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Still would need a lot of memory. It's feasible if you have a low player count (under 50 unique joins). If you have more than that though it'll be tough on your server.what if the data went to a mysql data base?
true true well thank you for you're helpStill would need a lot of memory. It's feasible if you have a low player count (under 50 unique joins). If you have more than that though it'll be tough on your server.
Enderchest contents are stored in a file, each file is named after the UUID of the player. Therefor all a plugin would need to do, is allow an admin to type a command, get the player name string from the command check with the mojang servers to get the UUID of that player, then simply open read the enderchest file for that UUID.this would take so much memory on your servers end, you'd have to have a great server for this to even be possible
talking about the inventory part of itEnderchest contents are stored in a file, each file is named after the UUID of the player. Therefor all a plugin would need to do, is allow an admin to type a command, get the player name string from the command check with the mojang servers to get the UUID of that player, then simply open read the enderchest file for that UUID.
