Ruby | Extremely Unique and Modular Pet Plugin

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Psych

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# * NOTE ABOUT CHANCES *
# Setting a chance to 100% does not ensure that you will always have that outcome.

############################################################
# +------------------------------------------------------+ #
# | General | #
# +------------------------------------------------------+ #
############################################################

# The key I sent you when you purchased this plugin goes here.
plugin-key: ""

# The language file that will be referred to for messages.
lang: "lang_en"

# Whether or not pets will randomly spawn.
pet-spawn: true

# The chance of a pet spawning in the wild, percentage.
pet-chance: 50

# Whether or not pets will spawn accordingly to their biome(s).
biome: true

# The worlds in which pets will not be able to be used what so ever.
disabled-worlds: example_world1, example_world2

# The types of mobs that will not be changed to a pet, if given the circumstance.
disabled-mobs: WITHER, ENDER_DRAGON

# The speed at which pets will walk.
walk-speed: 1.5

# The speed at which pet will run.
run-speed: 2.0

# Whether or not the spawning of baby pets will be prevented.
prevent-babies: true

# If a pet slime spawns, they will be this size.
slime-size: 3

# Whether or not snow golems will leave behind a snow trail as they walk.
snow-trail: false

############################################################
# +------------------------------------------------------+ #
# | Permissions | #
# +------------------------------------------------------+ #
############################################################

# Permission for spawning in a BattleDex.
battledex: "bpets.battledex"

# Permission for everything.
wildcard: "bpets.*"

############################################################
# +------------------------------------------------------+ #
# | Taming | #
# +------------------------------------------------------+ #
############################################################

# If the difference of a player's level and a wild pet's level is this, they must battle.
level-difference: 10

# The maximum amount of pets a player can own at once.
max-owned-pets: 8

# The maximum amount of pets that a player can spawn at once.
max-following-pets: 1

############################################################
# +------------------------------------------------------+ #
# | Classes | #
# +------------------------------------------------------+ #
############################################################

# These are all of the classes of mobs; 1.8 mobs are supported here.
herbivore: HORSE, SHEEP, COW, MUSHROOM_COW
bug: SPIDER, CAVE_SPIDER, SILVERFISH
undead: SKELETON, ZOMBIE, PIG_ZOMBIE
carnivore: WOLF, OCELOT
omnivore: PIG, CHICKEN
amorphous: SLIME, MAGMA_CUBE
flying: BAT, BLAZE
magic: ENDERMAN, CREEPER
manmade: IRON_GOLEM, SNOWMAN
legendary: WITHER, ENDER_DRAGON, GHAST

############################################################
# +------------------------------------------------------+ #
# | Pets | #
# +------------------------------------------------------+ #
############################################################

# Follow the examples below to create your own pets.
pets:
# The name for this pet.
Rapidash:
# The chance of this pet spawning naturally, percentage.
chance: 30

# The mob type for this pet. Will automatically match to type, refer to above.
mob: HORSE

# The biome this pet accords with. Can be "ANY".
biome: PLAINS

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 10

# The potion effect that this pet gives to its owner.
buff: SPEED

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: false
Ariados:
# The chance of this pet spawning naturally, percentage.
chance: 80

# The mob type for this pet. Will automatically match to type, refer to above.
mob: SPIDER

# The biome this pet accords with. Can be "ANY".
biome: ANY

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 0

# The potion effect that this pet gives to its owner.
buff: JUMP

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: true
Cubone:
# The chance of this pet spawning naturally, percentage.
chance: 40

# The mob type for this pet. Will automatically match to type, refer to above.
mob: SKELETON

# The biome this pet accords with. Can be "ANY".
biome: ANY

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 5

# The potion effect that this pet gives to its owner.
buff: DAMAGE_RESISTANCE

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: true
Vulpix:
# The chance of this pet spawning naturally, percentage.
chance: 20

# The mob type for this pet. Will automatically match to type, refer to above.
mob: WOLF

# The biome this pet accords with. Can be "ANY".
biome: FOREST

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 15

# The potion effect that this pet gives to its owner.
buff: FIRE_RESISTANCE

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: true
Tepig:
# The chance of this pet spawning naturally, percentage.
chance: 60

# The mob type for this pet. Will automatically match to type, refer to above.
mob: PIG

# The biome this pet accords with. Can be "ANY".
biome: MESA

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 0

# The potion effect that this pet gives to its owner.
buff: SPEED

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: false
Ditto:
# The chance of this pet spawning naturally, percentage.
chance: 10

