Hey everyone!
I was out of the loop of 10 years, previously had built and hosted various communities. Last month started looking back into it.
Since then, I’ve been juggling my time between my day job and working on something I’ve wanted to do for years - building my own MMORPG. I’ve always loved games like RuneScape and Minecraft, and that idea of fantasy world has stuck with me for a long time. So I figured... why not finally try to make it?
The core idea I’m going for is a player-based resource economy. Meaning, literally every item in the game comes from players. No random loot chests, no weird mob drops - just gathering, crafting, trading, and a bit of that grindy, but satisfying gameplay. Kinda like RuneScape, honestly
It’s still very early in development. There’s no lore yet, and most of what I have is just the tiny bit of the core mechanics. But I figured it might be a good time to share what I’ve been working on, especially since building something like this in total isolation can get a bit overwhelming.
So, here’s the homepage if anyone’s curious: https://www.runeheim.org/ (still very bare-bones
)
Also a Discord: https://discord.gg/dZpS2mkb2k
If you’re interested in following the progress or just want to chat about ideas, you’re more than welcome to join in. I’ll be posting some screenshots in the Discord from time to time, and if enough people are into it, I’ll try to start showcasing the project in a more structured way.
To be super clear: this isn’t a live server or anything commercial. I’m just sharing my dev journey. If this goes against any rules, totally get it and I’ll take the thread down.
Thanks for reading ^^
I was out of the loop of 10 years, previously had built and hosted various communities. Last month started looking back into it.
Since then, I’ve been juggling my time between my day job and working on something I’ve wanted to do for years - building my own MMORPG. I’ve always loved games like RuneScape and Minecraft, and that idea of fantasy world has stuck with me for a long time. So I figured... why not finally try to make it?
The core idea I’m going for is a player-based resource economy. Meaning, literally every item in the game comes from players. No random loot chests, no weird mob drops - just gathering, crafting, trading, and a bit of that grindy, but satisfying gameplay. Kinda like RuneScape, honestly
It’s still very early in development. There’s no lore yet, and most of what I have is just the tiny bit of the core mechanics. But I figured it might be a good time to share what I’ve been working on, especially since building something like this in total isolation can get a bit overwhelming.
So, here’s the homepage if anyone’s curious: https://www.runeheim.org/ (still very bare-bones
Also a Discord: https://discord.gg/dZpS2mkb2k
If you’re interested in following the progress or just want to chat about ideas, you’re more than welcome to join in. I’ll be posting some screenshots in the Discord from time to time, and if enough people are into it, I’ll try to start showcasing the project in a more structured way.
To be super clear: this isn’t a live server or anything commercial. I’m just sharing my dev journey. If this goes against any rules, totally get it and I’ll take the thread down.
Thanks for reading ^^
