[REV-SHARE] 🌍 Ultra-Realistic AI Minecraft | Founding Team Wanted (Remote)

eyal

Premium
Feedback score
0
Posts
25
Reactions
2
Resources
0
[REV-SHARE] 🌍 Ultra-Realistic AI Minecraft — Founding Team Wanted (Remote)

TL;DR Villagers → GPT-powered citizens who remember, invent, lie and found religions.
Dwarf Fortress × Minecraft — and you write the code.

We need

  • Fabric / Forge plugin devs (Kotlin / Java) → spawn & reincarnation, custom AI hooks
  • Backend & AI engineers (Python + FastAPI, LangChain, RAG) → LLM memory service, vector DB
  • 3D artists & animators → deity & dream-realm assets
  • Game designer → balance survival + faith economies

Stack Fabric 1.20.6 · Kotlin mixins · Python 3.12 · Postgres + pgvector · Docker · AWS Fargate
Timeline Closed-alpha in 6 months (Q4 2025) → seed round
Comp 70 % rev-share by hours until 2× ROI, then equal split
Why join? Founder influence · bleeding-edge LLM agents · tap 170 M MC players

Contact Discord eyalgi11 • Email [email protected]

The game begins in a paradise-like space. A being stands before you, and you can converse with it through a live AI-powered chat or by pressing a “speak” button; the being can answer in voice or text.

The being asks you two questions:

  1. Near how many players would you like to be born?
    Options: Many, a few, or very few.
  2. Do you want to be born as a baby?
Birth and Appearance

  • If you choose to be born as a baby, you may have to wait until someone gives birth to you. Your appearance will resemble the parent(s) who birthed you.
  • If you choose to be created as an adult, you simply descend into the world, and your looks depend on the people near whom you appear.
Most of the time you spawn in a place where people already live—whether in the Stone Age or later eras.

Two Kinds of People

  • Players – real people who entered the world the same way you did.
  • Computer-controlled players (NPCs) – AI-driven characters capable of everything a human player can do.
Gameplay Core

The game is survival at the highest level of realism. What you must do to stay alive depends on the era and place where you’re born. If you start in the middle of a desert with 15 NPCs, that is the reality you must survive. Every death means irreplaceable manpower; injuries demand attention and consume time. Fights with humans or animals are risky—animals hunt or at least defend themselves.

Deeper Look at NPCs

Each NPC is powered by an LLM, so it can talk, remember past conversations, and has a personality that shapes its decisions. Every NPC accumulates skills/knowledge throughout its life.

Knowledge can be shared, but only if the recipient’s intelligence and prior know-how are sufficient.

  • Example: Learning fruit farming from a skilled farmer lets you grow more nutritious fruit, more efficiently.
  • Crafting works the same way—you must learn or invent every recipe. With expertise you can make a sword that is stronger, lighter, sharper, and faster to craft because you better understand material quality.
If no one in your area has ever heard of an item, you’ll have to invent it.

Emergent Civilization

Gradually, players and NPCs create a living world—markets, fields, houses, laws, governments, parties, and ideologies. NPCs can lie, betray, or rise to leadership roles. An NPC woman might cheat and become pregnant, so the baby won’t resemble the presumed father. NPCs have desires, fears, memories, traumas, and other psychological traits.

The Player’s Advantage

As a real player you remember everything personally, and when you die you aren’t erased. You rise back to the paradise space and meet the being again. The bad news: each time you die your character forgets all knowledge—as if reincarnated. The good news: you earn soul points based on your achievements, which you can spend on persistent skills (faster learning/re-invention, starting knowledge, etc.). Hidden attributes from your last life also carry over in random combinations.

Property & Currency

  • There is no predefined currency—civilizations must agree on what counts as money through trade.
  • Land is not automatically yours; players and NPCs must establish a governing system and formal documents (or any method they devise) to claim territory.

Religions

If a significant number of real players believe in a particular deity, that god can literally be instantiated as a playable character. Periodically there is an auction; the highest bidder plays the deity until the next auction. Only players with a high enough faith level can participate. Faith is earned by performing actions the god deems worthy, granting the deity points to spend on miracles: lightning strikes, speaking to high-faith players, manifesting publicly, etc.

Multiple civilizations may go to war, each aided by its own god’s miracles.

A highly faithful player can be offered, for points, to become the god’s angel—handling costly tasks in the material world. An exceptionally devout player might be elevated (at great point cost) to demigod status: extremely powerful, hard to kill, with special abilities chosen by the deity.


Dreams

Skipping sleep makes you tired and ineffective. Instead of the single-player “sleep and wake at dawn,” going to bed transports you to the dream dimension, midway between the mortal realm and that of gods and angels. It’s cheaper for deities to communicate here. In dreams you can build in creative mode, run parkour courses depending on the dream-world you enter, or appear beside a distant sleeping player.
 
Top