Hello! I'm MCAJ680, and I'm looking to hire multiple mod coders and model makers for items, mobs etc. to code myself a custom "Choose-Your-Own-Path" RPG mod for a multiplayer server. This is definitely a fairly large mod, so multiple coders and may be necessary.
Note: If you come back and see more info, we are ever-so-slightly updating this page for more information for developers.
HERE for a more updated version...
This includes:
- Treasure System
This is inspired from Runescape for those asking.
If you kill a lord+ monster you can get a chance to get a treasure scroll that can lead you to a dungeon, treasure chest, or even a dragon with great rewards upon completion that spawns at those random coordinates and disappears once you complete the scroll as to not destroy the map.
- Custom World Generator for dungeons
I will talk about dungeons now.
This will be basic information for anyone who has played any basic MMORPG.
Of course dungeons are places where you go to fight monsters but... since this is minecraft if you want to implement this you would have to adapt.
Has a 1% to spawn a dungeon nearby the player when he causes a chunk to load.
Dungeons have their own set of rarities for example..... take the list for monsters and item rarity.
Multiply the rarity of 0.1% x (Spawn Chance above of monsters) = Chance of dungeon spawning near you with that rarity.
- Custom Mobs @Below
- Basilisk - A lizard with the ability to turn people to stone[Non moveable state] by staring at them. -Hostile - You can tame these beings with EXTREME trouble, you first have to be a wizard with at least x2 it's stats and a rare taming scroll from a lord+ monster.
Griffin - A being with the body of a lion, the tail of a snake, and the head and wings of an eagle. - Neutral unless you get within 5 blocks, then it goes hostile. - You can tame them but it requires you to have stats on the same level or higher. You then have to beat it with your fists to 1/5 health for it to be yours.
Centaur - Half-men, half-horse beings that are passive and sentient. - Neutral tends to stay with a female Centuar
Demon - Beings born from hatred itself sent to bring about misery from all beings - Hostile and are loners.
Golems - Beings that can be made of any material that is solid, Neutral besides to it's faction and owner forever not mattering of the kingdom. Only creatable by the production class alchemist
Griffin - A being with the body of a lion, the tail of a snake, and the head and wings of an eagle. - Neutral unless you get within 5 blocks, then it goes hostile. - You can tame them but it requires you to have stats on the same level or higher. You then have to beat it with your fists to 1/5 health for it to be yours.
An extremely stronger version than a basilisk, a Gorgon. It's stare can turn people to stone [Non-moveable state] It looks like a Lamia but with that ability. - Hostile but once 1/4 hp you can talk to it for two minutes to become it's friend and possibly get an op royal guardsman with enough training (Each kingdom can only have 3 Royal Guardsman at a time, are revive-able with the cost of a Rare Revive scroll obtainable only by God+ Beings probably worth the same as a royal guardsman with no abilities)
-----------------------------------------
...AND MORE!
- Dungeons = The ability to create dungeons that spawn certain mobs, which are connected to quests.
- Trades = Trades between players for example if both offer money at the same time it would take 8% from each and put it into their OWN kingdoms alignment.
- Loot/Item System = For items there will be new materials to build weapons. If you combine like 7 godly materials and one common it would have a small chance to be common and even if it did become godly it would have lower starting stats. The sword will grow with you if made with godly+ materials.
For every 10 kills you get the sword upgrades and you get to choose what parts of the sword to "Purify" aka improve it with for weight <--- Attack speed pretty much Damage <--- Increases weight. Lower weight increases attack speed and doesn't change damage. By increasing damage would increase weight. If it has special effects which is 0.01% chance upon created you can also upgrade them with the stat point upon leveling.
- Stats/Skill System = STR: Increases damage of all physical weapons, allows you to use heavier weapons. STR put END: Increases health and increase defense. Puts less strain on the armor's durability. AGI: Increases the speed of the character and jump height. DEX: Increases attack speeds for all physical weapons, Lowers cooldowns on physical damage reliant skills. INT: Increases Damage on ALL magic related weapons, lowers cooldowns on all magic related items. WIS: Lowers cast times for spells and increases the amount of mana you hold. WILL POWER: The higher this is, the less chance you will be affected by any debuffs from any mob or player skills/spells. Guild Stat: The number is the same amount of the players in the guild, for every 1 stat in it you gain 2 health 0.01% attack speed and 1 damage per strike, you can't upgrade with skillpoints. Loyalty Stat(LTY): NPC stat only.
- Class/Race System = C: Rogue, Warrior, Mage, Archer. R: Elf, Dwarf, Druid, Human.
- Custom Blocks = Well, custom blocks!
- Questing System = Villagers and other mobs can give out quests. Quest book as well.
