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| rQueues | $5 | Queue System (sync by redis)

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rQueues
Price:
  • Copy: $5, Source: $20
  • Copies sold: 0, Sources sold: 1
Contact:
Configuration Files:
Code:
####################
license: 'Put your license here'

redis-bungee:
  enabled: false
  proxy-name: proxy-1

redis:
    address: localhost
    authentication:
        enabled: false
        password: ""
####################
ranks:
  highroller:
    node: "queue.rank.highroller"
    priority: 1
  pro:
    node: "queue.rank.pro"
    priority: 2
  vip:
    node: "queue.rank.vip"
    priority: 3
####################
Code:
####################
license: 'Put your license here'
####################
redis:
    address: localhost
    authentication:
        enabled: false
        password: ""
####################
ranks:
  highroller:
    node: "queue.rank.highroller"
    priority: 1
  pro:
    node: "queue.rank.pro"
    priority: 2
  vip:
    node: "queue.rank.vip"
    priority: 3
####################
Code:
messages:
  already_queued: "&cYou are already queued."
  not_queued: "&cYou are not queued."
  left_queue: "&cYou have left the queue."
  server_not_valid: "&cThe server you specified is not valid."
  server_not_online: "&cThe server you specified is not online."
  position: "&dYou are position &e#%player_position% &din the &e%player_queue% &dqueue."
  buy:
    has_rank: "&bYour &a%player_rank% &bhas placed you in front of %infront% players. &cYou can upgrade your rank at &dqueues.com/upgrades"
    no_rank: "&cYou can buy a rank at &dqueues.com/upgrades &cto get a higher priority."
  sent_to_server: "&dYou have been sent to &e%player_queue%&d."
  could_not_locate: "&cWe were unable to locate this server."
  status:
    separator: "&7&m-------------------------"
    lines:
      - " &a%queue_name% &7(%server_online%/%server_max%)"
      - " &9 \u2022 &eThe server is %whitelist_status%" # whitelisted / not whitelisted
      - " &9 \u2022 &eThe queue is %paused_status%" # paused / not paused
      - " &9 \u2022 &eThere are currently &d%queue_players%&e players in the queue."

Commands:
  • Join Queue command: adds you to the specified queue. (/joinqueue <queue>)
  • Leave Queue command: removes you from the current queue. (/leavequeue)
  • Pause Queue command: pauses a queue from sending players. (/pausequeue<queue>)
  • Queue Status command: sends you a message to see the status of the queues (/queuestatus)
Features:
  • Multiple queues at a time.
  • You can use the plugin in different lobbies and different proxies.
  • The data is synchronized with redis.
  • Comes with a Java Application to see the live status of the queues.
  • More!
Screenshots:
3a042134327e201a0231c3e5e00eecac.png

5d4f7374658391c6d07fcf7b66a84a76.png

(clarification for the image above, it says in front of 0 players because all the bots were highroller and joined before me!)
69f8f768f06d3fa100ce4758bbdbe7fd.png

63654e1be634edce8aff7d35efc2bb44.png

107ffd477e4fee7946f77965c0a344d0.png

44538c10dbb9eb772e4b5db3a84c947e.png


Code:
a357bed5d32a14adf12bdea9bead7fd9.png
 
Last edited:
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RESERVED FOR UPDATES

1. Made the API for the Bukkit Module: https://i.gyazo.com/a2d86ed71c9c25ea3681e53ccfdf8f1d.png
2. Added the priority for ranks in the config.yml

3. Added a license system and obfuscation
4. Added a file named 'messages.yml' to customize messages.
5. Added the queue status message to the 'messages.yml' file.
5. Created the java application.
6. Added a message to the 'messages.yml' to tell the players to buy/upgrade their ranks.
7. Added to bukkit api '#addToQueue(String, Player)' to add a player to a queue.
 
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BrianGrug

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Hey, can you show th api?
 

BrettPlays

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Does this require RedisBungee? If so could you make a non redis version?
 

Redis

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Hey, can you show th api?
I am making the bukkit api right now (have already made the bungee one), it will be like most of the apis, with getQueueByPlayer, getPositionByPlayer, etc.[DOUBLEPOST=1533243435][/DOUBLEPOST]
Does this require RedisBungee? If so could you make a non redis version?
It doesn't require RedisBungee it just requires Redis.
 
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Razmyth

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Looks good brother GLWS[DOUBLEPOST=1533250557][/DOUBLEPOST]Also make it so you can use the Queue as an api to get server information so external plugins can use the api
 

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Looks good brother GLWS[DOUBLEPOST=1533250557][/DOUBLEPOST]Also make it so you can use the Queue as an api to get server information so external plugins can use the api
I made an api
 
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BrettPlays

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I am making the bukkit api right now (have already made the bungee one), it will be like most of the apis, with getQueueByPlayer, getPositionByPlayer, etc.[DOUBLEPOST=1533243435][/DOUBLEPOST]
It doesn't require RedisBungee it just requires Redis.
Does redis require a VPS? If so could you make a redis free version? Idk if its possible.
 

Redis

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Does redis require a VPS? If so could you make a redis free version? Idk if its possible.
Yes, it requires a VPS/Dedicated Server. And no, I won't make a version without Redis, sorry.
 
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PTech

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ew don't use deprecated methods, there's a reason they were deprecated in the first place
 

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ew don't use deprecated methods, there's a reason they were deprecated in the first place
They are deprecated because if the message goes to another line of the chat it color changes to white. I'll change it
 
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Sam

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Will buy this if you provide a lang file to be able to fully configure every message
 

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Will buy this if you provide a lang file to be able to fully configure every message
I will, doing it right now[DOUBLEPOST=1533318984][/DOUBLEPOST]
I will, doing it right now
Added it[DOUBLEPOST=1533331447][/DOUBLEPOST]I'll post images of the application tomorrow...
 
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