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shockbyte hosting is good?

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PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

q7657380

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thx[DOUBLEPOST=1533445893][/DOUBLEPOST]
Yes shockbyte is very good it is very affordable and the support team is very nice would recommend any day
you have use this hosting?if you have use,can tell me the server will have any bad problem?
 
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Official_ProBear

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I used to use shockbyte, and sure its a decent host if youre aiming at a small server Community. Right now, i use DeluxeNode for my hosting. The Enterprise plans has 1.6Tbps in ddos protection, and the normal ones have 1.2Tbps in ddos protection. The prices is like $1/gb.
 

q7657380

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ok[DOUBLEPOST=1533446720][/DOUBLEPOST]
I used to use shockbyte, and sure its a decent host if youre aiming at a small server Community. Right now, i use DeluxeNode for my hosting. The Enterprise plans has 1.6Tbps in ddos protection, and the normal ones have 1.2Tbps in ddos protection. The prices is like $1/gb.
but i aiming at a big server Community
 

EliteEmperorYT

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ok[DOUBLEPOST=1533446720][/DOUBLEPOST]
but i aiming at a big server Community
Shockbyte is a good place to start even if you going for a big server there are no problems and shockbyte is a good place to start since you don’t even know if your server is going to be big but there are plans that should fit your needs if you do need to upgrade
 

q7657380

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Shockbyte is a good place to start even if you going for a big server there are no problems and shockbyte is a good place to start since you don’t even know if your server is going to be big but there are plans that should fit your needs if you do need to upgrade
ok thx
 

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I've used SparkedHost's premium plans before and they worked pretty good. I've also had a good experience with BeastNode budget plans. ( anything over 4gb on the budget plan with beastnode runs great * but would not recommend for factions or survival, the disk space is limited * )
 

Official_ProBear

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well if you want a big server, you need atleast 16gb for skyblock and 32gb for factions.
 

Official_ProBear

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That's not a great idea, a 500 player Factions server should run on 6-8GB. Allocating 32GB to a JVM will mess with GC and cause performance issues.
LOL. Sure if you want to have 2 TPS. With a custom spigot, I could run 200 people on 16 GB and 500 on 32GB.
 

FusionCoding

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LOL. Sure if you want to have 2 TPS. With a custom spigot, I could run 200 people on 16 GB and 500 on 32GB.
TPS has nothing to do with Memory, the TPS is counted by how often the tick has been executed per second, which should be around 20 and 19.9. Memory usually does not affect the TPS as it has nothing to do with memory.

I'm not exactly sure how the rest of the world is doing this, but I always optimize things and try to develop most of the stuff for myself, I've worked on optimizations for a Factions Server with 500 players, they were running fine on 8GB allocated with a usage of around 6GB.

Allocating 32GB to a JVM will mess around with GC heavily, and that is not good at all. Also, you should really worry if you need 32GB to host 500 player instances. That's a lot and I've never seen anyone use that much. Its the same with people using 4GB for a BedWars server, the network I worked for had several 256MB BedWars instances, and those held around 30 players.

I also would not recommend most forks of Spigot as many devs don't know what they are doing, use Spigot or Paper 1.12.2, set it up properly to support 1.8 combat and optimize it.

16GB is probably the highest amount to allow allocations to.
 

q7657380

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but ovh now no have singapore service[DOUBLEPOST=1533552552][/DOUBLEPOST]
TPS has nothing to do with Memory, the TPS is counted by how often the tick has been executed per second, which should be around 20 and 19.9. Memory usually does not affect the TPS as it has nothing to do with memory.

I'm not exactly sure how the rest of the world is doing this, but I always optimize things and try to develop most of the stuff for myself, I've worked on optimizations for a Factions Server with 500 players, they were running fine on 8GB allocated with a usage of around 6GB.

Allocating 32GB to a JVM will mess around with GC heavily, and that is not good at all. Also, you should really worry if you need 32GB to host 500 player instances. That's a lot and I've never seen anyone use that much. Its the same with people using 4GB for a BedWars server, the network I worked for had several 256MB BedWars instances, and those held around 30 players.

I also would not recommend most forks of Spigot as many devs don't know what they are doing, use Spigot or Paper 1.12.2, set it up properly to support 1.8 combat and optimize it.

16GB is probably the highest amount to allow allocations to.
You made me learn a lot.Thank you man
 
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Official_ProBear

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TPS has nothing to do with Memory, the TPS is counted by how often the tick has been executed per second, which should be around 20 and 19.9. Memory usually does not affect the TPS as it has nothing to do with memory.

I'm not exactly sure how the rest of the world is doing this, but I always optimize things and try to develop most of the stuff for myself, I've worked on optimizations for a Factions Server with 500 players, they were running fine on 8GB allocated with a usage of around 6GB.

Allocating 32GB to a JVM will mess around with GC heavily, and that is not good at all. Also, you should really worry if you need 32GB to host 500 player instances. That's a lot and I've never seen anyone use that much. Its the same with people using 4GB for a BedWars server, the network I worked for had several 256MB BedWars instances, and those held around 30 players.

I also would not recommend most forks of Spigot as many devs don't know what they are doing, use Spigot or Paper 1.12.2, set it up properly to support 1.8 combat and optimize it.

16GB is probably the highest amount to allow allocations to.

You obv dont have any clue what you are talking about buddy.
 
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