NoHitDelay [$1]

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Ray

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So this is a plugin that removes the delay in between hits. (Like in the Badlion Combo kit)
This applies to mobs as well. You can toggle either one in the config:
TXwOC7z.png


Permissions:
nohit.delay
nohit.reload

Commands:
/nohit reload

Showcase:

(sorry forgot to take my adhdgkdjgkj meds)

Proof:
g7hwDFy.png


Price: $1
After 50 people buy it, I'll release it for free.
 
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Ray

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After reviewing the code the only thing I found that I did not like (more like shouldn't happen) is logging disable/enable messages (which really don't have any impact at all in the plugin itself). Other than that the code looks good. GG no re

Why are you logging on enable and on disable?
Is there a problem with these? I usually log these for debugging. If it really pisses you guys off, there's a thing called ignoring it.[DOUBLEPOST=1450592351,1450592314][/DOUBLEPOST]
#setNoDamageTicks
Ah, if it was only that simple. Try it yourself. There's an algorithim to it that also involves the entitie's maxDamageTicks.
 
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Ray

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Theres also a thing called "Bukkit already does it for you why would you waste your time doing that"
No, it doesn't. Bukkit logs the: "Enabling Plugin" message before it calls the onEnable method.

Now I'll admit the one at the end is pointless, because I do nothing in the onDisable, but it was out of habit. As ItsMonkey said, it doesn't affect the plugin in any way.
 
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Grrocks

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No, it doesn't. Bukkit logs the: "Enabling Plugin" message before it calls the onEnable method.

Now I'll admit the one at the end is pointless, because I do nothing in the onDisable. But it was out of habit.
Im just gonna end it here don't want to start a flame war. But if you want a debug message at THE END of a method its practically useless as if it does error it will print a stacktrace or tell you it cant start the plugin
 

Ray

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Showcase video is up.
 
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MarkElf

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Vouch.
 

Ray

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/ray-scam-report.132014/)
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