Thread Title
Proofread plugin configurations for a couple $
Prize name
$1 per mistake corrected; $2 per correction which makes other corrections obvious
Requirements and other relevant information
You must reply to this thread with the mistake and the correction.
First person to reply in this thread with each correction gets a prize.
If your correction is wrong as well, you forfeit your prize. Someone else may comment after you with the actual correction and claim the prize for the mistake you spotted. So get it right!
As stated, if your correction also makes other corrections obvious, (such as a crafting recipe being incorrect, which is repeated, for instance), you get $1, not $0.50 per mistake.
As for the configurations you will be looking for mistakes in and correcting. They belong to my AutoEcon plugin, which has been under development for about a year now. These configurations have seen many reformattings. Hopefully this is the final version.
Good luck. Don't break my bank.
Thank you to everyone who tries to help out.
End date
Aug 5, 2017
If award date is different from contest end date, please specify.
Proofread plugin configurations for a couple $
Prize name
$1 per mistake corrected; $2 per correction which makes other corrections obvious
Requirements and other relevant information
You must reply to this thread with the mistake and the correction.
First person to reply in this thread with each correction gets a prize.
If your correction is wrong as well, you forfeit your prize. Someone else may comment after you with the actual correction and claim the prize for the mistake you spotted. So get it right!
As stated, if your correction also makes other corrections obvious, (such as a crafting recipe being incorrect, which is repeated, for instance), you get $1, not $0.50 per mistake.
As for the configurations you will be looking for mistakes in and correcting. They belong to my AutoEcon plugin, which has been under development for about a year now. These configurations have seen many reformattings. Hopefully this is the final version.
Code:
####################
# - Auto Economy - # Item Prices
####################
# - by Justis
# All item prices are stored in here, saved on server shutdown, loaded on startup.
# -1 To disable an item
# Item prices can be either independent(a whole number), or derived from other item prices(referencing other prices).
# The default dependent expressions represent vanilla crafting/smelting/etc. If your server does not modify these mechanics, it is not recommended that you change them here.
# Upon the transaction of an item, there will be a change in its price, determined by the change algorithm set in the config.myml
# This change will be applied in whole, to transacted independent items.
# Dependent items will have this change dispersed to the items which make up it's current price.
# This dispersal will be proportionate to those items' worth out of the transacted's total.
# If you want the dispersal to take into account the amount of an item used in the crafting, indicate the amount using a colon, ITEM:#
# When calculating price, the colon will function similarly to multiplication, but will also attribute that value to the item come change distribution.
# There are some items whose creation calls for any item out of a specific set, e.g. a bed accepting any type of wood and any type of wool.
# To get the price of a bed, and distribute change proportionately, an additional step is necessary per individual item group.
# These items are defined in groups.myml. More information on change distribution available there.
# Important, but hopefully common sense:
# Under no circumstances should an item directly or indirectly depend on it's own price. All dependent items should lead back to an independent item.
# Failure to provide an endpoint from which to derive the price will result in a Stack Overflow.
# Also, ingredients should only be included in these equations as addends. You may only use factors, dividends, divisors, etc on the total of all the ingredients.
# Let me reiterate... Ingredient variables should only be used with the + sign. Any other signs or functions can only be used on the total of all the ingredient variables.
