would anyone be interested in buying wenjas core that uses MySQL and tons of other stuff I have permission from xinspect which got permission from milksales will provide proof if you would want it PM me if you are interested
No the one that doesn't have MySQL or anything special is public but mine has glowstone mountain and tons of other things with staff mode it's he actual pluginNo hate but why would anyone buy something that is open source.
XD maybeyus for like $5
Why just why it's a good plugin it has good MySQL connection it's pretty goodNo.... just no.
This is just a thread to see if anyone would buy it I can make an actual thread with pictures and everythingDo you honestly think anyone would even consider this when we have no images of how the fuck it looks?
Pm me your SkypeIf you can show me plugin itself little bit more , mybe I can consider buying it..
MySQL connection as in the data (factions, playerdata, etc) gets cached and saved to the database every 'x' amount of time replacing Bukkit's ConfigurationSerialization or does it just get those values and save them not replacing Bukkit's ConfiguationSerialization for real saving?Why just why it's a good plugin it has good MySQL connection it's pretty good
What the core does it save them to a file and then when the player leaves it syncs it to a database basically removing the fear factor of losing player data balances and much more it also makes it easier to hook up to a website and show player stats as wenja did back when milksales was ownerMySQL connection as in the data (factions, playerdata, etc) gets cached and saved to the database every 'x' amount of time replacing Bukkit's ConfigurationSerialization or does it just get those values and save them not replacing Bukkit's ConfiguationSerialization for real saving?
So if it saves when a player leaves, what happens to the data if the server had crashed. You would have LOTS of data loss. But my main question is: Does the MySQL implementation replace the ConfigurationSerialization that was already there for saving data?What the core does it save them to a file and then when the player leaves it syncs it to a database basically removing the fear factor of losing player data balances and much more it also makes it easier to hook up to a website and show player stats as wenja did back when milksales was owner
So to answer your question it essentially does both not to meantion it stores deathbans and a bunch of other stuff[DOUBLEPOST=1492977427][/DOUBLEPOST]MySQL connection as in the data (factions, playerdata, etc) gets cached and saved to the database every 'x' amount of time replacing Bukkit's ConfigurationSerialization or does it just get those values and save them not replacing Bukkit's ConfiguationSerialization for real saving?
Yes it runs a bukkit it runnable to save all player data every x amount of seconds that's why wenja was able to recover data but the problem was they saved it every 8 hours so they basically lost a lot too when they crashed on sotw now you can easily change this[DOUBLEPOST=1492977480][/DOUBLEPOST]So if it saves when a player leaves, what happens to the data if the server had crashed. You would have LOTS of data loss. But my main question is: Does the MySQL implementation replace the ConfigurationSerialization that was already there for saving data?
Which essentially does replace itSo if it saves when a player leaves, what happens to the data if the server had crashed. You would have LOTS of data loss. But my main question is: Does the MySQL implementation replace the ConfigurationSerialization that was already there for saving data?
PM me your SkypeIf it's cheap, I would consider buying it.