# The mob type for this pet. Will automatically match to type, refer to above.
mob: SLIME

# The biome this pet accords with. Can be "ANY".
biome: ANY

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 15

# The potion effect that this pet gives to its owner.
buff: FAST_DIGGING

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: true
Zubat:
# The chance of this pet spawning naturally, percentage.
chance: 80

# The mob type for this pet. Will automatically match to type, refer to above.
mob: BAT

# The biome this pet accords with. Can be "ANY".
biome: MESA, PLAINS

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: -5

# The potion effect that this pet gives to its owner.
buff: NIGHT_VISION

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: false
Mew:
# The chance of this pet spawning naturally, percentage.
chance: 5

# The mob type for this pet. Will automatically match to type, refer to above.
mob: ENDERMAN

# The biome this pet accords with. Can be "ANY".
biome: ANY

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 25

# The potion effect that this pet gives to its owner.
buff: REGENERATION

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: true
Vanillite:
# The chance of this pet spawning naturally, percentage.
chance: 40

# The mob type for this pet. Will automatically match to type, refer to above.
mob: SNOWMAN

# The biome this pet accords with. Can be "ANY".
biome: TAIGA, ICE_PLAINS, COLD_TAIGA

# The amount of extra maximum health this pet has. Added from "health.start".
extra-health: 5

# The potion effect that this pet gives to its owner.
buff: ABSORPTION

# Whether or not players need to fight this pet in order to capture it.
fight-to-capture: false

############################################################
# +------------------------------------------------------+ #
# | Attributes | #
# +------------------------------------------------------+ #
############################################################

# The health module
health:
# The max health that pets will start with at level 1.
start: 20

# The amount of health that pets will earn to their max health per level.
increment: 2

# The amount of health that a pet will get when healed at level 1.
start-heal: 5

# The amount of health that a pet will get when healed per level.
heal-increment: 2

# The experience module
experience:
# The maximum level that a pet can reach.
max: 100

# The amount of experience earned per match, no matter what outcome.
base: 5

# The amount of experience earned via a win.
win: 15
# The experienced required to level up at level 1.
start: 100

# The rate at which required experience is increased per level.
decrease: 5

# The food module
food:
# Foods that pets can eat.
foods: MELON, PUMPKIN_PIE, APPLE, BREAD

# The amount of hunger given for each of these foods.
# This list will correspond in order to the "foods" list.
given: 2, 5, 3, 6
# The max hunger that pets will have at level 1.
start: 20

# The amount of hunger that pets will earn to their max hunger per level.
increment: 2

# Whether or not pets will poop randomly while full.
should-poop: true

############################################################
# +------------------------------------------------------+ #
# | Battles | #
# +------------------------------------------------------+ #
############################################################

# The seconds that a battler has to decide their attack during a turn.
# This node only matters if "battle-type" is "STRATEGIC".
seconds: 10

# How battles will be fought. Either "STRATEGIC" or "AUTO".
battle-type: STRATEGIC

# How player chat will be handled during battles. Must be either "FULL" or "HIDDEN".
# "FULL" shows all messages; "HIDDEN" only hides player messages.
# This is just a DEFAULT preference; players can change this.
player-chat: HIDDEN

# The damage module
damage:
# The range at which normal damages are selected. Randomized and used for base of all pets.
normal-range: 1-3
# The range at which special damages are selected. Randomized and used for base of all pets.
special-range: 3-5

# The amount of damage that pets will earn to their max damage per level.
increment: 3

############################################################
# +------------------------------------------------------+ #
# | Lag Management | #
# +------------------------------------------------------+ #
############################################################

# Whether or not special particle effects will be used.
# Enabling this will cause more lag!
particle-effects: true

# The interval, in seconds, at which the plugin checks for things, like pets' hunger.
# Decreasing this will cause more lag!
interval: 5

# The interval, in seconds, at which auto-saving will happen. Set to zero to disable.
# Decreasing this will cause more lag and disabling this will cause less lag!
autosave-interval: 1800

# The limit of WILD pets allowed per world.
# Increasing this will cause more lag!
max-pets: 100

# i'm... finaLlY... dONE.


The plugin is capable of supporting languages. Currently, there is only English and Swedish.
# Placeholders are only available on messages that have them by default.

prefix: "&dRuby &8>"

summon: "&bYou have summoned &7%petname%&b!"
already-summoned: "&bYou already have that pet summoned."
dismiss: "&7%petname% &bhas been dismissed."
dismiss-error: "&bYou have no pets to dismiss!"
too-many-spawned: "&bYou cannot spawn anymore concurrent pets!"
release: "&bYou have released &7%petname% &bback into the wild!"