## Using ingredients as anything other than an addend may create microscopic black holes in the fabric of space-time.
ACACIA_BOAT: ACACIA_PLANK:5
ACACIA_DOOR: ACACIA_PLANK:6/3
ACACIA_FENCE: (ACACIA_PLANK:4+STICK:2)/3
ACACIA_FENCE_GATE: STICK:4+ACACIA_PLANK:2
ACACIA_LEAVES: 4
ACACIA_LOG: 3.5
ACACIA_PLANK: ACACIA_LOG/4
ACACIA_SAPLING: ACACIA_LEAVES*0.1
ACACIA_SLAB: ACACIA_PLANK:3/6
ACACIA_STAIRS: ACACIA_PLANK:6/4
ACTIVATOR_RAIL: (IRON_INGOT:6+STICK:2+REDSTONE_TORCH)/6
AIR: -1
ALLIUM: 5.5
ANDESITE: (COBBLESTONE+DIORITE)/2
ANVIL: IRON_INGOT:4+IRON_BLOCK:3
APPLE: 5.5
ARMOR_STAND: STICK:5+STONE_SLAB
ARROW: (FEATHER+FLINT+STICK)/4
AZUR_BLUET: 5.8
BAKED_POTATO: POTATO+@SMELT
BANNER: WOOL:6+STICK
BARRIER: -1
BEACON: GLASS:5+OBSIDIAN:3+NETHER_STAR
BED: @ANY_PLANK:3+@ANY_WOOL:3
BEDROCK: -1
BEETROOT: 3.5
BEETROOT_SEED: 3.5
BEETROOT_SOUP: BEETROOT:6+BOWL
BIRCH_BOAT: BIRCH_PLANK:5
BIRCH_DOOR: BIRCH_PLANK:6/3
BIRCH_FENCE: (BIRCH_PLANK:4+STICK:2)/3
BIRCH_FENCE_GATE: STICK:4+BIRCH_PLANK:2
BIRCH_LEAVES: 4
BIRCH_LOG: 3.5
BIRCH_PLANK: BIRCH_LOG/4
BIRCH_SAPLING: BIRCH_LEAVES*10
BIRCH_SLAB: BIRCH_PLANK:3/6
BIRCH_STAIRS: BIRCH_PLANK:6/4
BLACK_CARPET: BLACK_WOOL:2/3
BLACK_SHULKER_BOX: SHULKER_SHELL:2+CHEST+INK_SACK
BLACK_STAINED_CLAY: HARDENED_CLAY+INK_SACK
BLACK_STAINED_GLASS: (GLASS:8+INK_SACK)/8
BLACK_STAINED_GLASS_PANE: BLACK_STAINED_GLASS:6/16
BLACK_WOOL: WHITE_WOOL+INK_SACK
BLAZE_POWDER: BLAZE_ROD/2
BLAZE_ROD: 9
BLUE_CARPET: BLUE_WOOL:2/3
BLUE_ORCHID: 4
BLUE_SHULKER_BOX: SHULKER_SHELL:2+CHEST+LAPIS_LAZULI
BLUE_STAINED_CLAY: HARDENED_CLAY+LAPIS_LAZULI
BLUE_STAINED_GLASS: (GLASS:8+LAPIS_LAZULI)/8
BLUE_STAINED_GLASS_PANE: (BLUE_STAINED_GLASS:6)/16
BLUE_WOOL: WOOL+LAPIS_LAZULI
BLUE_WOOL: WOOL+INK_SACK
BONE: 9
BONE_BLOCK: BONE:9
BONE_MEAL: BONE/3
BOOK: LEATHER+PAPER:3
BOOK_AND_QUILL: BOOK+INK_SACK+FEATHER
BOOKSHELF: @ANY_PLANK:6+BOOK
BOW: STRING:3+STICK:3
BOWL: @ANY_PLANK:3/4
BREAD: WHEAT:3
BREWING_STAND: COBBLESTONE:3+BLAZE_ROD
BRICK: CLAY_BALL+@SMELT
BRICK_BLOCK: BRICK:4
BRICK_SLAB: BRICK_BLOCK:3/6
BRICK_STAIRS: BRICK_BLOCK:6/4
BROWN_CARPET: BROWN_WOOL:2/3
BROWN_MUSHROOM: 6
BROWN_MUSHROOM_BLOCK: BROWN_MUSHROOM*2
BROWN_SHULKER_BOX: SHULKER_SHELL:2+CHEST+COCOA_BEANS
BROWN_STAINED_CLAY: HARDENED_CLAY+COCOA_BEANS
BROWN_STAINED_GLASS: (GLASS:8+COCOA_BEANS)/8
BROWN_STAINED_GLASS_PANE: BROWN_STAINED_GLASS:6/16
BROWN_WOOL: WOOL+COCOA_BEANS
BUCKET: IRON_INGOT:3
CACTUS: 3
CACTUS_GREEN: CACTUS:@SMELT
CAKE: WHEAT:3+SUGAR:2+&MILK:3
CARROT: 0.02
CARROT_STICK: FISHING_ROD+CARROT
CAULDRON: IRON_INGOT:7
CHAINMAIL_BOOTS: 400
BuyRate: 3
CHAINMAIL_CHESTPLATE: 800
BuyRate: 3
CHAINMAIL_HELMET: 500
BuyRate: 3
CHAINMAIL_LEGGINGS: 700
BuyRate: 3
CHARCOAL: @ANY_LOG+@SMELT
CHEST: @ANY_PLANK:8
CHISELED_QUARTZ_BLOCK: QUARTZ_SLAB:2
CHISELED_RED_SANDSTONE: RED_SANDSTONE_SLAB:2
CHISELED_SANDSTONE: SANDSTONE:2
CHISELED_STONE_BRICK: STONE_BRICK:2
CHORUS_FLOWER: 26.5
CHORUS_FRUIT: 0.8
CHORUS_PLANT: -1
CLAY: CLAY_BALL:4
CLAY_BALL: 1
CLOCK: GOLD_INGOT:4+REDSTONE
CLOWNFISH: 10
COAL: 1
COAL_BLOCK: COAL:9
# The 2.2 pertains to the vanilla average of what a coal ore will drop, assuming a fortune III pickaxe
COAL_ORE: COAL*2.2
