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ShopGUI Help

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MemoryFault

Nothing to see here..
Supreme
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Hello, I am currently trying to work on a fix for something in shopgui. There are two spawners, iron golem and zombie pigman that do not show in the spawner section of my shop. I am not sure why this is, if anyone knows why this would be then please let me know.

Useful Info:
Server Version - Spigot 1.12.2
ShopGUIPlus Version - 1.19.1
shops:
blocks:
name: "&d&lBlocks &8[&8Page &d#%page%&8]"
items:
1:
type: item
item:
material: GRASS
quantity: 1
buyPrice: 15
sellPrice: 5
slot: 0
2:
type: item
item:
material: DIRT
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 1
3:
type: item
item:
material: GRAVEL
quantity: 1
buyPrice: 10
sellPrice: 5
slot: 2
4:
type: item
item:
material: COBBLESTONE
quantity: 1
buyPrice: 3
sellPrice: 0.5
slot: 3
5:
type: item
item:
material: MOSSY_COBBLESTONE
quantity: 1
buyPrice: 10
sellPrice: 5
slot: 4
6:
type: item
item:
material: STONE
quantity: 1
buyPrice: 6
sellPrice: 3
slot: 5
7:
type: item
item:
material: STONE
quantity: 1
damage: 1
buyPrice: 10
sellPrice: 8
slot: 6
8:
type: item
item:
material: STONE
quantity: 1
damage: 3
buyPrice: 10
sellPrice: 3
slot: 7
9:
type: item
item:
material: STONE
quantity: 1
damage: 5
buyPrice: 10
sellPrice: 3
slot: 8
10:
type: item
item:
material: LOG
quantity: 1
buyPrice: 20
sellPrice: 10
slot: 9
11:
type: item
item:
material: LOG
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 10
slot: 10
12:
type: item
item:
material: LOG
quantity: 1
damage: 2
buyPrice: 20
sellPrice: 10
slot: 11
13:
type: item
item:
material: LOG
quantity: 1
damage: 3
buyPrice: 20
sellPrice: 10
slot: 12
14:
type: item
item:
material: LOG_2
quantity: 1
buyPrice: 20
sellPrice: 10
slot: 13
15:
type: item
item:
material: LOG_2
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 10
slot: 14
16:
type: item
item:
material: SNOW_BLOCK
quantity: 1
buyPrice: 10
sellPrice: 2
slot: 15
17:
type: item
item:
material: ICE
quantity: 1
buyPrice: 15
sellPrice: 3
slot: 16
18:
type: item
item:
material: PACKED_ICE
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 17
19:
type: item
item:
material: SPONGE
quantity: 1
buyPrice: 100
sellPrice: 10
slot: 18
20:
type: item
item:
material: SAND
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 19
21:
type: item
item:
material: SANDSTONE
quantity: 1
buyPrice: 15
sellPrice: 3
slot: 20
22:
type: item
item:
material: SAND
quantity: 1
damage: 1
buyPrice: 10
sellPrice: 3
slot: 21
23:
type: item
item:
material: RED_SANDSTONE
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 22
24:
type: item
item:
material: GLASS
quantity: 1
buyPrice: 5
sellPrice: 2
slot: 23
25:
type: item
item:
material: CLAY
quantity: 1
buyPrice: 10
sellPrice: 4
slot: 24
26:
type: item
item:
material: HARD_CLAY
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 25
27:
type: item
item:
material: BRICK
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 26
28:
type: item
item:
material: OBSIDIAN
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 27
29:
type: item
item:
material: NETHERRACK
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 28
30:
type: item
item:
material: GLOWSTONE
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 29
31:
type: item
item:
material: SOUL_SAND
quantity: 1
buyPrice: 25
sellPrice: 3
slot: 30
32:
type: item
item:
material: NETHER_BRICK
quantity: 1
buyPrice: 30
sellPrice: 5
slot: 31
33:
type: item
item:
material: ENDER_STONE
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 32
34:
type: item
item:
material: PRISMARINE
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 33
35:
type: item
item:
material: BOOKSHELF
quantity: 1
buyPrice: 100
sellPrice: 6
slot: 34
36:
type: item
item:
material: ENCHANTMENT_TABLE
quantity: 1
buyPrice: 1000
sellPrice: 20
slot: 35
37:
type: special
special: BALANCE
slot: 53
food:
name: "&d&lFood &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: MELON
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 0
2:
type: item
