Need structures, ruins, dungeons and components for random gen wasteland desert (paid)

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Piginabag

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Hello all,

I am configuring terrain for a desert wasteland themed map I intend to use for a super hard survival server. The terrain is created using Open Terrain Generator which allows for customization of the default terrain generator to create new biomes and custom objects like trees, rocks, buildings and other structures. I do NOT need a massive and detailed spawn or huge ornate structures. What I need are small modular pieces that will randomly generate in the map and feel almost like vanilla structures.

Since the map is relatively barren of resources, the primary method of valuable loot/ore distribution will be through cave systems and custom structures, ruins that spawn on the surface or underground, as well as dungeons, temples, pyramids, or whatever else you can come up with. I can handle the export and conversion of objects/structures, it's the objects themselves that I need help with. The maximum structure size is 32x32, larger objects can be made but it gets different beyond that size. Blocks and features can be randomized as well, and randomly branching structures can be built in 16x16 chunks.

Everything that will generate in the world has to be designed with gameplay as the primary concern. There is a sense of balance that needs to be kept in mind when designing custom structures with regards to how often they spawn, where they spawn, how many valuable blocks are contained within them, how easy it is for players to find them, and how difficult their features are (traps, hazards, ease of access, etc). An objects size and level of detail should be somewhat correlated to its value to players, as in, I don't need extremely large and detailed architectural masterpieces unless they are interesting to explore and have an appropriate difficulty/loot ratio. I also like when structures are in a state of ruin, and would like to have a large variety of simple ruin variations in the map.

None of the objects spawned in the world will be protected, so players will be able to just tunnel straight through them and break whatever blocks they want. This is going to be somewhat limited using Extra Hard Mode to inhibit tunneling, but it's an important thing to keep in mind when designing structures.

Everything must be built to certain specifications in order to spawn properly and relatively seamlessly into the world. There is a wide variety of things to talk about here depending on whether the object is on the surface or underground so I won't go into too much detail, but this is something I can explain in detail and has to be considered whenever you're designing a structure.

For simplicity's sake, there will be categories of different kinds of structures rather than just a massive pile of unique structures. For example, there can be a standard "sandstone dungeon" entrance that generates on the surface, but there are multiple variations of the actual dungeon the entrance leads into.

I would prefer someone who is genuinely interested in this concept and can be creative and inventive with the capabilities of OTG. This is very different from just creating a spawn build, since the builds need to be designed to be generated and played in, not just looked at, but it's not nearly as difficult as I may be making it sound. The structures don't need to be super complicated, but I need a lot of them.

If this sounds like a project you would like to be a part of, please add me on discord, Cetus the Whale#7155, or reply here if you have any questions. The map is up and running and I can show you how it looks right now as well.
 
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Indominus

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I contacted you over Discord, I'd love to hear more about the details over there!
 

Sako

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Contacted.
 

Blockplacement

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Hey,

Team Blockplacement is happy to comply!
- Team Blockplacement founder and manager FashionPolice
Discord: FashionPolice#6738
 
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