COARSE_DIRT: 6.1
COBBLESTONE: 0.16
COBBLESTONE_SLAB: COBBLESTONE:3/6
COBBLESTONE_STAIRS: COBBLESTONE:6/4
COBBLESTONE_WALL: COBBLESTONE:6/6
COBWEB: STRING:4
COCOA_BEANS: 3.2
COMMAND_BLOCK: -1.0
COMMAND_BLOCK_CHAIN: -1.0
COMMAND_BLOCK_REPEATING: -1.0
COMPASS: IRON_INGOT:4+REDSTONE
COOKED_BEEF: RAW_BEEF+@SMELT
COOKED_CHICKEN: RAW_CHICKEN+@SMELT
COOKED_FISH: RAW_FISH+@SMELT
COOKED_MUTTON: RAW_MUTTON+@SMELT
COOKED_PORKCHOP: RAW_PORKCHOP+@SMELT
COOKED_RABBIT: RAW_RABBIT+@SMELT
COOKED_SALMON: RAW_SALMON+@SMELT
COOKIE: (WHEAT:2+COCOA_BEANS)/8
CRACKED_STONE_BRICK: 15.3
CRAFTING_TABLE: @ANY_PLANK:4
CREEPER_HEAD: -1
CYAN_CARPET: CYAN_WOOL:2/3
CYAN_DYE: (LAPIS_LAZULI+CACTUS_GREEN)/2
CYAN_SHULKER_BOX: SHULKER_SHELL:2+CHEST+CYAN_DYE
CYAN_STAINED_CLAY: HARDENED_CLAY+CYAN_DYE
CYAN_STAINED_GLASS: (GLASS:8+CYAN_DYE)/8
CYAN_STAINED_GLASS_PANE: CYAN_STAINED_GLASS:6/16
CYAN_WOOL: WOOL+CYAN_DYE
DANDELION: 4
DANDELION_YELLOW: (@DANDELION_YELLOW_COMBO+DANDELION)/2
DARK_OAK_BOAT: DARK_OAK_PLANK:5
DARK_OAK_DOOR: DARK_OAK_PLANK:6/3
DARK_OAK_FENCE: (DARK_OAK_PLANK:4+STICK:2)/3
DARK_OAK_FENCE_GATE: STICK:4+DARK_OAK_PLANK:2
DARK_OAK_LEAVES: 4
DARK_OAK_LOG: 3.5
DARK_OAK_PLANK: DARK_OAK_LOG/4
DARK_OAK_SAPLING: DARK_OAK_LEAVES*10
DARK_OAK_SLAB: DARK_OAK_PLANK:3/6
DARK_OAK_STAIRS: DARK_OAK_PLANK:6/4
DARK_PRISMARINE: PRISMARINE_SHARD:8+INK_SACK
DAYLIGHT_SENSOR: @ANY_WOOD_SLAB:3+GLASS:3+QUARTZ:3
DEAD_BUSH: STICK:2
DEAD_SHRUB: STICK:2
DETECTOR_RAIL: (IRON_INGOT:6+REDSTONE+STONE_PLATE)/6
DIAMOND: 72.5
DIAMOND_AXE: DIAMOND:3+STICK:2
DIAMOND_BLOCK: DIAMOND:9
DIAMOND_BOOTS: DIAMOND:4
DIAMOND_CHESTPLATE: DIAMOND:8
DIAMOND_HELMET: DIAMOND:5
DIAMOND_HOE: DIAMOND:2+STICK:2
DIAMOND_HORSE_ARMOR: 160
DIAMOND_LEGGINGS: DIAMOND:7
DIAMOND_ORE: DIAMOND*2.2
DIAMOND_PICKAXE: DIAMOND:3+STICK:2
DIAMOND_SHOVEL: DIAMOND+STICK:2
DIAMOND_SWORD: DIAMOND:2+STICK
DIORITE: COBBLESTONE+QUARTZ
DIRT: 0.013
DISK_11: 60
DISK_13: 30
DISK_BLOCKS: 60
DISK_CAT: 30
DISK_CHIRP: 60
DISK_FAR: 60
DISK_MAL: 60
DISK_MELLOHI: 60
DISK_STALL: 60
DISK_STRAD: 60
DISK_WAIT: 60
DISK_WARD: 60
DISPENSER: COBBLESTONE:7+BOW+REDSTONE
DOUBLE_TALLGRASS: 6.5
DRAGON_EGG: 5000
DRAGON_HEAD: 800
DRAGONS_BREATH: 420
DROPPER: COBBLESTONE:7+REDSTONE
EGG: 0.04
ELYTRA: 3500
EMERALD: 23.5
EMERALD_BLOCK: EMERALD:9
EMERALD_ORE: EMERALD*2.2
ENCHANTED_BOOK: BOOK
BuyRate: -1
# Enchantment types coming soon.
ENCHANTED_GOLDEN_APPLE: GOLD_BLOCK:8+APPLE
ENCHANTMENT_TABLE: BOOK+DIAMOND:2+(OBSIDIAN:4
END_CRYSTAL: GLASS:7+EYE_OF_ENDER+GHAST_TEAR
END_FRAME: -1
END_ROD: (POPPED_CHORUS_FRUIT+BLAZE_ROD)/4
END_STONE: 2
END_STONE_BRICKS: END_STONE:4/4
ENDER_CHEST: EYE_OF_ENDER+OBSIDIAN:8
ENDER_PEARL: 0.01
BuyRate: 500
EXP_BOTTLE: 9
EYE_OF_ENDER: ENDER_PEARL+BLAZE_POWDER
FEATHER: 5
FERMENTED_SPIDER_EYE: SPIDER_EYE+SUGAR+BROWN_MUSHROOM
FERN: 5.5
FIRE_CHARGE: GUNPOWDER+COAL+BLAZE_POWDER
FIREWORK: (GUNPOWDER+PAPER)/3
FIREWORK_STAR: 16
FISHING_ROD: STICK:3+STRING:2
FLINT: GRAVEL
FLINT_AND_STEEL: FLINT+IRON_INGOT
FLOWER_POT: BRICK:3
FURNACE: COBBLESTONE:8
GHAST_TEAR: 115
GLASS: @ANY_SAND+@SMELT
GLASS_BOTTLE: GLASS
GLASS_PANE: GLASS:6/16
GLOWSTONE: GLOWSTONE_DUST:4
GLOWSTONE_DUST: 1.25
