Howdy ho!
I'm currently working on a fork of PaperSpigot 1.13.2 that aims to have configurable options to remove all the terrible 1.9+ additions. This mainly includes the most terrible one; the PvP cooldown, off-hand, delay between switching items, the weird new attack effects...etc. So far in the whole less than 24 hours I've spent I've managed to actually do about 90% of the stuff I wanted to do, so far I have functional 1.7/1.8 PvP with no item switch delay with the removal of the weird PvP effects, and the whole "attack sweep" thing.
I was wondering if anyone could assist me in the removal of this on the client:
http://prntscr.com/mpe85b
There doesn't seem to be a packet that sends the cooldown data to the client (even with custom payload) so I assume the client handles this itself completely and assumes that the cooldown is always the same (Mojang at it again with these ideas...smh)
I was thinking about having a server-side resource pack to just replace this delay icon with nothing, although I'm not sure if this is actually a modifiable texture or a hard-coded texture. I know this is possible to do since there was a project called "HCFRevival" that was able to remove the visual timer completely without modifying the client code.
Any help would be appreciated. Thanks!
I'm currently working on a fork of PaperSpigot 1.13.2 that aims to have configurable options to remove all the terrible 1.9+ additions. This mainly includes the most terrible one; the PvP cooldown, off-hand, delay between switching items, the weird new attack effects...etc. So far in the whole less than 24 hours I've spent I've managed to actually do about 90% of the stuff I wanted to do, so far I have functional 1.7/1.8 PvP with no item switch delay with the removal of the weird PvP effects, and the whole "attack sweep" thing.
I was wondering if anyone could assist me in the removal of this on the client:
http://prntscr.com/mpe85b
There doesn't seem to be a packet that sends the cooldown data to the client (even with custom payload) so I assume the client handles this itself completely and assumes that the cooldown is always the same (Mojang at it again with these ideas...smh)
I was thinking about having a server-side resource pack to just replace this delay icon with nothing, although I'm not sure if this is actually a modifiable texture or a hard-coded texture. I know this is possible to do since there was a project called "HCFRevival" that was able to remove the visual timer completely without modifying the client code.
Any help would be appreciated. Thanks!
