Budget: $60
What I want:
To capture an outpost your faction, ONLY your faction, must stand within the cap point. Your progress is shown both in the chat as well as on the scoreboard. You can capture the outpost faster by having more faction members standing on the cap point.
If a member of any other faction steps on to the cap point they will block any further progress until they are removed from the cap point,this includes allies, truces, neutrals and enemies!
If a faction is knocked mid cap, their cap progress must first be destroyed before another faction is able to cap and control. (If your faction gets the capture to 0% you have the outpost captured. for another faction to capture it they have to get it to 100% then back down to 0%)
Once an outpost is successfully capped faction members in the outpost will be automatically teleported to the Defender Spawn Point giving you access to sell signs (and gives u a sell booster of 1.5x)
IMPORTANT: If an attacker tries to access the defender spawn point (directly above the cap point) they will face the following:
Wont beable to sell for 1.5x
Inability to inflict damage on defenders
How do you take an Outpost from another faction?
If the Outpost is currently controlled by another faction, regardless of your faction's relationship with them, you must stand on the cap point to first break their control of the outpost and then remain on the cap point with only your faction members, to capture the outpost for yourself. You can destroy another faction's control of an outpost faster by having more players stand on the cap point,regardless of your faction's relationship with them.
The faction that currently controls the outpost can block your attempts to destroy their control of an outpost by standing on the cap point.
What I want:
To capture an outpost your faction, ONLY your faction, must stand within the cap point. Your progress is shown both in the chat as well as on the scoreboard. You can capture the outpost faster by having more faction members standing on the cap point.
If a member of any other faction steps on to the cap point they will block any further progress until they are removed from the cap point,this includes allies, truces, neutrals and enemies!
If a faction is knocked mid cap, their cap progress must first be destroyed before another faction is able to cap and control. (If your faction gets the capture to 0% you have the outpost captured. for another faction to capture it they have to get it to 100% then back down to 0%)
Once an outpost is successfully capped faction members in the outpost will be automatically teleported to the Defender Spawn Point giving you access to sell signs (and gives u a sell booster of 1.5x)
IMPORTANT: If an attacker tries to access the defender spawn point (directly above the cap point) they will face the following:
Wont beable to sell for 1.5x
Inability to inflict damage on defenders
How do you take an Outpost from another faction?
If the Outpost is currently controlled by another faction, regardless of your faction's relationship with them, you must stand on the cap point to first break their control of the outpost and then remain on the cap point with only your faction members, to capture the outpost for yourself. You can destroy another faction's control of an outpost faster by having more players stand on the cap point,regardless of your faction's relationship with them.
The faction that currently controls the outpost can block your attempts to destroy their control of an outpost by standing on the cap point.