GOLD_AXE: GOLD_INGOT:3+STICK:2
GOLD_BLOCK: GOLD_INGOT:9
GOLD_BOOTS: GOLD_INGOT:4
GOLD_CHESTPLATE: GOLD_INGOT:8
GOLD_HELMET: GOLD_INGOT:5
GOLD_HOE: GOLD_INGOT:2+STICK:2
GOLD_HORSE_ARMOR: 91
GOLD_INGOT: 3.3
GOLD_LEGGINGS: GOLD_INGOT:7
GOLD_NUGGET: GOLD_INGOT/9
GOLD_ORE: GOLD_INGOT
GOLD_PICKAXE: GOLD_INGOT:3+STICK:2
GOLD_PLATE: GOLD_INGOT:2
GOLD_SHOVEL: GOLD_INGOT+STICK:2
GOLD_SWORD: GOLD_INGOT:2+STICK
GOLDEN_APPLE: GOLD_NUGGET:8+APPLE
GOLDEN_CARROT: GOLD_NUGGET:8+CARROT
GRANITE: (DIORITE+QUARTZ)/2
GRASS: 0.015
GRASS_PATH: GRASS
GRAVEL: 2.5
GRAY_CARPET: GRAY_WOOL:2/3
GRAY_DYE: CACTUS
GRAY_SHULKER_BOX: SHULKER_SHELL:2+CHEST+GRAY_DYE
GRAY_STAINED_CLAY: HARDENED_CLAY+GRAY_DYE
GRAY_STAINED_GLASS: (GLASS:8+GRAY_DYE)/8
GRAY_STAINED_GLASS_PANE: CYAN_STAINED_GLASS:6/16
GRAY_WOOL: WOOL+GRAY_DYE
GREEN_CARPET: GREEN_WOOL:2/3
GREEN_SHULKER_BOX: SHULKER_SHELL:2+CHEST+CACTUS_GREEN
GREEN_STAINED_CLAY: HARDENED_CLAY+CACTUS_GREEN
GREEN_STAINED_GLASS: (GLASS:8+CACTUS_GREEN)/8
GREEN_STAINED_GLASS_PANE: GREEN_STAINED_GLASS:6/16
GREEN_WOOL: WOOL+CACTUS_GREEN
GUNPOWDER: 4.6
HARDENED_CLAY: CLAY+@SMELT
HAY_BALE: WHEAT:9
HOPPER: IRON_INGOT:5+CHEST
HUMAN_HEAD: -1
ICE: 12
INK_SACK: 10
IRON_AXE: IRON_INGOT:3+STICK:2
IRON_BARS: IRON_INGOT:6/16
IRON_BLOCK: IRON_INGOT:9
IRON_BOOTS: IRON_INGOT:4
IRON_CHESTPLATE: IRON_INGOT:8
IRON_DOOR: IRON:6/3
IRON_HELMET: IRON_INGOT:5
IRON_HOE: IRON_INGOT:2+STICK:2
IRON_HORSE_ARMOR: 58
IRON_INGOT: 1.42
IRON_LEGGINGS: IRON_INGOT:7
IRON_NUGGET: IRON_INGOT/9
IRON_ORE: IRON_INGOT
IRON_PICKAXE: IRON_INGOT:3+STICK:2
IRON_PLATE: IRON_INGOT:2
IRON_SHOVEL: IRON_INGOT+STICK:2
IRON_SWORD: IRON_INGOT:2+STICK
IRON_TRAPDOOR: IRON_INGOT:4
ITEM_FRAME: LEATHER+STICK:8
JACK_O_LANTERN: TORCH+PUMPKIN
JUKEBOX: @ANY_PLANK+DIAMOND
JUNGLE_BOAT: JUNGLE_PLANK:5
JUNGLE_DOOR: JUNGLE_PLANK:6/3
JUNGLE_FENCE: JUNGLE_PLANK:4+STICK:2/3
JUNGLE_FENCE_GATE: STICK:4+JUNGLE_PLANK:2
JUNGLE_LEAVES: 4
JUNGLE_LOG: 3.5
JUNGLE_PLANK: JUNGLE_LOG/4
JUNGLE_SAPLING: JUNGLE_LEAVES*23.98
JUNGLE_SLAB: JUNGLE_PLANK:3/6
JUNGLE_STAIRS: JUNGLE_PLANK:6/4
LADDER: STICK:7/3
LAPIS_BLOCK: LAPIS_LAZULI:9
LAPIS_LAZULI: 0.82
LAPIS_ORE: LAPIS_LAZULI*2.2
LARGE_FERN: 6.58
LAVA_BUCKET: BUCKET+&LAVA
LEAD: 62.47
LEATHER: RABBIT_HIDE:4
LEATHER_BOOTS: LEATHER:4
LEATHER_CHESTPLATE: LEATHER:8
LEATHER_HELMET: LEATHER:5
LEATHER_LEGGINGS: LEATHER:7
LEVER: STICK+COBBLESTONE
LIGHT_BLUE_CARPET: LIGHT_BLUE_WOOL:2/3
LIGHT_BLUE_DYE: (LIGHT_BLUE_DYE_COMBO+BLUE_ORCHID)/2
LIGHT_BLUE_SHULKER_BOX: SHULKER_SHELL:2+CHEST+LIGHT_BLUE_DYE
LIGHT_BLUE_STAINED_CLAY: HARDENED_CLAY+LIGHT_BLUE_DYE
LIGHT_BLUE_STAINED_GLASS: (GLASS:8+LIGHT_BLUE_DYE)/8
LIGHT_BLUE_STAINED_GLASS_PANE: LIGHT_BLUE_STAINED_GLASS:6/16
LIGHT_BLUE_WOOL: WOOL+LIGHT_BLUE_DYE
LIGHT_GRAY_CARPET: LIGHT_GRAY_WOOL:2/3
LIGHT_GRAY_DYE: @LIGHT_GRAY_DYE_COMBO+
LIGHT_GRAY_SHULKER_BOX: SHULKER_SHELL:2+CHEST+LIGHT_GRAY_DYE
LIGHT_GRAY_STAINED_CLAY: HARDENED_CLAY+LIGHT_GRAY_DYE
LIGHT_GRAY_STAINED_GLASS: GLASS:8+LIGHT_GRAY_DYE/8
LIGHT_GRAY_STAINED_GLASS_PANE: LIGHT_GRAY_STAINED_GLASS:6/16
LIGHT_GRAY_WOOL: WOOL+LIGHT_GRAY_DYE
LILAC: 4.4
LILY_PAD: 6.5
LIME_CARPET: LIME_WOOL:2/3
LIME_DYE: (CACTUS_GREEN+BONE_MEAL)/2
