High budget, all plugins owned.
My current configurations for CrateKeys can be provided upon commitment to this job. We have 7 crates for CrateKeys.
Code:
# When Push-Back is true, the player will be pushed back when attempting to open
# the crate without the key.
# Force is the amount of force the player will be pushed back with.
#
# Delay is the delay the inventory stays open after animations in both scroller and roulette crate.
# This is in ticks. 20 ticks is one second.
#
# Roulette_Sound and Scroller_Sound is the sound that plays when the centre item changes in a roulette crate and scroller crate respectively.
# Sounds can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# If you do not wish to play a sound, simply delete the section.
#
# Roulette_Items are the randomized items which are found in the roulette inventory.
# Scroller_Items are the randomized items which are found in the scroller inventory.
#
# Scroller_Pointer is the item on the 5th and 23rd slot of a scroller inventory.
#
# The scroller and roulette titles are the titles of the inventories respectively.
Push-Back: true
Force: 1.0
Delay: 20
Scroller_Title: "&eRolling..."
Roulette_Title: "&eSpinning..."
Scroller_Pointer:
Item: '76'
Name: ' '
Scroller_Sound:
Sound: BLOCK_METAL_PRESSUREPLATE_CLICK_ON
Volume: 1.0
Pitch: 1.0
Scroller_Items:
'1':
Item: '160'
Name: ' '
'2':
Item: '160:1'
Name: ' '
'3':
Item: '160:2'
Name: ' '
'4':
Item: '160:3'
Name: ' '
'5':
Item: '160:4'
Name: ' '
'6':
Item: '160:5'
Name: ' '
Roulette_Sound:
Sound: BLOCK_METAL_PRESSUREPLATE_CLICK_ON
Volume: 1.0
Pitch: 1.0
Roulette_Items:
'1':
Item: '160'
Name: ' '
'2':
Item: '160:1'
Name: ' '
'3':
Item: '160:2'
Name: ' '
'4':
Item: '160:3'
Name: ' '
'5':
Item: '160:4'
Name: ' '
'6':
Item: '160:5'
Name: ' '
Code:
# This is a template config file
# define your parameter and its value like:
ErrorMessage: "&c"
HelpMessages:
banner:
msg: "=== &7[&7TokenEnchant Commands List (%version%)&7] &r==="
help:
msg: "/tokenenchant or /tokenenchant help : display this help menu."
reload:
msg: "/tokenenchant reload : reloads config file."
permission: "tokenenchant.reload"
set:
msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
permission: "tokenenchant.add"
add:
msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
permission: "tokenenchant.add"
remove:
msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
permission: "tokenenchant.add"
balance:
msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
permission: "tokenenchant.balance"
withdraw:
msg: "/tokenenchant withdraw <amount> : withdraws the specified amount of tokens from your account."
permission: "tokenenchant.withdraw"
expexchange:
msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
permission: "tokenenchant.expexchange"
givetokens:
msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
permission: "tokenenchant.expexchange"
enchant:
msg: "/tokenenchant enchant <name> <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
permission: "tokenenchant.enchant"
repair:
msg: "/tokenenchant repair <name> : repairs all the enchantments of the item <name> is holding."
permission: "tokenenchant.repair"
refund:
msg: "/tokenenchant refund <name> <enchant> : refund <name> for the enchantment <enchant>."
permission: "tokenenchant.refund"
givebp:
msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
permission: "tokenenchant.givebp"
baltop:
msg: "/tokenenchant baltop : list top token balance."
permission: "tokenenchant.baltop"
#
Messages:
SelfBalance: "&8[&cA&fC &dEnchant&8]&7 &7You currently have &7%token% &7tokens."
NoOthersBalance: "&8[&cA&fC &dEnchant&8]&7 &7You are not allowed to check other's balance."
NoTargetPlayer: "&8[&cA&fC &dEnchant&8]&7 A palyer needs to be specified."
PlayerOffline: "&8[&cA&fC &dEnchant&8]&7 &7%player% &7is currently offline."