item:
material: APPLE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 1
3:
type: item
item:
material: GOLDEN_APPLE
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: GOLDEN_APPLE
quantity: 1
damage: 1
buyPrice: 1000
sellPrice: 200
slot: 3
5:
type: item
item:
material: CARROT_ITEM
quantity: 1
buyPrice: 20
sellPrice: 6
slot: 4
6:
type: item
item:
material: PUMPKIN_PIE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 5
7:
type: item
item:
material: BREAD
quantity: 1
buyPrice: 25
sellPrice: 5
slot: 6
8:
type: item
item:
material: COOKED_CHICKEN
quantity: 1
buyPrice: 25
sellPrice: 5
slot: 7
9:
type: item
item:
material: BAKED_POTATO
quantity: 1
buyPrice: 30
sellPrice: 6
slot: 8
10:
type: item
item:
material: MUSHROOM_SOUP
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 9
11:
type: item
item:
material: COOKED_FISH
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 10
12:
type: item
item:
material: COOKED_FISH
quantity: 1
damage: 1
buyPrice: 25
sellPrice: 5
slot: 11
13:
type: item
item:
material: COOKED_RABBIT
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 12
14:
type: item
item:
material: RABBIT_STEW
quantity: 1
buyPrice: 40
sellPrice: 8
slot: 13
15:
type: item
item:
material: GRILLED_PORK
quantity: 1
buyPrice: 30
sellPrice: 6
slot: 14
16:
type: item
item:
material: COOKED_BEEF
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 15
17:
type: item
item:
material: COOKED_MUTTON
quantity: 1
buyPrice: 25
sellPrice: 6
slot: 16
ores:
name: "&d&lOres &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: COAL
quantity: 1
buyPrice: 50
sellPrice: 10
slot: 0
2:
type: item
item:
material: REDSTONE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 1
damage: 4
buyPrice: 20
sellPrice: 4
slot: 2
4:
type: item
item:
material: IRON_INGOT
quantity: 1
buyPrice: 100
sellPrice: 30
slot: 3
5:
type: item
item:
material: GOLD_INGOT
quantity: 1
buyPrice: 225
sellPrice: 40
slot: 4
6:
type: item
item:
material: DIAMOND
quantity: 1
buyPrice: 350
sellPrice: 50
slot: 5
7:
type: item
item:
material: EMERALD
quantity: 1
buyPrice: 500
sellPrice: 70
slot: 6
8:
type: item
item:
material: COAL_BLOCK
quantity: 1
buyPrice: 450
sellPrice: 90
slot: 9
9:
type: item
item:
material: REDSTONE_BLOCK
quantity: 1
buyPrice: 180
sellPrice: 36
slot: 10
10:
type: item
item:
material: LAPIS_BLOCK
quantity: 1
buyPrice: 180
sellPrice: 36
slot: 11
11:
type: item
item:
material: IRON_BLOCK
quantity: 1
buyPrice: 900
sellPrice: 270
slot: 12
12:
type: item
item:
material: GOLD_BLOCK
quantity: 1
buyPrice: 2025
sellPrice: 360
slot: 13
13:
type: item
item:
material: DIAMOND_BLOCK
quantity: 1
buyPrice: 3150
sellPrice: 450
slot: 14
14:
type: item
item:
material: EMERALD_BLOCK
quantity: 1
buyPrice: 4500
sellPrice: 630
slot: 15
redstone:
name: "&d&lRedstone &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: DISPENSER
quantity: 4
buyPrice: 200
slot: 0
2:
type: item
item:
material: DROPPER
quantity: 4
buyPrice: 150
slot: 1
3:
type: item
item:
material: PISTON_BASE
quantity: 1
buyPrice: 250
slot: 2
4:
type: item
item:
material: PISTON_STICKY_BASE
quantity: 1
buyPrice: 325
slot: 3
5:
type: item
item:
material: LEVER
quantity: 8
buyPrice: 100
slot: 4
6:
type: item
item:
material: REDSTONE_TORCH_ON
quantity: 8
buyPrice: 150
slot: 5
7:
type: item
item:
material: STONE_BUTTON
quantity: 8
buyPrice: 200
slot: 6
8:
type: item
item:
material: STONE_PLATE
quantity: 8
buyPrice: 350
slot: 7
9:
type: item
item:
material: REDSTONE
quantity: 8
buyPrice: 600
sellPrice: 24
slot: 8
10:
type: item
item:
material: DIODE
quantity: 4
buyPrice: 350
slot: 9
11:
type: item
item:
material: REDSTONE_COMPARATOR
quantity: 4
buyPrice: 350
slot: 10
12:
type: item
item:
material: TRIPWIRE_HOOK
quantity: 4
buyPrice: 150
slot: 11
13:
type: item
item:
material: REDSTONE_BLOCK
quantity: 1
buyPrice: 675
slot: 12
14:
type: item
item:
material: HOPPER
quantity: 1
buyPrice: 6500
slot: 13
15:
type: item
item:
material: REDSTONE_LAMP_OFF
quantity: 4
buyPrice: 125
slot: 14
16:
type: item
item:
material: NOTE_BLOCK
quantity: 8
buyPrice: 650
slot: 15
17:
type: item
item:
material: WOODEN_DOOR
quantity: 1
buyPrice: 30
