In that first render you're losing a lot of detail and definition around the character. Add some subtle lights around the head and cape because otherwise it'd be crushing it to black, which, on a dark background, doesn't show very well. If you're intentionally crushing those areas to black and going for a silhouette, add rim lighting and highlights to the left and right side of the character. That can be easily done by aiming an area light at the subject from behind it. Although, some preset packs have lighting presets that fake this effect.
You chose quite an interesting pose for the second one. It might just be me but I don't really understand what's happening haha. Only thing I'd suggest is adding a warm light near that fiery gem or whatever that is. It'd be a nice touch to see a warm light on the characters from the fire.
Oh, I also noticed your odd use of deformers for cloth. It's difficult to tell if you'd done this in software like Photoshop with something like the liquefier tool or if you actually took the time to set up a deformer in whatever 3d software you used. Either way, I find it very unnatural in all of the renders except the first, which I don't notice all that much. It's most noticeable in the capes of all the renders and also very noticeable in the Naruto render throughout. It's a nice idea, sure, but it's an unrealistic depiction of cloth and I'd ditch it.
And finally, the green in the AZOTH text is a different hue from the rest of the greens. It's not that much of a problem really, but consider matching the hue for a better unified theme.
Haha sorry for the paragraphs, I do think they're really nice renders though. I look forward to seeing more work from you.
Your renders are dope but your photoshop lacks and their is barely any effects, cc and lighting to bring out the renders. I think you should also work on your text to make them look more interesting and smooth
Other than that, your poses are awesome! Should teach me how to make great renders like that! What rig and lightroom do you use?
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