PlayerNotFound: "&8[&cA&fC &dEnchant&8]&7 &7%player% &7was not found."
Balance: "&8[&cA&fC &dEnchant&8]&7 &7%player% &7currently has &7%token% &7tokens."
SetSuccess: "&8[&cA&fC &dEnchant&8]&7 You have set &7%token% &7tokens to &7%player%&7."
AddSuccess: "&8[&cA&fC &dEnchant&8]&7 You have added &7%token% &7tokens to &7%player%&7."
Received: "&8[&cA&fC &dEnchant&8]&7 You have received &7%token% &7tokens."
Deducted: "&8[&cA&fC &dEnchant&8]&7 &7%token% &7tokens have been deducted."
RemoveSuccess: "&8[&cA&fC &dEnchant&8]&7 You have removed &7%token% &7tokens from &7%player%&7."
NotEnoughTokens: "&8[&cA&fC &dEnchant&8]&7 &7You do not have enough tokens. You need at least %needed% tokens."
NotEnoughTokenItems: "&8[&cA&fC &dEnchant&8]&7 &7You do not have enough token items. You need at least %needed% token item(s)."
NotEnoughExpLevels: "&8[&cA&fC &dEnchant&8]&7 &7You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
WithdrawSuccess: "&8[&cA&fC &dEnchant&8]&7 You have withdrawn &7%tokens% &7tokens."
InventoryFull: "&8[&cA&fC &dEnchant&8]&7 Inventory is full! &7%tokens% &7tokens could not be withdrawn!"
ExchangeSuccess: "&8[&cA&fC &dEnchant&8]&7 &7+ %token% &7token(s) has been added to your account."
NeedToHoldItem: "&8[&cA&fC &dEnchant&8]&7 &7You need to hold an item to enchant."
CannotEnchantThis: "&8[&cA&fC &dEnchant&8]&7 &7You cannot enchant the item you're holding."
CannotRepairThis: "&8[&cA&fC &dEnchant&8]&7 &7You cannot repair the item you're holding."
EnchantSuccess:
msg: "&8[&cA&fC &dEnchant&8]&7 &7+ %addedlevel% &d%enchant% &7enchantment level. %token% tokens have been deducted."
sound: LEVEL_UP
RepairSuccess: "&8[&cA&fC &dEnchant&8]&7 &7The item repaired. %token% tokens have been deducted."
MaxedOut: "&8[&cA&fC &dEnchant&8]&7 &7Your item has already maxed out on &7%enchant% &cenchantment."
NoPermission: "&8[&cA&fC &dEnchant&8]&7 &7You don't have a permission for this!"
NoSuchEnchant: "&c[TE-Admin] That (&7%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
TokenItemsGiven: "&8[&cA&fC &dEnchant&8]&7 &7%tokenitems% &7token items were given to &7%player%&7."
NoPriceSet: "&8[&cA&fC &dEnchant&8]&7 Price is not set for this."
CommandSuccess: "&8[&cA&fC &dEnchant&8]&7 &7%command%&7 was executed, and it cost &7%token% tokens."
NeedPermission: "&8[&cA&fC &dEnchant&8]&7 You need a permission &7tokenenchant.alias.command.%command% &7to use this command &7%command%&7."
CannotRefundThis: "&8[&cA&fC &dEnchant&8]&7 &7We cannot refun the item you're holding."
RefundSuccess: "&8[&cA&fC &dEnchant&8]&7 &7- 1 &d%enchant% &7enchantment level. %token% tokens have been refunded."
BackPackGiven: "&8[&cA&fC &dEnchant&8]&7 %player% has given a backpack and %token% toknes has been deducted."
VKBackPackNotFound: "&8[&cA&fC &dEnchant&8]&7 VKBackPack plugin was not found."
TokenBalTopHeader: "&8[&cA&fC &dEnchant&8]&7 Token Balance Top - page:%page%/%total%-"
TokenBalTopList: "%rank%. %name%, %balance%"
TokenBalTopTypeMore: "&8[&cA&fC &dEnchant&8]&7 Type &c/te baltop %next% &7to read the next page."
