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Dinoo_

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mIozetZ.png

Tips gratefully appreciated
Generous Clients -
Van
Vouches -
Vouch ! Made me two plugins and they work amazingly
Servers with my plugins -
Coming Soon (Server is in Development)
Projects -
1st Project -
A /xpheal command that charges 100 XP to heal the player
2nd Project -
A /xpfly command that charges 50 XP for 10 mins of fly
 
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Dinoo_

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JustGaminq

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You're a bad developer for considering these complex, this is the easiest thing a developer can make, for free too. The auto-broadcaster was a message sent to a player on a join event, holy shit that's complex, it requires so much database work it would be around 3000 lines of code right?
You do understand It says its for better understanding of coding plugins! It is never mentioned that Dino is a really good developer. It could just mean Dino is making basic plugins to learn not be a well known developer!
 

Aomine

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Hello,
- Wanted Levels Every time a player kills another player their wanted level increases by one. For every wanted level a player has, the more money someone receives if they kill them. For example, if player A has a wanted level of 12, and player B kills, them, they'd receive $ X times the Wanted level. If a cop is killed, they player will receive a set amount of money.(Needs to have an API that feeds into FeatherBoard so the player's wanted level can be viewed on the sidebar)

- Cop Mode Players with certain permission can do /cop (as long as they have a wanted level of 0) which will put them into a certain mode with a designated inventory, where they're will be a configurable blacklisted commands while in /cop. While in /cop, the player should be able to do /wanted list to view the top current online players and their wanted level. The player in /cop should be able to do /wanted select <playername> then which a compass in their inventory will point to the selected player, and the compass will show the name of the selected player and their distance from the person in /cop. Players in /cop will only be able to attack players with a wanted level, unless a player with a wanted level of 0 hits the cop. If a player in /cop dies, they will remain in /cop until they do the command to go back to regular mode, and their last inventory will be restored. If a player logs out in /cop, they should be put into the regular mode upon logging in.
- Wanted Clear Signs Specific sign that will clear the WL of a player for a certain price depending on their current WL
 

TricksterPlays

tricksterdzn.com
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Hello,
- Wanted Levels Every time a player kills another player their wanted level increases by one. For every wanted level a player has, the more money someone receives if they kill them. For example, if player A has a wanted level of 12, and player B kills, them, they'd receive $ X times the Wanted level. If a cop is killed, they player will receive a set amount of money.(Needs to have an API that feeds into FeatherBoard so the player's wanted level can be viewed on the sidebar)

- Cop Mode Players with certain permission can do /cop (as long as they have a wanted level of 0) which will put them into a certain mode with a designated inventory, where they're will be a configurable blacklisted commands while in /cop. While in /cop, the player should be able to do /wanted list to view the top current online players and their wanted level. The player in /cop should be able to do /wanted select <playername> then which a compass in their inventory will point to the selected player, and the compass will show the name of the selected player and their distance from the person in /cop. Players in /cop will only be able to attack players with a wanted level, unless a player with a wanted level of 0 hits the cop. If a player in /cop dies, they will remain in /cop until they do the command to go back to regular mode, and their last inventory will be restored. If a player logs out in /cop, they should be put into the regular mode upon logging in.
- Wanted Clear Signs Specific sign that will clear the WL of a player for a certain price depending on their current WL
Get a budget.
 

Kof1e

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You're a bad developer for considering these complex, this is the easiest thing a developer can make, for free too. The auto-broadcaster was a message sent to a player on a join event, holy shit that's complex, it requires so much database work it would be around 3000 lines of code right?
Alright Bill Gates chill out.
 

Hitoo

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Are you still deving plugins for free? if so
Im looking for a autobroadcaster and a /discord or /ts and /forums plugin Thanks - hito
 

XXXTENTACIONN

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Hello!

I was wondering if you could make me a scoreboard plugin were you can see Balance, Kills, Deaths and Killstreak.
I was also wondering if you could add a koth plugin into that so whenever you start a koth it adds on the scoreboard and says name of koth and how many seconds,minutes till it gets capped.

If you want anymore information just reply pm me! Thanks.
 

Adrenalize

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If you are still doing this, it'd be great if you could help me :p
 

Oahu - Aidan

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Sorry but that would require a long time and lots of database work. Anyone would charge you to do this

Code:
@EventHandler
    public void onJoin(PlayerJoinEvent e) {
        Player p = e.getPlayer();
        p.sendMessage("§4Discord§7: §cdiscord.gg/abc");
        p.sendMessage("§4Forums§7: §cwww.abc.com/forums");
    }

Now that was a lot of database work. :eek:
 
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Kof1e

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Code:
@EventHandler
    public void onJoin(PlayerJoinEvent e) {
        Player p = (Player) sender; <-----
    }

Now that was a lot of database work. :eek:
wat is that line and wat does it mean, do you mean event.getPlayer();
 

Killstreak702

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Sorry but that would require a long time and lots of database work. Anyone would charge you to do this
I truly do hope you're kidding. Making a config file is probably one of the most easiest things you could do. And what do you mean by "database work"? Config files have nothing to do with database work, it's literally a file that is stored in the plugins folder...
 
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