LIME_SHULKER_BOX: SHULKER_SHELL:2+CHEST+LIME_DYE
LIME_STAINED_CLAY: HARDENED_CLAY+LIME_DYE
LIME_STAINED_GLASS: (GLASS:8+LIME_DYE)/8
LIME_STAINED_GLASS_PANE: LIME_STAINED_GLASS:6/16
LIME_WOOL: WOOL+LIME_DYE
LINGERING_POTION: POTION+DRAGONS_BREATH
MAGENTA_CARPET: MAGENTA_WOOL:2/3
MAGENTA_DYE: (@MAGENTA_DYE_COMBO+ALLIUM)/2
MAGENTA_SHULKER_BOX: SHULKER_SHELL:2+CHEST+MAGENTA_DYE
MAGENTA_STAINED_CLAY: HARDENED_CLAY+MAGENTA_DYE
MAGENTA_STAINED_GLASS: (GLASS:8+MAGENTA_DYE)/8
MAGENTA_STAINED_GLASS_PANE: MAGENTA_STAINED_GLASS:6/16
MAGENTA_WOOL: WOOL+MAGENTA_DYE
MAGMA_BLOCK: 3.6
MAGMA_CREAM: SLIME_BALL+BLAZE_POWDER
MAP: PAPER:8+COMPASS
# A negative buyrate will disable the buying of this item, but allow for players to sell it regularly.
# Keep in mind this will also disable the buying of any item that depends on this item. (In this case, none though)
MAP_USED: PAPER:8+COMPASS
BuyRate: -1
MAP: PAPER:8+COMPASS
MELON: 0.38
MELON_BLOCK: MELON:9
MELON_SEED: MELON
MILK_BUCKET: BUCKET+&MILK
MINECART: IRON:5
MINECART_CHEST: MINECART+CHEST
MINECART_COMMAND: MINECART+COMMAND_BLOCK
MINECART_FURNACE: MINECART+FURNACE
MINECART_HOPPER: MINECART+HOPPER
MINECART_TNT: MINECART+TNT
MOB_SPAWNER: -1
# Mob spawner types coming soon
MOSSY_COBBLESTONE: VINES+COBBLESTONE
MOSSY_COBBLESTONE_WALL: MOSSY_COBBLESTONE:6/6
MOSSY_STONE_BRICK: STONE_BRICK+VINES
MUSHROOM_SOUP: BOWL+RED_MUSHROOM+BROWN_MUSHROOM
MYCELIUM: 11.3
NAMETAG: 533.4
NETHER_BRICK: 1.6
NETHER_BRICK_BLOCK: NETHER_BRICK:4
NETHER_BRICK_FENCE: NETHER_BRICK_BLOCK:6/6
NETHER_BRICK_SLAB: NETHER_BRICK_BLOCK:3/6
NETHER_BRICK_STAIRS: NETHER_BRICK_BLOCK:6/4
NETHER_STAR: WITHER_SKELETON_HEAD:3+&KILL_WITHER
# The added 100 is for killing the wither. Whatever this value is will not change, it is a constant.
NETHER_WART: 1.6
NETHER_WART_BLOCK: NETHER_WART:9
NETHERRACK: 0.11
NOTE_BLOCK: @ANY_PLANK:8+REDSTONE
OAK_BOAT: OAK_PLANK:5
OAK_DOOR: OAK_PLANK:6/3
OAK_FENCE: (OAK_PLANK:4+STICK:2)/3
OAK_FENCE_GATE: STICK:4+OAK_PLANK:2
OAK_LEAVES: 0.72
OAK_LOG: 3.5
OAK_PLANK: OAK_LOG/4
OAK_SAPLING: OAK_LEAVES*10
OAK_SLAB: OAK_PLANK:3/6
OAK_STAIRS: OAK_PLANK:6/4
OBSERVER: COBBLESTONE:6+REDSTONE:2+QUARTZ
OBSIDIAN: 13.19
ORANGE_CARPET: ORANGE_WOOL:2/3
ORANGE_DYE: (ORANGE_TULIP+@ORANGE_DYE_COMBO)/2
ORANGE_SHULKER_BOX: SHULKER_SHELL:2+CHEST+ORANGE_DYE
ORANGE_STAINED_CLAY: HARDENED_CLAY+ORANGE_DYE
ORANGE_STAINED_GLASS: (GLASS:8+ORANGE_DYE)/8
ORANGE_STAINED_GLASS_PANE: ORANGE_STAINED_GLASS:6/16
ORANGE_TULIP: 4
ORANGE_WOOL: WHITE_WOOL+ORANGE_DYE
OXEYE_DAISY: 4
PACKED_ICE: 10
PAINTING: (STICK:8)+@ANY_WOOL
PAPER: SUGAR_CANE:3/3
PEONY: 4
PILLAR_QUARTZ_BLOCK: QUARTZ_BLOCK
PINK_CARPET: PINK_WOOL:2/3
PINK_DYE: (PINK_TULIP+@PINK_DYE_COMBO)/2
PINK_SHULKER_BOX: SHULKER_SHELL:2+CHEST+PINK_DYE
PINK_STAINED_CLAY: HARDENED_CLAY+PINK_DYE
PINK_STAINED_GLASS: (GLASS:8+PINK_DYE)/8
PINK_STAINED_GLASS_PANE: PINK_STAINED_GLASS:6/16
PINK_TULIP: 4
PINK_WOOL: WHITE_WOOL+PINK_DYE
PISTON: COBBLESTONE:4+@ANY_PLANK:3+IRON_INGOT+REDSTONE
PODZOL: 8
POISONOUS_POTATO: 1
POLISHED_ADESITE: ANDESITE
POLISHED_DIORITE: DIORITE
POLISHED_GRANITE: GRANITE
POPPED_CHORUS_FRUIT: CHORUS_FRUIT+@SMELT
POPPY: 4
POTATO: 0.03