slot: 16
farming:
name: "&d&lFarming &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: SEEDS
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 0
2:
type: item
item:
material: PUMPKIN_SEEDS
quantity: 1
buyPrice: 30
sellPrice: 5
slot: 1
3:
type: item
item:
material: MELON_SEEDS
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 1
damage: 3
buyPrice: 50
sellPrice: 5
slot: 3
5:
type: item
item:
material: NETHER_STALK
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 4
6:
type: item
item:
material: SUGAR_CANE
quantity: 1
buyPrice: 35
sellPrice: 10
slot: 5
7:
type: item
item:
material: WHEAT
quantity: 1
buyPrice: 30
sellPrice: 12
slot: 6
8:
type: item
item:
material: PUMPKIN
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 7
9:
type: item
item:
material: MELON
quantity: 1
buyPrice: 40
sellPrice: 5
slot: 8
10:
type: item
item:
material: CACTUS
quantity: 1
buyPrice: 50
sellPrice: 12
slot: 9
11:
type: item
item:
material: SAPLING
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 10
12:
type: item
item:
material: SAPLING
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 2
slot: 11
13:
type: item
item:
material: SAPLING
quantity: 1
damage: 2
buyPrice: 20
sellPrice: 2
slot: 12
14:
type: item
item:
material: SAPLING
quantity: 1
damage: 3
buyPrice: 20
sellPrice: 2
slot: 13
15:
type: item
item:
material: SAPLING
quantity: 1
damage: 4
buyPrice: 20
sellPrice: 2
slot: 14
16:
type: item
item:
material: SAPLING
quantity: 1
damage: 5
buyPrice: 50
sellPrice: 5
slot: 15
17:
type: item
item:
material: BROWN_MUSHROOM
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 16
18:
type: item
item:
material: RED_MUSHROOM
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 17
dyes:
name: "&d&lDyes &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: INK_SACK
quantity: 16
damage: 0
buyPrice: 50
sellPrice: 5
slot: 0
2:
type: item
item:
material: INK_SACK
quantity: 16
damage: 1
buyPrice: 100
sellPrice: 20
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 16
damage: 2
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 16
damage: 3
buyPrice: 50
sellPrice: 5
slot: 3
5:
type: item
item:
material: INK_SACK
quantity: 16
damage: 4
buyPrice: 20
sellPrice: 4
slot: 4
6:
type: item
item:
material: INK_SACK
quantity: 16
damage: 5
buyPrice: 100
sellPrice: 20
slot: 5
7:
type: item
item:
material: INK_SACK
quantity: 16
damage: 6
buyPrice: 100
sellPrice: 20
slot: 6
8:
type: item
item:
material: INK_SACK
quantity: 16
damage: 7
buyPrice: 100
sellPrice: 20
slot: 7
9:
type: item
item:
material: INK_SACK
quantity: 16
damage: 8
buyPrice: 100
sellPrice: 20
slot: 8
10:
type: item
item:
material: INK_SACK
quantity: 16
damage: 9
buyPrice: 100
sellPrice: 20
slot: 9
11:
type: item
item:
material: INK_SACK
quantity: 16
damage: 10
buyPrice: 100
sellPrice: 20
slot: 10
12:
type: item
item:
material: INK_SACK
quantity: 16
damage: 11
buyPrice: 100
sellPrice: 20
slot: 11
13:
type: item
item:
material: INK_SACK
quantity: 16
damage: 12
buyPrice: 100
sellPrice: 20
slot: 12
14:
type: item
item:
material: INK_SACK
quantity: 16
damage: 13
buyPrice: 100
sellPrice: 20
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 16
damage: 14
buyPrice: 100
sellPrice: 20
slot: 14
16:
type: item
item:
material: INK_SACK
quantity: 16
damage: 15
buyPrice: 100
sellPrice: 20
slot: 15
miscellanous:
name: "&d&lMisc &8[&8Page &d%page%&8]"
size: 27
buttons:
goBack:
slot: 22
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: BUCKET
quantity: 1
buyPrice: 50
sellPrice: 10
slot: 0
2:
type: item
item:
material: WATER_BUCKET
quantity: 1
buyPrice: 75
sellPrice: 20
slot: 1
3:
type: item
item:
material: LAVA_BUCKET
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: CAULDRON_ITEM
quantity: 1
buyPrice: 300
sellPrice: 30
slot: 3
5:
type: item
item:
material: BREWING_STAND_ITEM
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 4
6:
type: item
item:
material: ENDER_CHEST
quantity: 1
buyPrice: 1000
sellPrice: 500
slot: 5
7:
type: item
item:
material: BEACON
quantity: 1
buyPrice: 200000
sellPrice: 100000
slot: 6
8:
type: item
item:
material: CHEST
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 7
