[paid] need a moving platform plugin

JacobZ

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I’m looking to get someone to make me a plug-in that allows me to create moving platforms. Players will be able to stand on the platform as it moves, and the platform will carry the player with the platform. If that’s not doable within my budget, the platform does not need to move the player with it.

Edit: I would also like the platform to move up and down, so I can create elevators.

these platforms will be configureable in size, block, speed, and duration of time the platform pauses at one of its stop points.

here is what I’m looking for:
Example

my budget is $100-250 with a time frame of 20 days or so. We can negotiate depending on features and time frame.

Will discuss in further detail if you want the job. I’ll pay 25% upfront, 75% when finished. Will not accept quotes from people without reputation unless you finish the plug-in first and payment is made after.

mom not looking to join a bunch of service teams either, if you are a recruiter you can post a link to this thread and send it to your devs. If you have someone who wants the job, then I’ll join.
 
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DistastefulBannok

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Not exactly here to sell my services, just wanna let you know the reason why what you're asking for is difficult. You cannot smoothly move a player in sync with the platform because things like latency would lead to out of sync motion sets, player setbacks, and all sorts of other issues; at least if you're looking to do this with only a server plugin. For example if your developer sets the player's actual position then gameplay will feel choppy and disorientating, and it will be difficult to get off of the platform in imperfect ping environments(>~50ms) due to the server constantly setting the player's position back to the platform. Another way to implement this would be to use motion or explosion packets to keep the player on the platform, that would solve the getting stuck issue but then you'll have another issue with high ping players being able to move in specific ways to gain additional motion(for example jumping before your client receives the motion packet), which could be abused somewhat. And lastly another good thing to keep in mind are that some anticheats disable/loosen checks when a player's motion or position is updated by the server, so such a plugin could have the possibility of creating disabler exploits that may be abused by cheaters
 

JacobZ

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Not exactly here to sell my services, just wanna let you know the reason why what you're asking for is difficult. You cannot smoothly move a player in sync with the platform because things like latency would lead to out of sync motion sets, player setbacks, and all sorts of other issues; at least if you're looking to do this with only a server plugin. For example if your developer sets the player's actual position then gameplay will feel choppy and disorientating, and it will be difficult to get off of the platform in imperfect ping environments(>~50ms) due to the server constantly setting the player's position back to the platform. Another way to implement this would be to use motion or explosion packets to keep the player on the platform, that would solve the getting stuck issue but then you'll have another issue with high ping players being able to move in specific ways to gain additional motion(for example jumping before your client receives the motion packet), which could be abused somewhat. And lastly another good thing to keep in mind are that some anticheats disable/loosen checks when a player's motion or position is updated by the server, so such a plugin could have the possibility of creating disabler exploits that may be abused by cheaters
Hey thank you for the information! I greatly appreciate it! If there are no good work around, I may just have the platform not carry the player with it, and just have the platforms move slow enough that the player can make necessary movements to stay on the platform.
 

Dubzo

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Hi I can get this done in a few days for your budget (I have experience with similar plugins). Add me on Discord to talk further: Dubzo#0496
 
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