Hello.
So recently I have ran into the issue where method for calculating clicks per second of player is not fully working.
I have noticed that this 'bug' has alot of anticheats too.
So basically I have tried these events along with sending packets and it wasn't working.
PacketUseEntityEvent,
PlayerInteractEvent,
PlayerInteractEntityEvent,
EntityDamageByEntityEvent.
PacketUseEntityEvent - Was not triggering properly.
PlayerInteractEvent - Works fine until you aim at player where it does not trigger anymore.
PlayerInteractEntityEvent - Not triggering properly.
EntityDamageByEntityEvent - It somehow does work but it seems that it has delay as when the method is called it stucks on 2 CPS.
Method for checking/getting CPS is working completely fine. I could use PlayerInteractEvent but I need one more event to call method when it has interaction with player.
If anyone could help please reply down.
Thank you
So recently I have ran into the issue where method for calculating clicks per second of player is not fully working.
I have noticed that this 'bug' has alot of anticheats too.
So basically I have tried these events along with sending packets and it wasn't working.
PacketUseEntityEvent,
PlayerInteractEvent,
PlayerInteractEntityEvent,
EntityDamageByEntityEvent.
PacketUseEntityEvent - Was not triggering properly.
PlayerInteractEvent - Works fine until you aim at player where it does not trigger anymore.
PlayerInteractEntityEvent - Not triggering properly.
EntityDamageByEntityEvent - It somehow does work but it seems that it has delay as when the method is called it stucks on 2 CPS.
Method for checking/getting CPS is working completely fine. I could use PlayerInteractEvent but I need one more event to call method when it has interaction with player.
If anyone could help please reply down.
Thank you