9:
type: item
item:
material: TRAPPED_CHEST
quantity: 1
buyPrice: 30
sellPrice: 2
slot: 8
drops:
name: "&d&lMob Drops &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: ROTTEN_FLESH
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 0
2:
type: item
item:
material: BONE
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 1
3:
type: item
item:
material: SULPHUR
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 2
4:
type: item
item:
material: STRING
quantity: 1
buyPrice: 30
sellPrice: 4
slot: 3
5:
type: item
item:
material: SPIDER_EYE
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 4
6:
type: item
item:
material: ENDER_PEARL
quantity: 1
buyPrice: 50
sellPrice: 12
slot: 5
7:
type: item
item:
material: SLIME_BALL
quantity: 1
buyPrice: 40
sellPrice: 15
slot: 6
8:
type: item
item:
material: STRING
quantity: 1
buyPrice: 50
sellPrice: 4
slot: 7
9:
type: item
item:
material: PRISMARINE_SHARD
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 8
10:
type: item
item:
material: BLAZE_ROD
quantity: 1
buyPrice: 50
sellPrice: 25
slot: 9
11:
type: item
item:
material: MAGMA_CREAM
quantity: 1
buyPrice: 40
sellPrice: 4
slot: 10
12:
type: item
item:
material: LEATHER
quantity: 1
buyPrice: 50
sellPrice: 6
slot: 11
13:
type: item
item:
material: RABBIT_HIDE
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 12
14:
type: item
item:
material: RABBIT_FOOT
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 1
buyPrice: 50
sellPrice: 20
slot: 14
16:
type: item
item:
material: FEATHER
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 15
17:
type: item
item:
material: EGG
quantity: 1
buyPrice: 20
sellPrice: 15
slot: 16
spawners:
name: "&d&lSpawners &8[&8Page &d#%page%&8]"
size: 36
buttons:
previousPage:
slot: 48
goBack:
slot: 49
nextPage:
slot: 50
items:
1:
type: item
item:
spawner: true
mob: SHEEP
name: "&dSheep &fSpawner"
quantity: 1
buyPrice: 20000
sellPrice: -1
slot: 0
2:
type: item
item:
spawner: true
mob: CHICKEN
name: "&dChicken &fSpawner"
quantity: 1
buyPrice: 35000
sellPrice: -1
slot: 1
3:
type: item
item:
spawner: true
mob: PIG
name: "&dPig &fSpawner"
quantity: 1
buyPrice: 50000
sellPrice: -1
slot: 2
4:
type: item
item:
spawner: true
mob: COW
name: "&dCow &fSpawner"
quantity: 1
buyPrice: 80000
sellPrice: -1
slot: 3
5:
type: item
item:
spawner: true
mob: ZOMBIE
name: "&dZombie &fSpawner"
quantity: 1
buyPrice: 100000
sellPrice: -1
slot: 4
6:
type: item
item:
spawner: true
mob: SPIDER
name: "&dSpider &fSpawner"
quantity: 1
buyPrice: 125000
sellPrice: -1
slot: 5
7:
type: item
item:
spawner: true
mob: SKELETON
name: "&dSkeleton &fSpawner"
quantity: 1
buyPrice: 150000
sellPrice: -1
slot: 6
8:
type: item
item:
spawner: true
mob: CREEPER
name: "&dCreeper &fSpawner"
quantity: 1
buyPrice: 350000
sellPrice: -1
slot: 7
9:
type: item
item:
spawner: true
mob: BLAZE
name: "&dBlaze &fSpawner"
quantity: 1
buyPrice: 500000
sellPrice: -1
slot: 8
10:
type: item
item:
spawner: true
mob: ENDERMAN
name: "&dEnderman &fSpawner"
quantity: 1
buyPrice: 550000
sellPrice: -1
slot: 9
11:
type: item
item:
spawner: true
mob: SQUID
name: "&dSquid &fSpawner"
quantity: 1
buyPrice: 800000
sellPrice: -1
slot: 10
12:
type: item
item:
spawner: true
mob: VILLAGERGOLEM
name: "&dIron Golem &fSpawner"
quantity: 1
buyPrice: 1000000
sellPrice: -1
slot: 11
13:
type: item
item:
spawner: true
mob: PIGZOMBIE
name: "&dZombie Pigman &fSpawner"
lore:
- "&e&lDrops Gold Ingots"
quantity: 1
buyPrice: 1500000
sellPrice: -1
slot: 12
14:
type: item
item:
spawner: true
mob: SILVERFISH
name: "&dSilverfish &fSpawner"
lore:
- "&b&lDrops Diamonds"
quantity: 1
buyPrice: 2000000
sellPrice: -1
slot: 13
15:
type: item
item:
spawner: true
mob: VILLAGER
name: "&dVillager &fSpawner"
lore:
- "&a&lDrops Emeralds"
quantity: 1
buyPrice: 4000000
sellPrice: -1
slot: 14
database:
# Database backend type, can be set to mysql or sqlite
type: sqlite
# MySQL database host
mySQLHost: localhost
# MySQL connection port number
mySQLPort: 3306
# MySQL database name
mySQLDatabase: db
# MySQL database user
mySQLUser: root
# MySQL user's password
mySQLPassword: ""
# MySQL table names
tableNames:
players: "players"

