If you've ever looked at any Hytale/Minecraft server or a minigame mode and thought "this could feel way better" keep reading.
We're building a minigame-oriented Hytale server with a simple goal: high-standard and polished/unique gameplay, the kind of server you play and immediately know it's going to be fun and the kind you would actually tell your friends about.
We're starting with Duels as the primary mode because they're fast to make, easy to promote and fun to play and we'll expand into more modes from there.
I already have a great team with an extensive technical background on high-scale projects.
What I am missing is the other side of the development - the person who can work on how the gameplay should look like, the way it should feel.
Experience in game design, UI/UX design, or product management is great to have, but not required. If you're not afraid of failure and you have good ideas, I'm happy to help you along the way.
We don't use any publicly available Hytale plugins. We write all of our gamemode and gameplay features from scratch to ensure top quality. This lets us bring basically anything into the game, imagination is the limit (well and time obviously
)
Our main rule is to never sacrifice quality.
We take a bit more time to set up infrastructure that scales and pays off in the long run. That may mean releasing a little later than we could have, but it gives us time to polish gameplay before launch and create a strong first impression when a player joins for the first time.
We usually design first, then review, and only then we build. There is no randomness and everything tends to be predictable. We use task trackers and we keep our tech documentation up to date. For this reason, a person who can clearly describe their thoughts and draft ideas on paper or in Excalidraw is essential for me.
We first review suggested map layouts, gameplay features, and similar ideas together, then decide whether they should be included for release or refined and left for after the initial launch, so we do not waste time on extra things. This approach helps us avoid wasting anyone’s time, deliver only the most impactful gameplay and features, and eliminate confusion in the team about what we are working on.
Internal tools:
Team right now:
We also have media partners with decent-sized audiences ready for promotion when we go live. If you’re interested, I've also attached an early design concept of one of our menus that players will see when they join the server and click a special item in their inventory - the gamemode selection menu.
We're finishing the last bits of the internal tools and plan to focus on the gameplay side in the next 2 weeks, after which we can think about release. I can take care of coding, server setup, hosting, payments, and operations.
If you read all the way to this point, you already showed more interest than most people, and that's a great signal.
If you're interested in working on dynamic/competitive minigames (or a minigame-oriented server), message me on Discord. If you have previous experience, feel free to share it, but if not just showing clear intent and interest would be already a great bonus
Contact "theparasol" on Discord
We're building a minigame-oriented Hytale server with a simple goal: high-standard and polished/unique gameplay, the kind of server you play and immediately know it's going to be fun and the kind you would actually tell your friends about.
We're starting with Duels as the primary mode because they're fast to make, easy to promote and fun to play and we'll expand into more modes from there.
I already have a great team with an extensive technical background on high-scale projects.
What I am missing is the other side of the development - the person who can work on how the gameplay should look like, the way it should feel.
What I'm looking for
I need a partner to handle gameplay design, product direction, and the overall "feel" of the server (brand, basically). What matters most is bringing good ideas that make players interested, but don't worry, you won't be starting from scratch, since we already have solid ground to build on and we'll be happy to contribute our ideas as well.Experience in game design, UI/UX design, or product management is great to have, but not required. If you're not afraid of failure and you have good ideas, I'm happy to help you along the way.
What you would usually do
- Design new gamemodes/features (with deep descriptions of what you want to see)
- Write documentation for developers + prepare tasks in our tracker (self-hosted Anytype)
- Contribute new and unique ideas and be a strong creative contributor in discussions
How we design/develop
Tech part:We don't use any publicly available Hytale plugins. We write all of our gamemode and gameplay features from scratch to ensure top quality. This lets us bring basically anything into the game, imagination is the limit (well and time obviously
Our main rule is to never sacrifice quality.
We take a bit more time to set up infrastructure that scales and pays off in the long run. That may mean releasing a little later than we could have, but it gives us time to polish gameplay before launch and create a strong first impression when a player joins for the first time.
We usually design first, then review, and only then we build. There is no randomness and everything tends to be predictable. We use task trackers and we keep our tech documentation up to date. For this reason, a person who can clearly describe their thoughts and draft ideas on paper or in Excalidraw is essential for me.
We first review suggested map layouts, gameplay features, and similar ideas together, then decide whether they should be included for release or refined and left for after the initial launch, so we do not waste time on extra things. This approach helps us avoid wasting anyone’s time, deliver only the most impactful gameplay and features, and eliminate confusion in the team about what we are working on.
Current status
We already have a working Duels MVP, including:- Matchmaking system
- Good-looking UI
- ELO system
- Player statistics and leaderboards
- Custom development environment and documentation that lets us deliver new features quickly
- Server Name, Server Logo, Designs code (yes, sometimes these are hard to figure out)
Internal tools:
- Dynamically scalable server setup
- Server load balancer
- An internal API built on top of Hytale's APIs to develop games faster, basically a game framework that lets us create new gamemodes quickly, for example if we wanted to, we could reimplement Hypixel's SkyWars mode in just a few days completely from scratch.
Team right now:
- 4 Java developers
- 1 Platform engineer
- 1 UI/UX Designer
We also have media partners with decent-sized audiences ready for promotion when we go live. If you’re interested, I've also attached an early design concept of one of our menus that players will see when they join the server and click a special item in their inventory - the gamemode selection menu.
We're finishing the last bits of the internal tools and plan to focus on the gameplay side in the next 2 weeks, after which we can think about release. I can take care of coding, server setup, hosting, payments, and operations.
If you read all the way to this point, you already showed more interest than most people, and that's a great signal.
If you're interested in working on dynamic/competitive minigames (or a minigame-oriented server), message me on Discord. If you have previous experience, feel free to share it, but if not just showing clear intent and interest would be already a great bonus
Contact "theparasol" on Discord
- Type
- Requesting
- Provided by
- Individual
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