- Guilds/Kingdoms = Guild bonuses, alliances, bodyguards. Guilds encourage larger playerbase so you will get larger stat bonuses in a larger guild but higher tax sent to the kingdom you are aligned with. The more money your kingdom has the more bodyguards and patrol npcs are spawned randomly.
It comes from the tax from players buying items and guilds selling gear. 8% tax on all money sent in and out, going into a kingdom has a tariff of 0.2% of your gold. If the player becomes a representative of a kingdom or guild, they have the ability to fire and hire better or worse guards with more or less income. So if it is for example 25% of 100% if a player attempts to convince the npc to defect to his side, it has a 75% chance to defect to his side and 25% chance to jail the player. if 50%+ no chance and you get automatically jailed. A relationship stat with players and npcs for example if you have 10 relationship that = liked, 20 would be friends, 30 would be best friends.
For every 10 relationship, 5% chance added to defect to your side. Kingdom land plots will also be avaliable by npc using player-ready resources.
- NPC Relationships & Loyalties = If the player becomes a representative of a kingdom or guild, they have the ability to fire and hire better or worse guards with more or less income. So if it is for example 25% of 100% if a player attempts to convince the npc to defect to his side, it has a 75% chance to defect to his side and 25% chance to jail the player. if 50%+ no chance and you get automatically jailed.
A relationship stat with players and npcs for example if you have 10 relationship that = liked, 20 would be friends, 30 would be best friends. For every 10 relationship 5% chance added to defect to your side. LYT = Loyalty Points, only visible to higher ranked citizens of a kingdom. Lowering pay would, for example, lower the stat and increasing it would increase it.
If NPCs have an NPC within 10 blocks near them the stat won't lower it will lower if the NPC they built up a relationship, however gets killed by how large the relationship was. For the loyalty stat, the higher the loyalty stat above 65% is the more damage they have and players of the same alignment gains a small boost too. Every 1% above players gain 0.3 damage and endurance within 10 blocks of that npc.
Royal Guards - Just like regular bodyguards but they have skills and are levelable. 3 per kingdom, 1 per guild.
- CombatLog = Logging out in combat makes you lose a level, all your items, and you get 50% stat reduction for 30 minutes.
- 100% Spigot Server Compatible, but still 100% a mod.
---------------------------------------------------------------------------------------------------------------------------------
Here is a more in-depth example.
-----------------------------------------------------------------------------------------------------------------------------------
_________________________________________________________________________________
What We Need:
- Someone Experienced in the Coding Field
- Reasonable Prices
- Professional
Benefits/Pricing:
Add on Skype - Different payment methods (donations, hard money, etc.)
live:aaronjohnson680
Thank you for your time!
Aaron
Note: If you come back and see more info, we are ever-so-slightly updating this page for more information for developers.
HERE for a more updated version...
This includes:
- Treasure System
This is inspired from Runescape for those asking.
If you kill a lord+ monster you can get a chance to get a treasure scroll that can lead you to a dungeon, treasure chest, or even a dragon with great rewards upon completion that spawns at those random coordinates and disappears once you complete the scroll as to not destroy the map.
- Custom World Generator for dungeons
I will talk about dungeons now.
This will be basic information for anyone who has played any basic MMORPG.
Of course dungeons are places where you go to fight monsters but... since this is minecraft if you want to implement this you would have to adapt.
Has a 1% to spawn a dungeon nearby the player when he causes a chunk to load.
Dungeons have their own set of rarities for example..... take the list for monsters and item rarity.
Multiply the rarity of 0.1% x (Spawn Chance above of monsters) = Chance of dungeon spawning near you with that rarity.
- Custom Mobs @Below
- Basilisk - A lizard with the ability to turn people to stone[Non moveable state] by staring at them. -Hostile - You can tame these beings with EXTREME trouble, you first have to be a wizard with at least x2 it's stats and a rare taming scroll from a lord+ monster.
Griffin - A being with the body of a lion, the tail of a snake, and the head and wings of an eagle. - Neutral unless you get within 5 blocks, then it goes hostile. - You can tame them but it requires you to have stats on the same level or higher. You then have to beat it with your fists to 1/5 health for it to be yours.
Centaur - Half-men, half-horse beings that are passive and sentient. - Neutral tends to stay with a female Centuar
Demon - Beings born from hatred itself sent to bring about misery from all beings - Hostile and are loners.
Golems - Beings that can be made of any material that is solid, Neutral besides to it's faction and owner forever not mattering of the kingdom. Only creatable by the production class alchemist
Griffin - A being with the body of a lion, the tail of a snake, and the head and wings of an eagle. - Neutral unless you get within 5 blocks, then it goes hostile. - You can tame them but it requires you to have stats on the same level or higher. You then have to beat it with your fists to 1/5 health for it to be yours.
