Plugin to hide players/particles/sound/dropped items

Status
This thread has been locked.

Chirp

Banned
Feedback score
1
Posts
141
Reactions
54
Resources
0
Looking for plugin to hide the following and must be easy to use:

Should be something along the lines of:
Java:
<variable>.hideEntity(player1, player2);
<variable>.showEntity(player1, player2);
<variable>.hideEntity(player1, <droppeditem>);

Reply with a price.
 
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Ambrosia

Premium
Feedback score
22
Posts
2,340
Reactions
1,384
Resources
0
Looking for plugin to hide the following and must be easy to use:

Should be something along the lines of:
Java:
<variable>.hideEntity(player1, player2);
<variable>.showEntity(player1, player2);
<variable>.hideEntity(player1, <droppeditem>);

Reply with a price.
ProtocolLib I believe.
 

William

Developer
Supreme
Feedback score
10
Posts
389
Reactions
189
Resources
0
not possible unless u get a custom spigot[DOUBLEPOST=1506881891][/DOUBLEPOST]if you're trying to make it so mutliple people can use the same arena even though they cant see each other there is a chance they will block eachothers hits
 

Chirp

Banned
Feedback score
1
Posts
141
Reactions
54
Resources
0
not possible unless u get a custom spigot[DOUBLEPOST=1506881891][/DOUBLEPOST]if you're trying to make it so mutliple people can use the same arena even though they cant see each other there is a chance they will block eachothers hits
If you hide the players with packets or even bukkit, it doesn't block hits.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/chirp-scam-report.256572/)

Chirp

Banned
Feedback score
1
Posts
141
Reactions
54
Resources
0
Packets would be the way. You'll have to intercept each packet and only send them to specific players.
I don't know about that but you could use the EntityDamageByEntity event and cancel the hits If that Is true.[DOUBLEPOST=1506882224][/DOUBLEPOST]
Packets aren't something that you can just search on youtube and get 5 pages of tutorials about. You have to actually read and research and use this http://wiki.vg/Protocol to see all the packekts. Players (clients) send packets to the server and the server sends the packet back to players (clients) on the server. You just have to intercept those packets and stop them from getting sent to specific players.
Yeah but I'm not familiar on even the usages I've only ever used it once and even that code was sent to me :/
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/chirp-scam-report.256572/)

Chirp

Banned
Feedback score
1
Posts
141
Reactions
54
Resources
0
Then you should learn. I would say go decompile a practice plugin that uses packets to hide players so fights can happen in the same arena to see the code and how they did it but most of those plugins are obfuscated. Just research how to intercept packets. I looked at badlion's src code. It doesn't look like they use packets to hide players. From what i saw. They load schematics for their arenas If all the current arenas are in use.
Should I load an arena for each match and then delete at the end?
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/chirp-scam-report.256572/)

Chirp

Banned
Feedback score
1
Posts
141
Reactions
54
Resources
0
If I was making a practice plugin. I would. I would make a simple to loop through every arena in a list and check if the state is in use and if it isn't tp players to that arena but If you have no more arenas. Make a new arena object. Add it to a list. Load a new arena schematic with worldedit and tp players that arena and remove it after the game is done or you can keep it for other duels and remove it if it is inactive after a certain amount of time which i would do.
I'll try that!
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/chirp-scam-report.256572/)
Status
This thread has been locked.
Top