Hi there,
I am looking to purchase an outpost build. This would be a PVP map in which players spawn at the top, safezone area. They can run around the entire map from the safezone area to choose where they jump down from. Once they jump down, it should be impossible to get back up. Of course, I can use worldguard to stop enderpearls, but it should be at least 5 blocks high from all sides / circumference of the build to stop people from getting into the safezone.
The center of the map should have a capture area, like a koth. I would prefer it to be elevated a bit, maybe a tiny hill, but it shouldn't be too high up. It should be possible to actually climb up without getting knocked off by punch II bows, and the cappers should be able to easily reach back up to the capture zone if they were hit by punch II bows.
Surrounding the cap zone, the rest of the build, should be interesting and fun to fight in. Minimal grass (the ones that disrupt PVP, not a grass block).
Lastly, I need another room that simply looks nice. It will be where cappers will be teleported to after capturing where they can access bonus sell signs. From this room, they can jump down into the cap zone to defend. It could be floating above the cap zone, as long as it looks nice.
Size: ~ 200x200 - 250x250
PM me with your portfolio, time to complete, and price.
I am looking to purchase an outpost build. This would be a PVP map in which players spawn at the top, safezone area. They can run around the entire map from the safezone area to choose where they jump down from. Once they jump down, it should be impossible to get back up. Of course, I can use worldguard to stop enderpearls, but it should be at least 5 blocks high from all sides / circumference of the build to stop people from getting into the safezone.
The center of the map should have a capture area, like a koth. I would prefer it to be elevated a bit, maybe a tiny hill, but it shouldn't be too high up. It should be possible to actually climb up without getting knocked off by punch II bows, and the cappers should be able to easily reach back up to the capture zone if they were hit by punch II bows.
Surrounding the cap zone, the rest of the build, should be interesting and fun to fight in. Minimal grass (the ones that disrupt PVP, not a grass block).
Lastly, I need another room that simply looks nice. It will be where cappers will be teleported to after capturing where they can access bonus sell signs. From this room, they can jump down into the cap zone to defend. It could be floating above the cap zone, as long as it looks nice.
Size: ~ 200x200 - 250x250
PM me with your portfolio, time to complete, and price.
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