An extremely stronger version than a basilisk, a Gorgon. It's stare can turn people to stone [Non-moveable state] It looks like a Lamia but with that ability. - Hostile but once 1/4 hp you can talk to it for two minutes to become it's friend and possibly get an op royal guardsman with enough training (Each kingdom can only have 3 Royal Guardsman at a time, are revive-able with the cost of a Rare Revive scroll obtainable only by God+ Beings probably worth the same as a royal guardsman with no abilities)
-----------------------------------------
...AND MORE!
- Dungeons = The ability to create dungeons that spawn certain mobs, which are connected to quests.
- Trades = Trades between players for example if both offer money at the same time it would take 8% from each and put it into their OWN kingdoms alignment.
- Loot/Item System = For items there will be new materials to build weapons. If you combine like 7 godly materials and one common it would have a small chance to be common and even if it did become godly it would have lower starting stats. The sword will grow with you if made with godly+ materials.
For every 10 kills you get the sword upgrades and you get to choose what parts of the sword to "Purify" aka improve it with for weight <--- Attack speed pretty much Damage <--- Increases weight. Lower weight increases attack speed and doesn't change damage. By increasing damage would increase weight. If it has special effects which is 0.01% chance upon created you can also upgrade them with the stat point upon leveling.
- Stats/Skill System = STR: Increases damage of all physical weapons, allows you to use heavier weapons. STR put END: Increases health and increase defense. Puts less strain on the armor's durability. AGI: Increases the speed of the character and jump height. DEX: Increases attack speeds for all physical weapons, Lowers cooldowns on physical damage reliant skills. INT: Increases Damage on ALL magic related weapons, lowers cooldowns on all magic related items. WIS: Lowers cast times for spells and increases the amount of mana you hold. WILL POWER: The higher this is, the less chance you will be affected by any debuffs from any mob or player skills/spells. Guild Stat: The number is the same amount of the players in the guild, for every 1 stat in it you gain 2 health 0.01% attack speed and 1 damage per strike, you can't upgrade with skillpoints. Loyalty Stat(LTY): NPC stat only.
- Class/Race System = C: Rogue, Warrior, Mage, Archer. R: Elf, Dwarf, Druid, Human.
- Custom Blocks = Well, custom blocks!
- Questing System = Villagers and other mobs can give out quests. Quest book as well.
- Guilds/Kingdoms = Guild bonuses, alliances, bodyguards. Guilds encourage larger playerbase so you will get larger stat bonuses in a larger guild but higher tax sent to the kingdom you are aligned with. The more money your kingdom has the more bodyguards and patrol npcs are spawned randomly.
It comes from the tax from players buying items and guilds selling gear. 8% tax on all money sent in and out, going into a kingdom has a tariff of 0.2% of your gold. If the player becomes a representative of a kingdom or guild, they have the ability to fire and hire better or worse guards with more or less income. So if it is for example 25% of 100% if a player attempts to convince the npc to defect to his side, it has a 75% chance to defect to his side and 25% chance to jail the player. if 50%+ no chance and you get automatically jailed. A relationship stat with players and npcs for example if you have 10 relationship that = liked, 20 would be friends, 30 would be best friends.
For every 10 relationship, 5% chance added to defect to your side. Kingdom land plots will also be avaliable by npc using player-ready resources.
- NPC Relationships & Loyalties = If the player becomes a representative of a kingdom or guild, they have the ability to fire and hire better or worse guards with more or less income. So if it is for example 25% of 100% if a player attempts to convince the npc to defect to his side, it has a 75% chance to defect to his side and 25% chance to jail the player. if 50%+ no chance and you get automatically jailed.
A relationship stat with players and npcs for example if you have 10 relationship that = liked, 20 would be friends, 30 would be best friends. For every 10 relationship 5% chance added to defect to your side. LYT = Loyalty Points, only visible to higher ranked citizens of a kingdom. Lowering pay would, for example, lower the stat and increasing it would increase it.
If NPCs have an NPC within 10 blocks near them the stat won't lower it will lower if the NPC they built up a relationship, however gets killed by how large the relationship was. For the loyalty stat, the higher the loyalty stat above 65% is the more damage they have and players of the same alignment gains a small boost too. Every 1% above players gain 0.3 damage and endurance within 10 blocks of that npc.
Royal Guards - Just like regular bodyguards but they have skills and are levelable. 3 per kingdom, 1 per guild.
- CombatLog = Logging out in combat makes you lose a level, all your items, and you get 50% stat reduction for 30 minutes.
- 100% Spigot Server Compatible, but still 100% a mod.
---------------------------------------------------------------------------------------------------------------------------------
Here is a more in-depth example.
-----------------------------------------------------------------------------------------------------------------------------------
_________________________________________________________________________________
What We Need:
- Someone Experienced in the Coding Field
- Reasonable Prices
- Professional
Benefits/Pricing:
Add on Skype - Different payment methods (donations, hard money, etc.)
live:aaronjohnson680
Thank you for your time!
Aaron
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