OnlyOneAtTheTime: "&8[&cA&fC &dEnchant&8]&7 &7Only one item can be enchanted at the time."
CannotAddMoreEnchant: "&8[&cA&fC &dEnchant&8]&7 &7You cannot add anymore than &7%max%&c custom enchantments!"
CannotUseMoreEnchant:
msg: "&8[&cA&fC &dEnchant&8]&7 &7You cannot use an item with enchants more than &7%max%&c."
sound: ITEM_BREAK
#
# if UseToken is true, the plugin use its own tokens, if it's false
# it uses economy thorugh Vault
UseToken: true
# if this option is true, the cost of enchant is dynamically calculated
# and displayed at where {ench_cost} is specified on the sign.
UseDynamicSignUpdate: true
Currency: token # token, money, or (exp...not supported atm)
# formating of number
BeautifyNumber: false
MaxCharLength: 4;
# the folloiwngs are units of order.
OrderChars:
- k
- M
- B
- T
- Q
- P
- E
- Z
EnchantSign: "&8[&4Enchant&8]&7"
CostPlaceHolder: "{ench_cost}"
#
ExchangeSign: "[&9Exchange&8]&7"
ExchangeRate: 1
RatePlaceHolder: "{ex_rate}"
#
ExpExchangeSign: "[&9EXP Exch&8]&7"
ExpExchangeRate: 20
ExpRatePlaceHolder: "{exp_rate}"
#
WithdrawSign: "[&9Withdraw&8]&7"
#
RepairSign: "&8[&9Repair&8]&7"
RepairBase: 1
RepairDiscount: 0.05
RepairRatePlaceHolder: "{rep_rate}"
#
#
TokenItem: MAGMA_CREAM
TokenItemName: "&6Enchantment Token &7(Right Click)"
TokenItemLore: ""
#
# Enchantment lore prefix
EnchantmentLorePrefix: "&7"
#
#
# option to force remove potion effects at the login
ForceRemovePotionAtJoin : true
#
# option to use WorldGuard region
# Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
UseWorldGuardNewFlag: false
# If UseRomanNumeral is true, arabic number will be converted into roman numeral.
UseRomanNumeral: true
# if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
PureRomanNumeral: false
# if CustomEnchantDisplay is true, you can use "alias:" feature for Enchants: section
# also it will convert enchantment.level.xxx into xxxx
CustomEnchantDisplay: false
#
UseEnchantGlowForPotion: true
#
MaxEnchantLevel: 100
#
UseEnchantmentTable: false
DefaultEnchantChance: 0.7
UseTokenEnchantSettingForVanillaEnchant: false
# if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
# if you want other plugin to handle TEBlockExplodeEvent, set it to false;
PickupTEExplodedBlocks: true
# fly permission node
# if a player has the following permission node, his fly own't be turned off
FlyPermissionNode: "essentials.fly"
#
TokenFormula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# CONSTANT: price
# LINEAR: price + (level * price)
# EXPONENTIAL: price + price * level ^ exponent
# EXPONENTIAL2: price * 2 ^ (level - 1)
Curve: Linear
Constant:
Linear:
Exponential:
exponent: 1.80
# if this option is true, when you tried to enchant an item, which already has enchantment
# level, the excess enchantment level will be removed and set to the max level.
CapOverEnchant: true
# Refund related
AllowRefund: false
RefundRate: 0.8
# default values
DefaultPotionDuration: 200
DefaultPotionAmplifier: 2
# option to limit the number of custom enchants on an item.
# The number of max enchants can be specified with permission nodes.
# tokenenchant.multiple_enchants.x
# if the permission node does not exist, the default number will be applied
# tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
# if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
# but you will not be able to add more custom enchants.
ApplyMaxNumberOfEnchants: false
MaximumMaxNumberOfEnchants: 10
DefaultMaxNumberOfEnchants: 3
ExcludeVanilla: true
AllowOverMaxEnchantUse: true
# Friendly fire option
# it currently supports Factions plugin and mcMMO's party
# if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
FriendlyFire_Faction: true
FriendlyFire_McMMO: true
# Prevents self damaging initiating custom effect (default : true)
# if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
# (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
IgnoreSelfDamage: true
#
# Command execution with token
# This format is from a plugin called Aliazes.
# default permission for each command te.command.<cmd>
# If you crate an alias "cmd:" as shown beloe, you need to give a permission
# node "tokenenchant.alias.command.cmd" to a player
#
#cmd: <-- The command.
