Looking for QUOTES on a server setup. Going with a DayZ style server.
Features
- Players should spawn randomly around the map (hoping for it to be completely random.
- Players should have 5 steak, an empty glass bottle, a wooden sword, 5 bandages, and have full leather armor on when they spawn.
Crackshot configuration.
Hunger/Thirst System
- Players should go from full hunger to no hunger in 15 minutes.
- Players should go from full thirst to no thirst in 15 minutes.
- Thirst should preferably be displayed via the air bubbles thing.
Injury/Sickness System
- When players take damage there should be a chance that they start bleeding.
Phatloots config
Items that spawn in chests
- All Armor
- All Swords
- Bows
- Arrows
- Fishing Rods
- Food
- Coal
- Water Bottles
- All Guns
- All Ammo
- Bandages
Airdrops
There should be an airdrop every 4 hours, the airdrops should contain 10 random items that could be guns, ammo, food/water, and armor. There should only be one airdrop not like an airdrop event but like one that drops and its coordinates are announced to everyone.
Little things
- Players shouldn't be able to build.
- Players shouldn't be able to use and GUIs (crafting tables, enchanting tables, etc) except for furnaces (to cook raw food).
- Only zombies (lots of zombies), and animals that drop food items should spawn.
- If possible animals should only drop food (for example no leather, wool, etc)
- If possible chat should only be proximity, unless a command is used to speak server wide, or a player /msgs another player.
Features
- Players should spawn randomly around the map (hoping for it to be completely random.
- Players should have 5 steak, an empty glass bottle, a wooden sword, 5 bandages, and have full leather armor on when they spawn.
Crackshot configuration.
- Two assault rifles, take medium ammo
- two shotguns, one pump action, one semi-automatic, take shotgun shells
- Two handguns/pistols, take light ammo
- Two Sniper rifles, take heavy ammo
- To sub-machine guns, take light ammo
Four ammo types
- Light ammo
- Heavy ammo
- Medium ammo
- Shotgun Shells
- two shotguns, one pump action, one semi-automatic, take shotgun shells
- Two handguns/pistols, take light ammo
- Two Sniper rifles, take heavy ammo
- To sub-machine guns, take light ammo
Four ammo types
- Light ammo
- Heavy ammo
- Medium ammo
- Shotgun Shells
Hunger/Thirst System
- Players should go from full hunger to no hunger in 15 minutes.
- Players should go from full thirst to no thirst in 15 minutes.
- Thirst should preferably be displayed via the air bubbles thing.
Injury/Sickness System
- When players take damage there should be a chance that they start bleeding.
while a player is bleeding they should take 1/2 a heart of damage every two seconds, not regenerate health, and be notified that they are bleeding via a message in chat every 10 seconds. Bleeding should be stopped with bandages
Phatloots config
Items that spawn in chests
- All Armor
- All Swords
- Bows
- Arrows
- Fishing Rods
- Food
- Coal
- Water Bottles
- All Guns
- All Ammo
- Bandages
Airdrops
There should be an airdrop every 4 hours, the airdrops should contain 10 random items that could be guns, ammo, food/water, and armor. There should only be one airdrop not like an airdrop event but like one that drops and its coordinates are announced to everyone.
Little things
- Players shouldn't be able to build.
- Players shouldn't be able to use and GUIs (crafting tables, enchanting tables, etc) except for furnaces (to cook raw food).
- Only zombies (lots of zombies), and animals that drop food items should spawn.
- If possible animals should only drop food (for example no leather, wool, etc)
- If possible chat should only be proximity, unless a command is used to speak server wide, or a player /msgs another player.