POTION: GLASS_BOTTLE+&WATER
BuyRate: -1
# Potion types coming soon
POWERED_RAIL: REDSTONE+STICK+GOLD_INGOT:6
PRISMARINE: PRISMARINE_SHARD:4
PRISMARINE_BRICKS: PRISMARINE_SHARD:9
PRISMARINE_CRYSTALS: 10
PRISMARINE_SHARD: 27
PUFFERFISH: 24
PUMPKIN: 1.48
PUMPKIN_PIE: PUMPKIN+SUGAR+EGG
PUMPKIN_SEED: PUMPKIN/4
PURPLE_CARPET: PURPLE_WOOL:2/3
PURPLE_DYE: (ROSE_RED+LAPIS_LAZULI)/2
PURPLE_SHULKER_BOX: SHULKER_SHELL:2+CHEST
PURPLE_STAINED_CLAY: HARDENED_CLAY+PURPLE_DYE
PURPLE_STAINED_GLASS: (GLASS:8+PURPLE_DYE)/8
PURPLE_STAINED_GLASS_PANE: PURPLE_STAINED_GLASS:6/16
PURPLE_WOOL: WOOL+PURPLE_DYE
PURPUR_BLOCK: POPPED_CHORUS_FRUIT
PURPUR_PILLAR: PURPUR_SLAB:2
PURPUR_SLAB: PURPUR_BLOCK/2
PURPUR_STAIRS: PURPUR_BLOCK:6/4
QUARTZ: 1.16
QUARTZ_BLOCK: QUARTZ:4
QUARTZ_ORE: QUARTZ*2.2
QUARTZ_SLAB: QUARTZ_BLOCK:3
QUARTZ_STAIRS: QUARTZ_BLOCK:6/4
RABBIT_FOOT: 38
RABBIT_HIDE: 0.6
RABBIT_STEW: COOKED_RABBIT+BAKED_POTATO+CARROT+@ANY_MUSHROOM+BOWL
RAIL: (IRON_INGOT:6+STICK)/16
RAW_BEEF: 4.6
RAW_CHICKEN: 1.19
RAW_FISH: 3.14
RAW_MUTTON: 3.6
RAW_PORKCHOP: 4.4
RAW_RABBIT: 4.3
RAW_SALMON: 3.14
RED_CARPET: RED_WOOL:2/3
RED_MUSHROOM: 4
RED_MUSHROOM_BLOCK: RED_MUSHROOM*2
RED_NETHER_BRICK_BLOCK: NETHER_BRICK:2+NETHER_WART:2
RED_SAND: 1
RED_SANDSTONE: RED_SAND:4
RED_SANDSTONE_SLAB: RED_SANDSTONE:3/6
RED_SANDSTONE_STAIRS: RED_SANDSTONE:6/4
RED_SHULKER_BOX: SHULKER_SHELL:2+CHEST+RED_DYE
RED_STAINED_CLAY: HARDENED_CLAY+RED_DYE
RED_STAINED_GLASS: (GLASS:8+RED_DYE)/8
RED_STAINED_GLASS_PANE: RED_STAINED_GLASS:6/16
RED_TULIP: 4
RED_WOOL: WOOL+RED_DYE
REDSTONE: 0.09
REDSTONE_BLOCK: REDSTONE:9
REDSTONE_COMPARATOR: STONE:3+QUARTZ+REDSTONE_TORCH:3
REDSTONE_LAMP: GLOWSTONE+REDSTONE:4
REDSTONE_ORE: REDSTONE_ORE*1.2
REDSTONE_REPEATER: STONE:3+REDSTONE_TORCH:3+REDSTONE
REDSTONE_TORCH: REDSTONE+STICK
ROSE_BUSH: 4
ROSE_RED: (POPPY+RED_TULIP+BEETROOT+@RED_DYE_COMBO)/4
ROTTEN_FLESH: 0.02
SADDLE: 53
SAND: 0.013
SANDSTONE: SAND:4
SANDSTONE_SLAB: SANDSTONE:3/6
SANDSTONE_STAIRS: SANDSTONE:6/4
SEA_LANTERN: PRISMARINE_SHARD:4+PRISMARINE_CRYSTALS:5
SEED: 0.02
SHEARS: IRON_INGOT:2
SHIELD: @WOOD:6+IRON_INGOT
SHULKER_SHELL: 120
SIGN: (@WOOD:6+STICK)/3
SKELETON_HEAD: -1
SLIME_BALL: 15
SLIME_BLOCK: SLIME_BALL:9
SMOOTH_RED_SANDSTONE: RED_SANDSTONE
SMOOTH_SANDSTONE: SANDSTONE
SNOW: SNOW_BLOCK:3/6
SNOW_BLOCK: SNOWBALL:4
SNOWBALL: 0.02
SOUL_SAND: 0.5
SPAWN_EGG: -1
SPAWN_EGG_BAT: -1
SPAWN_EGG_BLAZE: -1
SPAWN_EGG_CAVE_SPIDER: -1
SPAWN_EGG_CHICKEN: -1
SPAWN_EGG_COW: -1
SPAWN_EGG_CREEPER: -1
SPAWN_EGG_ENDERMAN: -1
SPAWN_EGG_ENDERMITE: -1
SPAWN_EGG_GHAST: -1
SPAWN_EGG_GUARDIAN: -1
SPAWN_EGG_HORSE: -1
SPAWN_EGG_MAGMACUBE: -1
SPAWN_EGG_MOOSHROOM: -1
SPAWN_EGG_OCELOT: -1
SPAWN_EGG_PIG: -1
SPAWN_EGG_PIGMAN: -1
SPAWN_EGG_RABBIT: -1
SPAWN_EGG_SHEEP: -1
SPAWN_EGG_SHULKER: -1
SPAWN_EGG_SILVERFISH: -1
SPAWN_EGG_SKELETON: -1
SPAWN_EGG_SLIME: -1
SPAWN_EGG_SPIDER: -1
SPAWN_EGG_SQUID: -1
SPAWN_EGG_VILLAGER: -1
SPAWN_EGG_WITCH: -1
SPAWN_EGG_WOLF: -1
SPAWN_EGG_ZOMBIE: -1
SPECKLED_MELON: MELON+GOLD_NUGGET:8
SPECTRAL_ARROW: (ARROW+GLOWSTONE:4)/2
SPIDER_EYE: 1.3
SPLASH_POTION: POTION
SPONGE: WET_SPONGE+@SMELT
SPRUCE_BOAT: SPRUCE_PLANK:5
SPRUCE_DOOR: SPRUCE_PLANK:6/3
