when talking with the npc after finishing the quest.
If a player accepts a quest. Then doesn’t complete the quest but goes back to chat with the npc to click “yes I finished the quest” option... it would need a requirement such as must have completed ___ quest.
Requirements could also give the option to do bounty quests (requirement $1000) or even a permission requirement.
Also a way to hide the message options if the player doesn’t meet the requirement.
A shopkeeper chat option: if you choose to trade with the npc it would trigger the shopkeeper plugin to open a shop.
Version 1.16.4 (will be upgrading to 1.17)
Deadline: Mid may - April
Leave a quote, your portfolio, and discord
Depending on their honor they may not be able to use some chat options. I’ll need to be able to use/create permission nodes for certain chat interaction options as well.
Chat could trigger a quest. Needs to be compatible with citizens and quests. I will need to be able to configure the different player responses and npc replies whether with commands or the config. As well as the color code option. Also make sure it’s not possible to trigger the quest again when talking with the npc after finishing the quest.
If a player accepts a quest. Then doesn’t complete the quest but goes back to chat with the npc to click “yes I finished the quest” option... it would need a requirement such as must have completed ___ quest.
Requirements could also give the option to do bounty quests (requirement $1000) or even a permission requirement.
Also a way to hide the message options if the player doesn’t meet the requirement.
A shopkeeper chat option: if you choose to trade with the npc it would trigger the shopkeeper plugin to open a shop.
Version 1.16.4 (will be upgrading to 1.17)
Deadline: Mid may - April
Leave a quote, your portfolio, and discord
Last edited:
