Service team owners or members, what was your experience

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croissant222

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Background: I decided to start a service team (not launched yet) and this is what i experienced when interviewing applicants

So, i interviewed alot of devs, some patterns that came up were inability to profile their code, extremely shallow knowledge of the build system they were using, limited knowledge of the ecosystem and even the standard library, completely relying on their IDE (alot of the java devs i interviewed didnt even know what "javac" was), most of the devs who "knew" lower level languages like C had never used valgrind (or an equivalent) and had no idea how to use their compiler beyond the most basic level, finally what probably annoyed me the most with the devs that applied was they usually had a strong preference to one language and thought it was the best, they could and should use it for everything, when asked why it was so good i received the dumbest responses possible
"Why is java `the best language`?"
"It runs on billions of computers"
"Why does that make it the best language?"
"Because its popular"

Alot of the artists that applied used essentially stolen work and just did a minor tweak to it and claimed they made it, im not an artist so this is the most i could spot (i used reverse image search)
 
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Skythz

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Background: I decided to start a service team (not launched yet) and this is what i experienced when interviewing applicants

So, i interviewed alot of devs, some patterns that came up were inability to profile their code, extremely shallow knowledge of the build system they were using, limited knowledge of the ecosystem and even the standard library, completely relying on their IDE (alot of the java devs i interviewed didnt even know what "javac" was), most of the devs who "knew" lower level languages like C had never used valgrind (or an equivalent) and had no idea how to use their compiler beyond the most basic level, finally what probably annoyed me the most with the devs that applied was they usually had a strong preference to one language and thought it was the best, they could and should use it for everything, when asked why it was so good i received the dumbest responses possible
"Why is java `the best language`?"
"It runs on billions of computers"
"Why does that make it the best language?"
"Because its popular"

Alot of the artists that applied used essentially stolen work and just did a minor tweak to it and claimed they made it, im not an artist so this is the most i could spot (i used reverse image search)
You're probably looking in the wrong places.
Look hard enough and look for those who don't charge $1 an hour and preferably not in this forum as the vast majority of people here are under the age of 14. There are a lot of good devs and artists out there, just keep on looking and keep your standards high.
P.S, service teams are very competitive, and in this minecraft market where commissions usually don't exceed $100, you'd better off making a more profitable company. Maybe something that was never done before?
 

croissant222

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You're probably looking in the wrong places.
Look hard enough and look for those who don't charge $1 an hour and preferably not in this forum as the vast majority of people here are under the age of 14. There are a lot of good devs and artists out there, just keep on looking and keep your standards high.
P.S, service teams are very competitive, and in this minecraft market where commissions usually don't exceed $100, you'd better off making a more profitable company. Maybe something that was never done before?
Yeah i did get some "budget" devs but actually the majority of people who applied charged real rates, anywhere from $20-$70 an hour, i think youre right that this is mostly a problem with mcm
 
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