SPRUCE_FENCE: (SPRUCE_PLANK:4+STICK:2)/3
SPRUCE_FENCE_GATE: STICK:4+SPRUCE_PLANK:2
SPRUCE_LEAVES: 4
SPRUCE_LOG: 3.5
SPRUCE_PLANK: SPRUCE_LOG/4
SPRUCE_SAPLING: SPRUCE_LEAVES*10
SPRUCE_SLAB: SPRUCE_PLANK:3/6
SPRUCE_STAIRS: SPRUCE_PLANK:6/4
STICK: @WOOD:2/4
STICKY_PISTON: PISTON+SLIME_BALL
STONE: COBBLESTONE+@SMELT
STONE_AXE: STICK:2+COBBLESTONE:3
STONE_BRICK: STONE:4
STONE_BRICK_SLAB: STONE_BRICK:3/6
STONE_BRICK_STAIRS: STONE_BRICK:6/4
STONE_BUTTON: STONE
STONE_HOE: STICK:2+COBBLESTONE:2
STONE_PICKAXE: STICK:2+COBBLESTONE:3
STONE_PLATE: STONE:2
STONE_SHOVEL: STICK:2+COBBLESTONE
STONE_SLAB: COBBLESTONE:3/6
STONE_SWORD: STICK+COBBLESTONE:2
STRING: 0.75
STRUCTURE_BLOCK: -1
STRUCTURE_VOID: -1
SUGAR: SUGAR_CANE
SUGAR_CANE: 2.8
SUNFLOWER: 4
TALL_GRASS: 4
TIPPED_ARROW: ARROW
BuyRate: -1
TNT: SAND:4+GUNPOWDER:5
TORCH: @TORCH_FUEL+STICK/4
TOTEM: 4000
TRAPPED_CHEST: CHEST+TRIPWIRE_HOOK
TRIPWIRE_HOOK: IRON_INGOT+STICK+@WOOD
VINES: 5
WATER_BUCKET: BUCKET+&WATER
WET_SPONGE: 233
WHEAT: 0.22
WHITE_CARPET: WHITE_WOOL:2/3
WHITE_SHULKER_BOX: SHULKER_SHELL:2+CHEST+WHITE_DYE
WHITE_STAINED_CLAY: HARDENED_CLAY+WHITE_DYE
WHITE_STAINED_GLASS: (GLASS:8+WHITE_DYE)/8
WHITE_STAINED_GLASS_PANE: WHITE_STAINED_GLASS:6/16
WHITE_TULIP: 4
WHITE_WOOL: WOOL+WHITE_DYE
WITHER_SKELETON_HEAD: 2000
WOOD_AXE: @WOOD:3+STICK:2
WOOD_BUTTON: @WOOD
WOOD_HOE: @WOOD:2+STICK:2
WOOD_PICKAXE: @WOOD:3+STICK:2
WOOD_PLATE: @WOOD:2
WOOD_SHOVEL: @WOOD+STICK:2
WOOD_SWORD: @WOOD:2+STICK
WOOD_TRAPDOOR: @WOOD:6
YELLOW_CARPET: YELLOW_WOOL:2/3
YELLOW_SHULKER_BOX: SHULKER_SHELL:2+CHEST+YELLOW_DYE
YELLOW_STAINED_CLAY: HARDENED_CLAY+YELLOW_DYE
YELLOW_STAINED_GLASS: (GLASS:8+YELLOW_DYE)/8
YELLOW_STAINED_GLASS_PANE: YELLOW_STAINED_GLASS:6/16
YELLOW_WOOL: WOOL+YELLOW_DYE
ZOMBIE_HEAD: -1
Code:
####################
# - Auto Economy - # Item Groups
####################
# - by Justis
# The accurate distribution of price change sometimes cannot be done within a single step.
# This file functions to define the means for the additional change distributions.
# Create/remove/name groups freely(negating math functions). Just be sure to reference the correct name from the prices.myml
# Keep in mind, these groups are not actual items. Simply references. You will not be able to buy/sell them as items.
# Some items have multiple crafting recipes. In order to average out an accurate price and distribute proportionately in prices.myml, we need to 'whole' any disproportionate recipes.
@ORANGE_DYE_COMBO: (RED_DYE+YELLOW_DYE)/2
@PINK_DYE_COMBO: (RED_DYE+BONE_MEAL)/2
@RED_DYE_COMBO: ROSE_BUSH/2
@LIGHT_GRAY_DYE_COMBO: (@LIGHT_GRAY_DYE_1+LIGHT_GRAY_DYE_2)/2
@LIGHT_GRAY_DYE_1: (BONE_MEAL:2+INK_SACK)/3
@LIGHT_GRAY_DYE_2: (GRAY_DYE+BONE_MEAL)/2
@DANDELION_YELLOW_COMBO: SUNFLOWER/2
@LIGHT_BLUE_DYE_COMBO: (LAPIS_LAZULI+BONE_MEAL)/2
@MAGENTA_DYE_COMBO: (MAGENTA_DYE_1+MAGENTA_DYE_2)/2
@MAGENTA_DYE_1: (PURPLE_DYE+PINK_DYE)/2
@MAGENTA_DYE_2: LILAC/2
# There are some items whose creation calls for any item out of a specific set.
# Since no particular item is used in the creation of these items, we average out the price of all the items which could have been used.
