Network Frameworks!

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Bill

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Currently making something just like this, it is still untested although it should work just fine. It is lacking a bit in features since I am not sure what to add. Currently got support for all basics such as teams, kits, ect.

It is going to be public though, but I am guessing it will fit all your needs. Although if you would need more features or a custom build you can hit me up :)
 

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What do you mean by framework for a network?

By framework you mean Minigame(s)?

Basically a plugin packed full of util methods for MySQL, player management, minigame shit, command frameworks etc. (Like ParaPvP base but for everything not only HCF)
 

Jeremine

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By framework you mean Minigame(s)?
Yes.
Currently making something just like this, it is still untested although it should work just fine. It is lacking a bit in features since I am not sure what to add. Currently got support for all basics such as teams, kits, ect.

It is going to be public though, but I am guessing it will fit all your needs. Although if you would need more features or a custom build you can hit me up :)
I might be interested in getting a custom one, but first can I see the public one?
Basically a plugin packed full of util methods for MySQL, player management, minigame shit, command frameworks etc. (Like ParaPvP base but for everything not only HCF)
AS far as I'm aware, para base only has staff commands (broadcast, freeze, autobroadcasts, BukkitUtils, etc).. So no. I don't want something like that. I want something that handles player caching, player profiles (playtime, last server user was on), etc..
 
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Yes.

I might be interested in getting a custom one, but first can I see the public one?

AS far as I'm aware, para base only has staff commands (broadcast, freeze, autobroadcasts, BukkitUtils, etc).. So no. I don't want something like that. I want something that handles player caching, player profiles (playtime, last server user was on), etc..

Nope parabase has a lot of utils like you mentioned.
 
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