# price: 20 <-- The amount of toke a player needs to execute this command.
# permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
# - te.command.user <-- For users, this permission should be added as default.
# - te.command.mod <-- For mods, this permission should be added as default.
# - te.command.admin <-- For admins, this permission should be added as default.
# alias: <-- Additional aliases section.
# - cmd2 <-- Additional aliases 1, can be as many as you want.
# default: <-- Default meaning anything below will be ran for the player in all worlds.
# - "!te_rawmessage %p &7Hello" <-- To Print this message.
# - "@who" <-- Will run /who command as player.
# - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
# - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
# - if %# = 0 !te_rawmessage %p &7Use '&7/g <name&7' to check user's group.
# - if %# = 1 >pex user %1 group list
# world_nether: <-- The world you wish commands below to be shown in.
# - "!te_rawmessage %p &7Hello, you are in the nether." <-- This message will only be seen if player is in the nether.
Commands:
backpack1:
price: 30
default:
- "!pex user %p add chestbackpack.slots.9"
# Haste (Bukkit name: FAST_DIGGING)
# Speed (Bukkit name: SPEED)
# Nightvision (Bukkit name: NIGHT_VISION)
# Jump (Bukkit name: JUMP)
# Regeneration (Bukkit name: REGENERATION);
# FireResistance (Bukki name: FIRE_RESISTANCE)
# DamageResist (Bukkit name: DAMAGE_RESISTANCE
# Aqua (Bukkit name: WATER_BREATHING)
# Saturation (Bukkit name: SATURATION)
# HealthBoost (Bukkit name: HEALTH_BOOST)
# Strength (Bukkit name: INCREASE_DAMAGE)
# Blindness (Bukkit name: BLINDNESS)
# Confusion (Bukkit name: CONFUSION)
# Harm (aka Instant Damage, Bukkit name: HARM)
# Hunger (Bukkit name: HUNGER)
# Poison (Bukkit name: POISON)
# Slow (Bukkit name: SLOW)
# Weakness (Bukkit name: WEAKNESS)
# Wither (Bukkit name: WITHER)
# Molten (custom : attacker catches fire)
# Fly (custom effect : item holder can fly)
# Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
# Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
# Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
# BedrockBreaker (custom: allow you to break a bedrock block)
#
# You can set the duration to -1 to give infinite potion effects.
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
# % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
#
Potions:
Haste:
alias: "SpeedDigging" #You can use your own name for enchant using alias.
duration: 200
amplifier: 2
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
enchant_chance: 0.8
Speed:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Nightvision:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Jump:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
Harm:
price: 10
max: 1
#
# level_multiplier * the level of potion will be used as
# the level of Harm potion.
level_multiplier: 1
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
Regeneration:
price: 10
max: 2
duration_multiplier: 1800
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
FireProtection:
price: 10
max: 1
duration_multiplier: 1800
occurrence: always
Strength:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
Aqua:
price: 10
max: 1
duration_multiplier: -1
occurrence: always
Saturation:
price: 10
max: 3
duration_multiplier: -1
occurrence: always
HealthBoost:
price: 10
max: 3
duration_multiplier: 1200
occurrence: always
Explosive:
price: 10
max: 500
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
# you can turn on automatic pickup.
pickup: true
# you can turn on automatic smelting
smelt: true
# you can turn on/off explostion sound/visual effects
effect: false
# you can turn on/off explostion sound effects
sound: false
# you can increase the number of exploded blocs with in a radius
multiplier: 2
# you can specify the radius whithin which explosion will occur.
# it is not recommended to have a large radius. it may cause lag.
radius: 2
# You can set the occurrence of explosion.
# random: randomly occur based on the level
# always: explosion occur always.
occurrence: always
# You can set the list of blocks exempt from explosiont.
# use this list to avoid your crates being exploded.
# AIR and BEDROCK are already exempted by defalt
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
use_explode_event: false
Excavation:
price: 10
max: 5
# you can nominate the world, which prevents explosive
invalid_in_world:
# - plotworld
pickup: true
smelt: true
effect: true
sound: true
occurrence: random
exemptions:
- ENDER_CHEST
- GLOWSTONE
- LADDER
- STONE_PLATE
- "STAINED_GLASS:11"
use_explode_event: true
Fly:
price: 1000
max: 1
# invalid_in_region:
# - nofly
occurrence: always
#
# Supported Enchantment:
# Sharpness (Bukkit name: DAMAGE_ALL)
# Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
# Smite (Bukkit name: DAMAGE_UNDEAD)
# Efficiency (Bukkit name: DIG_SPEED)
# Unbreaking (Bukkit name: DURABILITY)
# Fireaspect (Bukkit name: FIRE_ASPECT)
# Knockback (Bukkit name: KNOCKBACK)
# Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
# Looting (Bukkit name: LOOT_BONUS_MOBS)
# Respiration (Bukkit name: OXYGEN
# Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
# Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
# Featherfall (Bukkit name: PROTECTION_FALL)
# Fireprotection (Bukkit name: PROTECTION_FIRE)
# Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
# Silktouch (Bukkit name: SILK_TOUCH)
# Aquaaffinity (Bukkit name: WATER_WORKER)
# Flame (Bukkit name: ARROW_FIRE)
# Power (Bukkit name: ARROW_DAMAGE)
# Punch (Bukkit name: ARROW_KNOCKBACK)
# Infinity (Bukkit name: ARROW_INFINITE)
# Thorns (Bukkit name: THORNS)
#
Enchants:
Sharpness:
price: 10
max: 10
Baneofarthropods:
price: 10
max: 10
Smite:
price: 10
max: 10
Efficiency:
price: 10
max: 500
Unbreaking:
price: 10
max: 10
Fireaspect:
price: 10
max: 10
Knockback:
price: 10
max: 10
Fortune:
price: 10
max: 10
Looting:
price: 10
max: 10
Respiration:
price: 10
max: 10
Protection:
price: 10
max: 10
Blastprotection:
price: 10
max: 10
Featherfall:
price: 10
max: 10
Fireprotection:
price: 10
max: 10
Projectileprot:
price: 10
max: 10
Silktouch:
price: 10
max: 10
Aquaaffinity:
price: 10
max: 10
Flame:
price: 10
max: 10
Power:
price: 10
max: 10
Punch:
price: 10
max: 10
Infinity:
price: 10
max: 10
Thorns:
price: 10
max: 10
Conflicts:
1:
- Explosive
- Excavation
- Sphered
- Disk
- Tile
2:
- Silktouch
- Fortune
# list of items players are allowed to enchant
Items:
DIAMOND_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
- Explosive
- Fly
- Sphered
- Excavation
- Haste
- Speed
DIAMOND_CHESTPLATE:
- Protection
DIAMOND_HELMET:
- Protection
DIAMOND_LEGGINGS:
- Protection
DIAMOND_BOOTS:
- Protection
DIAMOND_SWORD:
- Sharpness
- Knockback
- HealthBoost
Code:
Messages:
ErrorMsg: "&c [VKBP] : Some error occured."
MaxSet: "&a[VKBP] The maxinum number of backpacks &e%player% &acan have is set to &e%number%&a."
GaveBP: "&a[VKBP] The backpack (name: &e%bpname%&a) of size &e%number% &a was given to &e%player%&a."
GaveKey: "&a[VKBP] A key for the backpack (name: &e%bpname%&a) is issued."
Named: "&a[VKBP] A key for the backpack (name: &e%bpname%&a) is issued."
