Who We Are: We are Wortham, a new "Royale Towny" project currently in development. Our team consists of experienced developers and system administrators. We have a robust technical infrastructure (custom core, high performance), but we are completely transparent about one thing: We are developers, not Towny players.
The Problem: We lack the gameplay experience to balance the economy correctly. We see too many servers where players reach millions (7-8 figures) in wealth within just a few days. This "hyper-inflation" ruins the longevity of the game.
What We Need: We are looking for a Professional Economy Designer / Configurator who can build a "Hard/Grindy Economy" from A to Z.
The Vision (Your Target):
Scope of Work (A-Z Configuration): You will be responsible for calculating and configuring the math for ALL money inflows (faucets) and outflows (sinks):
Requirements:
How to Apply: Please DM me on site or add me on Discord: ploutos.0 When applying, please mention your strategy for preventing hyper-inflation.
The Problem: We lack the gameplay experience to balance the economy correctly. We see too many servers where players reach millions (7-8 figures) in wealth within just a few days. This "hyper-inflation" ruins the longevity of the game.
What We Need: We are looking for a Professional Economy Designer / Configurator who can build a "Hard/Grindy Economy" from A to Z.
The Vision (Your Target):
- Difficulty: High. Every single penny (coin) must have value.
- The Benchmark: After 1 to 1.5 weeks of hard grinding, a top-tier player should realistically have maximum 6-figure wealth (e.g., $100,000 - $500,000), NOT millions.
- Longevity: The economy must remain stable for months, not just weeks.
Scope of Work (A-Z Configuration): You will be responsible for calculating and configuring the math for ALL money inflows (faucets) and outflows (sinks):
- Jobs Reborn: Configuring payouts per block/action to match our hard economy standards.
- ShopGUI+ / EconomyShopGUI: Setting up buy/sell prices that make sense. No "infinite money glitches" via cactus farms etc.
- Towny Settings: Calculating Upkeep (Tax), Claim costs, and Nation costs to ensure towns don't become invincible in a week.
- Mob Drops & Farming: Balancing vanilla farms vs. active gameplay earnings.
- McMMO: Balancing repair costs and salvage returns.
Requirements:
- Proven Experience: You must show us examples of previous economies you have balanced.
- Spreadsheets: We expect you to work with Excel / Google Sheets to simulate the economy before applying configs. We want to see the math behind your decisions.
- Towny Meta Knowledge: You must know what players usually exploit to get rich fast and block those methods.
How to Apply: Please DM me on site or add me on Discord: ploutos.0 When applying, please mention your strategy for preventing hyper-inflation.
- Type
- Requesting