faint: "&bYour pet, &7%petname%&b, has fainted! Revive it by filling its hunger."
hungry: "&bYour pet, &7%petname%&b, is hungry! Feed it!"
fed: "&bYou fed &7%petname% with &7%amount% %type% &b(&7%hunger%&b/&7%maxhunger%&b)."
full: "&bThat pet is already full!"

capture: "&bYou have captured a(n) &7%pettype%&b!"
too-many: "&bYou have reached the maximum amount of pets!"
fail: "&bThe &7%pettype% &bruns away as you try to catch it."
rename: "&bYou already own a pet with this name. Rename one of your pets!"

challenge: "&7%challenger% &bhas challenged you with their &7%pettype%&b!"
started: "&bYour battle with &7%challenger% &bhas begun!"
win: "&bYour pet, &7%petname%&b, has won a battle and earned &7%exp% &bexperience!"
lose: "&bYour pet, &7%petname%&b, has lost a battle and earned &7%exp% &bexperience."
turn: "&bIt is now &7%petname%`s &bturn."
attack: "&7%petname% &bused &7%attack% &band did &7%damage% &bdamage!"
need-to-spawn: "&bYou need to spawn one of your pets to battle!"

level-command: "&b%petname%: &7%exp% experience - level %level%."
health-command: "&b%petname%: &7%health% health - %hunger% hunger."

saving: "&bNow autosaving data..."
battledex-received: "&bA BattleDex is now in your inventory."
pet-renaming: "&bType the name that you want to be set for your pet."
pet-renamed: "&bYour pet has successfully been renamed."
no-room: "&bYou need more room in your inventory for this!"

no-permission: "&cYou do not have permission!"
invalid-arguments: "&cInvalid arguments!"
unknown-command: "&cUnknown command!"
player-not-found: "&cPlayer not found!"

• All support will be processed by the creator of this plugin. I will give you the contact details if you buy.
• I reserve the right to ignore support requests if I choose to.
• I do not assure that Pets+ will be consistently updated.
• I am not liable for any sort of error that was confirmed to not be intrinsically my fault.
• I reserve the right to revoke your access to this plugin if you break one of these terms.
• You agree to not redistribute Pets+ to any other user without permission.
• You agree that you will not decompile Pets+ in order to modify its containing contents without permission.
• You agree that you will conform with these terms, even if they are changed in the future without your notice.

Please ignore anywhere that says "Pets+". I changed the name from BattlePets to Pets+ and finally to Ruby. However, I had forgotten to change a few things and I'm not in the power to fix that easily (thanks Rocket!).

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THIS WILL ONLY BE SOLD TO ONE USER AFTER ONE WEEK OF BIDDING.
BID: $50
BIN: $125
 
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Psych

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Kek123 there are two proof gifs already and that is more than enough proof afaik. i dont own the files neither because the original coder and i are working together to sell the plugin. you can go ask him for proof if you are that worry.
 
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Kek123

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Kek123 there are two proof gifs already and that is more than enough proof afaik. i dont own the files neither because the original coder and i are working together to sell the plugin. you can go ask him for proof if you are that worry.

I'm not talking about proof that you own it, I'm talking about showcasing what the plugin does. You are asking people to buy a plugin without knowing what it does, how it works, if it's glitchy, if it's what they are looking for, etc..

What you are saying is "Buy this pet plugin" and that's about it. No one will buy it if they can't see what it does in game, how it works, and how to use it, otherwise they could be buying something they don't want, or don't need.. especially at that price.
 

Psych

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Kek123 is the thread picture not loading for you sir?
 
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Kek123

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Yes, it is, but my point is you are asking people to buy your plugin without seeing what it actually does. Just saying you can create pets, or challenge other pets to battles isn't enough. Anyone could claim their plugin does something when it in fact doesn't. People want to actually see the pets battling, and see how you create/edit them so that they can determine whether or not it's something that they would like to purchase. Show us a rundown on how to use the plugin, and the different features. If you don't, no one will know what your plugin does, and no one will risk buying something that they have never even seen working.
 

Psych

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Kek123 ok thank you for your point. you should have said that in the first place haha. i will tell the coder to make a video that show the plugin and its features because like i said i dont physically own the plugin i just post the thread for him

by the way it is pretty clear in the proof that the plugin exists. the coder showed every folder and did a quick demo in the video. but yea i will ask him to do a bigger video
 
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