NoSuchBP: "&a[VKBP] A backpack called &e%bpname%&a was not found."
ReNamed: "&a[VKBP] A key was renamed from &e%oldname%&a to &e%newname%&a."
Maxed: "&c[VKBP] You already maxed out with your backpacks."
Removed: "&a[VKBP] You've threw away a backpack called &e%bpname%&a."
NoBP: "&c[VKBP] You cannot hold any backpack."
Needs9: "&c[VKBP] Backpack size must be multiple of 9."
Released: "&a[VKBP] You have flagged %bpname% to be claimable backpack."
Claimed: "&a[VKBP] You have claimed %player%'s backpack named %bpname%."
InvClear: "&6Cleared all inventory items from %player%."
NoWorld: "&c[VKBP] You cannot use it in this world (&e%world%&c)."
NoRegion: "&c[VKBP] You cannot use it in this region (&e%region%&c)."
# Customizable help messages
HelpMessages:
banner:
msg: "=== &e[&aVKBackPack Commands List (%version%)&e] &r==="
help:
msg: "&a/vkbackpack help : display this help menu."
reload:
msg: "&a/vkbackpack reload : reloads config.yml."
permission: "vkbackpack.reload"
give:
msg: "&a/vkbackpack give <player> <size> [backpack_name] : issue a backpack of size <size> to <player>."
permission: "vkbackpack.admin"
addmax:
msg: "&a/vkbackpack addmax <player> <num> : adds the specified number to the maximum number of backpacks <player> can have."
permission: "vkbackpack.admin"
setmax:
msg: "&a/vkbackpack setmax <player> <max> : sets the maximum number of backpacks <player> can have to <max>."
permission: "vkbackpack.admin"
open:
msg: "&a/vkbackpack open [player] <backpack_name> : opens the backpack called <backpack_name>"
permission: "vkbackpack.open"
key:
msg: "&a/vkbackpack key <name> : get a key to open your backpack named as <name>."
permission: "vkbackpack.use"
list:
msg: "&a/vkbackpack list [player]: get a list of your backpacks."
permission: "vkbackpack.use"
rename:
msg: "&a/vkbackpack rename <oldname> <newname> : rename the backpack from <oldname> to <newname>."
permission: "vkbackpack.rename"
remove:
msg: "&a/vkbackpack remove [player] <backpack_name> : throw away <backpack_name> backpack."
permission: "vkbackpack.use"
release:
msg: "&a/vkbackpack release : releases the backpack represented by the key you're holding."
permission: "vkbackpack.trade"
claim:
msg: "&a/vkbackpack claim : claims the backpack represented by the claimable key you're holding."
permission: "vkbackpack.trade"
# prefix for the name of 4DBackPack inventory
BackPackPrefix: "VKBackPack"
# default number backpacks a player can have.
DefaultMaxBackPacks: 3
# if this option is true, <size> in the "/bp give <player> <size>"
# is specifed as the number of rows instead of the number of slots.
UseRowAsSize: true
# if this is "true", VKBackPack will process automatic pick up of items.
# to let AutoSell to do autopickup, set this option "false"
AutoPickUp: true
# followings are options when AutoPickUp is true
AutoSmelting: true
StoneToStone: true
# This is not implemented yet...
AutoBlocking: true
# if the following flag is true, backpack key will act as a physical
# backpack item.
PhysicalBackpack: false
# if the above option is true, you probably should set the following
# two display flag to "false"
DisplayReleasedMessage: true
DisplayClaimedMessage: true
# This is the item, which will be used to open each backpack.
KeyItem: CHEST #TRIPWIRE_HOOK
KeyItemName: "&dVKBackPack-Key"
KeyItemLore:
- "&a%bpname% for %player% (%slot%)"
- "&aClick to open BackPack!"
# if this is "true", a key will be issued upon execution of "give" command.
IssueKeyUponGiveBP: true
# Disabled Worlds
DisabledWorlds:
- someworld
# Disabled Regions (WorldGuard regions)
DisabledRegions:
- someregion
- Type
- Requesting
