Server Instancing, load balancing, and server synchronization

Simon.D

Sever Owner
Supreme
Feedback score
7
Posts
73
Reactions
11
Resources
0
Would there be an easy way to instance Minecraft servers that share all relevant player data between servers? Automatically load balancing (20 players per instance) with cross instance chat, commands, etc.
let me know if you or anyone you know have done this. Or redirect me to applicable discussion posts. Thanks!
 
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Wizardpy

Premium
Feedback score
0
Posts
34
Reactions
5
Resources
0
Making a load balancing of your own server might its too hard than you think about it. Like Hypixel, they have an entire ecosystem inside their infra-structure, which supports alot of things that you cannot imagine it.

I'd worked in past experiences about it, so I can told you "server-synchronization" means making an entire custom workflow with CI/CD, shared-data in dedicated softwares like Redis or something, lifecycle management in bungee instances which works for looking with closed/opened servers and (optional) making a whole protocol with HTTP/TCP/UDP/AMQP.

So, it really depends on what you think, it's worth noting that when using the term "server synchronization and load-balancing", alot of other ideas given the situation of one player being separate from the same server as the other, and I'm pretty sure that is quite hard to handle it.
 
Last edited:
Top