# When distributing price change to one of these item references, we divide it up proportionate to the worth of each individual item out of the group's total worth.
# This extra change distribution step is necessary for a completely accurate economy balance, so be sure to utilize it appropriately.
@ANY_SAND: (RED_SAND+SAND)/2
@ANY_MUSHROOM: (RED_MUSHROOM+BROWN_MUSHROOM)/2
@ANY_LOG: (ACACIA_LOG+BIRCH_LOG+DARK_OAK_LOG+JUNGLE_LOG+OAK_LOG+SPRUCE_LOG/)6
@ANY_WOOD_SLAB: (ACACIA_SLAB+BIRCH_SLAB+DARK_OAK_SLAB+JUNGLE_SLAB+OAK_SLAB+SPRUCE_SLAB)/6
@ANY_PLANK: (ACACIA_PLANK+BIRCH_PLANK+DARK_OAK_PLANK+JUNGLE_PLANK+OAK_PLANK+SPRUCE_PLANK)/6
@ANY_WOOL: (ORANGE_WOOL+MAGENTA_WOOL+LIGHT_BLUE_WOOL+YELLOW_WOOL+LIME_WOOL+PINK_WOOL+GRAY_WOOL+LIGHT_GRAY_WOOL+CYAN_WOOL+PURPLE_WOOL+BLUE_WOOL+BROWN_WOOL+GREEN_WOOL+RED_WOOL+BLACK_WOOL+WHITE_WOOL)/16
@ANY_COAL: (COAL+CHARCOAL)/2
# The average price of smelting a single item based off the prices of every single item that could have been used in the smelting process.
@SMELT: (@SMELT_.5+@SMELT_.75+@SMELT_1+@SMELT_1.5+@SMELT_2+@SMELT_8+@SMELT_12+@SMELT_80+@SMELT_100)/9
# The number each group is divided by is that which is required to get the price of the item to a unit of 1 smelt, divided by the number of items in the group for the average, then simplified.
@SMELT_1: (SIGN+ACACIA_DOOR+BIRCH_DOOR+DARK_OAK_DOOR+JUNGLE_DOOR+OAK_DOOR+SPRUCE_DOOR+WOOD_SWORD+WOOD_AXE+WOOD_SHOVEL+WOOD_HOE+WOOD_PICKAXE)/12
@SMELT_.75: (ACACIA_SLAB+BIRCH_SLAB+DARK_OAK_SLAB+JUNGLE_SLAB+OAK_SLAB+SPRUCE_SLAB)/4.5
@SMELT_.5: (ACACIA_SAPLING+BIRCH_SAPLING+DARK_OAK_SAPLING+JUNGLE_SAPLING+OAK_SAPLING+SPRUCE_SAPLING+BOWL+STICK+WOOD_BUTTON+@ANY_WOOL+ORANGE_CARPET+MAGENTA_CARPET+LIGHT_BLUE_CARPET+YELLOW_CARPET+LIME_CARPET+PINK_CARPET+GRAY_CARPET+LIGHT_GRAY_CARPET+CYAN_CARPET+PURPLE_CARPET+BLUE_CARPET+BROWN_CARPET+GREEN_CARPET+RED_CARPET+BLACK_CARPET+WHITE_CARPET)/13
@SMELT_1.5: (LADDER+FISHING_ROD+BOW+BANNER+RED_MUSHROOM_BLOCK+BROWN_MUSHROOM_BLOCK+NOTE_BLOCK+JUKEBOX+DAYLIGHT_SENSOR+TRAPPED_CHEST+CHEST+BOOKSHELF+CRAFTING_TABLE+WOOD_TRAPDOOR+WOOD_PLATE+@ANY_PLANK+@ANY_LOG+ACACIA_STAIRS+BIRCH_STAIRS+DARK_OAK_STAIRS+JUNGLE_STAIRS+OAK_STAIRS+SPRUCE_STAIRS+ACACIA_FENCE_GATE+BIRCH_FENCE_GATE+DARK_OAK_FENCE_GATE+JUNGLE_FENCE_GATE+OAK_FENCE_GATE+SPRUCE_FENCE_GATE+ACACIA_FENCE+BIRCH_FENCE+DARK_OAK_FENCE+JUNGLE_FENCE+OAK_FENCE+SPRUCE_FENCE)/51
@SMELT_2: (ACACIA_BOAT+BIRCH_BOAT+DARK_OAK_BOAT+JUNGLE_BOAT+OAK_BOAT+SPRUCE_BOAT)/12
@SMELT_8: (@ANY_COAL)/8
@SMELT_12: (BLAZE_ROD)/12
@SMELT_80: (COAL_BLOCK)/80
@SMELT_100: (LAVA_BUCKET)/100
Code:
####################
# - Auto Economy - # Intangibles
####################
# - by Justis
# Sometimes you want a single price to represent a tax, a process fee, an action, or some intangible object.
# This file functions to define these intangibles, allowing you to add them to your dependent item prices without consequently creating constants.
# Create/remove/name intangibles freely(negating math functions). Just be sure to reference the correct name from the prices.myml
# These are individual prices, they should include numbers only, not references to other items/groups. Use groups.myml for that.
# Do to the paradox of constants within a fluctuating economic system, these prices, naturally, are counted towards the economic total.
# These prices will change with supply and demand as any item would, and are equally effected by price distribution/change.
# Keep in mind, intangibles, by definition, are not actual items. Simply numerical references. You will not be able to buy/sell them in game.
&WATER: 5
&MILK: 10
&LAVA: 10
&CRAFTING: 0
&SMELTING: 0
&KILL_WITHER: 100
Good luck. Don't break my bank.
Thank you to everyone who tries to help out.
End date
Aug 5, 2017
If award date is different from contest end date, please specify.
Last edited:
Thank you.
