Project Daedalus MAZE RUNNER - Builders, Devs, Testers, Mods wanted!

mniz

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Hey BBB! Project Daedalus is actively looking for builders, devs, texture designers, beta testers, and moderators for this 3-year-long project, recreating The Maze Runner in Minecraft! More info on our website at project-daedalus.net and in our Discord server
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Sunny E

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Developer Application for Custom Dimension Mechanics, Dynamic Gate Systems and Optimization

Hi Project Daedalus Team,

I took a close look at the project previews, specifically the giant overgrown sector walls (Sector 55Z) and the massive WCKD gate vault structures. Recreating The Maze Runner at this level of visual and structural fidelity requires far more than basic scripts, it demands optimized Java architecture, seamless dimension management, and rock solid state machine logic for dynamic world events.

I am a Java mod and plugin developer specializing in custom dimensions (Forge 1.20.1 / Fabric / NeoForge), server-side performance tuning, and complex mechanic integration.

🛠️ How My Expertise Direct Matches Your Visual & Gameplay Needs
Dynamic Sector and Dimension Logic (cafspthdeadsea Forge 1.20.1 Port):

I recently ported and engineered cafspthdeadsea, a multi biome custom dimension mod featuring coordinate mapping, custom block initializations, and player built portal triggers.

Application to Daedalus: Direct experience for building custom maze generation, sector transitions, dynamic wall-shifting routines, and environmental hazards across different maze zones.

Automated Gate and Facility Systems (WCKD Doors & Elevators):

Skilled in writing clean, event-driven state machines to handle scheduled world events such as automated Glade door cycles, elevator lifts, and sector door lockdowns without dropping server TPS during block updates.

Server Side Optimization and Sandboxed Testing:

Massive scale builds and atmospheric mods can strain server performance. I specialize in identifying tick bottlenecks, memory leaks, and entity overhead.

I develop inside isolated staging setups (such as custom simulation mockshops) to test all event loops and state changes safely before code hits the live development server.

Proven Custom Mod Development:

Built custom mod mechanics and server side logic for Lunaricraft, as well as complex recipe injection engines (Create: Ultimate Factory) and version ports spanning 1.20.1 to 1.21+.

⚙️ Development Standards & Collaboration
Clean Version Control: Full proficiency with Git/GitHub for branching, pull requests, and organized commit histories.

Modpack & Loader Versatility: Fluent across Forge 1.20.1, modern Fabric, and NeoForge, making it easy to adapt to whatever core stack Daedalus runs on.

Zero Downtime Mentality: I believe in thorough profiling so players experience smooth 20 TPS gameplay even during heavy sector shifts or mob wave events.

📁 Portfolio & Repositories
You can review my repository structure, custom dimension logic, and past codebases on my GitHub here:

https://github.com/oneecommerceexpert-cpu

I would love to join the Discord server, review your current development backlog, or tackle a small test task (like a gate timer prototype or sector trigger) to show you my coding style firsthand.

Best regards,

Sunny
 

mniz

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Hi Sunny, how can I contact you? I'd like to show you the current state of the project.
 

mniz

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Developer Application for Custom Dimension Mechanics, Dynamic Gate Systems and Optimization

Hi Project Daedalus Team,

I took a close look at the project previews, specifically the giant overgrown sector walls (Sector 55Z) and the massive WCKD gate vault structures. Recreating The Maze Runner at this level of visual and structural fidelity requires far more than basic scripts, it demands optimized Java architecture, seamless dimension management, and rock solid state machine logic for dynamic world events.

I am a Java mod and plugin developer specializing in custom dimensions (Forge 1.20.1 / Fabric / NeoForge), server-side performance tuning, and complex mechanic integration.

🛠️ How My Expertise Direct Matches Your Visual & Gameplay Needs
Dynamic Sector and Dimension Logic (cafspthdeadsea Forge 1.20.1 Port):

I recently ported and engineered cafspthdeadsea, a multi biome custom dimension mod featuring coordinate mapping, custom block initializations, and player built portal triggers.

Application to Daedalus: Direct experience for building custom maze generation, sector transitions, dynamic wall-shifting routines, and environmental hazards across different maze zones.

Automated Gate and Facility Systems (WCKD Doors & Elevators):

Skilled in writing clean, event-driven state machines to handle scheduled world events such as automated Glade door cycles, elevator lifts, and sector door lockdowns without dropping server TPS during block updates.

Server Side Optimization and Sandboxed Testing:

Massive scale builds and atmospheric mods can strain server performance. I specialize in identifying tick bottlenecks, memory leaks, and entity overhead.

I develop inside isolated staging setups (such as custom simulation mockshops) to test all event loops and state changes safely before code hits the live development server.

Proven Custom Mod Development:

Built custom mod mechanics and server side logic for Lunaricraft, as well as complex recipe injection engines (Create: Ultimate Factory) and version ports spanning 1.20.1 to 1.21+.

⚙️ Development Standards & Collaboration
Clean Version Control: Full proficiency with Git/GitHub for branching, pull requests, and organized commit histories.

Modpack & Loader Versatility: Fluent across Forge 1.20.1, modern Fabric, and NeoForge, making it easy to adapt to whatever core stack Daedalus runs on.

Zero Downtime Mentality: I believe in thorough profiling so players experience smooth 20 TPS gameplay even during heavy sector shifts or mob wave events.

📁 Portfolio & Repositories
You can review my repository structure, custom dimension logic, and past codebases on my GitHub here:

https://github.com/oneecommerceexpert-cpu

I would love to join the Discord server, review your current development backlog, or tackle a small test task (like a gate timer prototype or sector trigger) to show you my coding style firsthand.

Best regards,

Sunny
Can you contact me on Discord? _z03
 
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