Need Plugin Ideas

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I'm bored and wanna make a new type of plugin. Nothing will be exclusive to you only, and I'm not doing this as a request plugins thread.

It can be anything from a small plugin, a premium plugin made free, or a minigame.
 
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EasyAccount2011

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if i'm understanding what you want is idea's for a plugin but no to big and time taking. If so add me on Skype (mcsislife) i have a few ideas!
 

Shikishima

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hey if your offer is still open i would like a plugin to be made

Plugin category: Miscellaneous

Minecraft version: 1.11.2

Suggested name:
GiantControl

What I want:

I would like a plugin that allows players to turn into a giant when they enter the command /Transform.

When the players enter the command /Transform, a giant will spawn with the custom name of [Controlled]"PLAYERNAME" in gold writing, the player will then be put inside the giant (riding it/mounting it) and will be able to control the giant with their movements (WASD SPACE). the giant that is spawned should have 250 hearts with regeneration 1, swiftness 4 and jump boost 8.

if possible i would also like it to be possible when the player left clicks whilst controlling the giant it will make an explosion at the hands of the giant with a cooldown of 1 second.

when the player enters the command /Humanize, it will kill the giant entity and revert the player back to their human form, the player will then have to wait 5 minutes to do the /Transform command again

If the player tries to do the /Transform command before their cool down is done it will display the message "You need to wait (AMOUNT OF SECONDS) until transforming again"

if the giant is killed the player will still have to wait 5 minutes to transform again (the cool down should start as soon as the player does the /Transform command)

if the player is killed whilst inside the giant it will despawn the giant and the player will still have to wait for the cool down after respawning

Also i would like everything to be configurable, The giant name, the potion effects, the hearts and cool down, everything.

Ideas for commands: /Transform
/Humanize

Ideas for permissions: Transform.True

When I'd like it by: as soon as possible, i have people depending on this.
 
Last edited:

Lezappen

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Plugin Name: MobHostility
Version : 1.9, 1.10.2, 1.11.2
Short Description:
Makes it possible to change the nature of mobs (see additional info)

Commands:
/MobHostility reload

(All changes done directly in config)
Optionally:
/MH <mob> <passive|neutral|aggressive|p|n|a>
Changes the nature of the mob
Ex:
"/mh cow aggressive" - makes all cows hate you
"/mh creeper n" - makes creepers only attack if provoked.

Permissions:
mobhostility.admin
- grants user ability to change mobs

Extra Info (If needed):
I have started a cool 1.9 pvp factions server, with a very unique gameplay, putting pvp between players in the spotlight and I would like to get rid of the PVE aspect as it would bring the game too close to survival.

I'm looking for a plugin that makes hostile mobs passive.

If possible, a more advanced version would be to be able to set what mobs should be passive in the config.
In the form of a simple list.
Code:
Passive mobs: (don't attack)
    - witch
    - creeper
    - skeleton
    - spider
#    - enderman

Hostile mobs: (attacks when player is in sight)
    - chicken

Neutral mobs: (attacks when provoked)
    - sheep
    - cow
    - zombie

This would not only help just me but many UHC based servers that would like to have mobs spawn but keep PVE a secondary aspect of the game (disabling just witches, skeletons and creepers for example).

Sores started this plugin and made a great job at making one that can turn mobs hostile/passive but doesn't have the time to fully finish it (add the ability to make mobs neutral) which is what I really needed for my server.

The plugin is unique in a sense that there isn't a single plugin out there that does this, which is why I'm really hoping you'll take on this task and create the first one like it.
OP can decide what mobs are hostile, neutral or passive in the config.
Optional: OP can define the attack damage per mob (more for passive mobs)
[DOUBLEPOST=1495241306][/DOUBLEPOST]Plugin: WorldSettings
Version: 1.9+
Permissions:
Worldsettings.admin
Commands: /WorldSettings Reload (Self explanatory)
Why it may be needed:
I own a minigames server with about 50+ maps
I would like a plugin where I can group up the different worlds into groups and be able to assign a setting (gamerules)
to that specific group of maps, so I don't have to go through each of the 10 spleef maps, to add one gamerule or worldguard permission, and go through the 15 paintball maps to add a set of 5 worldguard flags and gamerules individually.

The second reason is to enable me/the user to have a clear visualisation of the settings each map has, and eliminiating any possiblity that I may have forgotten to disable the weather or enable pvp on certain maps.

Example Config:

Code:
ExampleGroup:
  Settings:
    - Worldguard flag: <flag> <Allow/Deny>
    - Gamerule: <gamerule> <True/False>
  Maps:

Spleef:
  Settings: (written as they would be as a command in minecraft chat)
    - Worldguard flag: pvp deny
    - gamerule: doWeatherCycle false
    - gamerule: doMobSpawning false
  Maps:
    - Spleef_Classic
    - Spleef_Test
Duels:
  Settings: (written as they would be as a command in minecraft chat)
    - Worldguard flag: pvp allow
    - Worldguard flag: use deny
    - gamerule: doWeatherCycle false
    - gamerule: doMobSpawning false
    - gamerule: doFireTick True
  Maps:
    - Duels_Classic
    - Duels_Test

Please tell me if you know of a plugin like this that may already exist.
 
Last edited:

d3sknight

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I'm looking for a plugin like this

Plugin Name:
Block Manager
Version : 1.11.2
Short Description:


- Non-Breakable/Breakable Blocks which can overide with permission per block
- Non-Breakable Blocks with NBT data
- Non-Breakable/Breakable Blocks by Custom tools (Ex: "Iron Pickaxe" cant break Diamond Ore but "Super Iron Pickaxe" can do that)
 
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