# Type of the economy which will handle all transactions.
# Supported economies:
# - EXP (default Minecraft experience points)
# - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
# - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
# - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
# - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "&8[&D+&8] &DShop &8[&D+&8]"
#Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 27
#Define whether selling all with middle mouse button is enabled
enableSellAll: true
#Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
#Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
#Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
#Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
#Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: true
#Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
#Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
#Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
#Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
#Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
#Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
#Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
#Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
#Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
#Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
#Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
#Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
#Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
#Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: SNOW_BALL
size: 16
3:
material: SIGN
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
#Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
#Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

#Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: false

#Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

#Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

#Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
#This lore will be applied to items
item:
- "&7Buy&8 » &d$%buy% Per &8/ &7Left-Click"
- "&7Sell&8 » &d$%sell% Per &8/ &7Right-Click"
- "&7Sell-All&8 » &d$%sell% Per &8/ &7Middle-Click"
#This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&7Buy&8 » &d$%buy%"
#This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&7Sell&8 » &d$%sell%"
#This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&7Sell-All&8 » &d$%sell% &7Middle-Click"
#This one to permissions
permission:
- "&7Buy&8 » &d%buy%$"
#And this one to enchantments
enchantment:
- "&7Buy&8 » &d%buy%$"
#And the last one to commands
command:
- "&7Buy&8 » &d%buy%$"

#Logging settings
log:
#Define whether transactions will be logged to the console/main server log
toConsole: false
#Define whether transactions will be logged to a separate log
toFile: false
#Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
#Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
#Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
#Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"

buttons:
#"Go back button"
goBack:
item:
#Material name, full list can be found here: http://wiki.brcdev.net/Materials
material: NETHER_STAR
#Amount of the item
amount: 1
#(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
#(optional) Custom name
name: "&7Go back to &dcategories"
#(optional) Lore, can contain multiple lines
lore:
#Slot in each shop's GUI
slot: 49
#"Previous page" button
previousPage:
item:
material: PAPER
quantity: 1
name: "&dPrevious page"
slot: 45
#"Next page" button
nextPage:
item:
material: PAPER
quantity: 1
name: "&dNext page"
slot: 53

#Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
#Buttons
buttons:
#"Buy 1 stack" button
buy1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&7Buy &d1 &dstack"
lore:
- "&7Price&8 » &d%buy%$"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&7Buy &d2 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 2
slot: 1
#"Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&7Buy &d3 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 3
slot: 2
#"Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&7Buy &d4 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 4
slot: 3
#"Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&7Buy &d5 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 5
slot: 4
#"Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&7Buy &d6 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 6
slot: 5
#"Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&7Buy &d7 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 7
slot: 6
#"Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&7Buy &d8 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 8
slot: 7
#"Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&7Buy &d9 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&dCancel"
slot: 13

#Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
#Buttons
buttons:
#"Sell 1 stack" button
sell1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&7Sell &D1 &dstack"
lore:
- "&7Price &D%sell%$"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&7Sell &D2 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 2
slot: 1
#"Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&7Sell &D3 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 3
slot: 2
#"Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&7Sell &D4 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 4
slot: 3
#"Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&7Sell &D5 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 5
slot: 4
#"Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&7Sell &D6 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 6
slot: 5
#"Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&7Sell &D7 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 7
slot: 6
#"Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&7Sell &D8 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 8
slot: 7
#"Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&7Sell &d9 stacks"
lore:
- "&7Price &D%sell%$"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&DCancel"
slot: 13

#Elements of the regular buy/sell GUI
amountSelectionGUI:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
#Slot of the item being bought/sold
itemSlot: 22
#Buttons
buttons:
#"Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&7Set to &d1"
slot: 18
#"Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&7Remove &d10"
slot: 19
#"Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&7Remove &d1"
slot: 20
#"Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&7Add &d1"
slot: 24
#"Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&7Add &d10"
slot: 25
#"Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&7Set to &d16"
slot: 26
#"Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&7Set to &d64"
slot: 26
#"Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&dConfirm"
slot: 39
#"Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&7Sell all"
slot: 40
#"Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&7Buy more"
slot: 49
#"Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&7Sell more"
slot: 49
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&dCancel"
slot: 41

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
# Buttons
buttons:
# "Buy 1 stack" button
buy1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&aBuy 1 stack"
lore:
- "&7Price: &c%buy%$"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&aBuy 2 stacks"
lore:
- "&7Price: &c%buy%$"
value: 2
slot: 1
# "Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&aBuy 3 stacks"
lore:
- "&7Price: &c%buy%$"
value: 3
slot: 2
# "Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&aBuy 4 stacks"
lore:
- "&7Price: &c%buy%$"
value: 4
slot: 3
# "Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&aBuy 5 stacks"
lore:
- "&7Price: &c%buy%$"
value: 5
slot: 4
# "Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&aBuy 6 stacks"
lore:
- "&7Price: &c%buy%$"
value: 6
slot: 5
# "Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&aBuy 7 stacks"
lore:
- "&7Price: &c%buy%$"
value: 7
slot: 6
# "Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&aBuy 8 stacks"
lore:
- "&7Price: &c%buy%$"
value: 8
slot: 7
# "Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&aBuy 9 stacks"
lore:
- "&7Price: &c%buy%$"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 13

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
# Buttons
buttons:
# "Sell 1 stack" button
sell1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&aSell 1 stack"
lore:
- "&7Price: &c%sell%$"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&aSell 2 stacks"
lore:
- "&7Price: &c%sell%$"
value: 2
slot: 1
# "Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&aSell 3 stacks"
lore:
- "&7Price: &c%sell%$"
value: 3
slot: 2
# "Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&aSell 4 stacks"
lore:
- "&7Price: &c%sell%$"
value: 4
slot: 3
# "Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&aSell 5 stacks"
lore:
- "&7Price: &c%sell%$"
value: 5
slot: 4
# "Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&aSell 6 stacks"
lore:
- "&7Price: &c%sell%$"
value: 6
slot: 5
# "Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&aSell 7 stacks"
lore:
- "&7Price: &c%sell%$"
value: 7
slot: 6
# "Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&aSell 8 stacks"
lore:
- "&7Price: &c%sell%$"
value: 8
slot: 7
# "Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&aSell 9 stacks"
lore:
- "&7Price: &c%sell%$"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
# Slot of the item being bought/sold
itemSlot: 22
# Buttons
buttons:
# "Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lSet to 1"
slot: 18
# "Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&c&lRemove 10"
slot: 19
# "Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lRemove 1"
slot: 20
# "Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&a&lAdd 1"
slot: 24
# "Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&a&lAdd 10"
slot: 25
# "Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&a&lSet to 16"
slot: 26
# "Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&a&lSet to 64"
slot: 26
# "Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lConfirm"
slot: 39
# "Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lSell all"
slot: 40
# "Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lBuy more"
slot: 49
# "Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lSell more"
slot: 49
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 41

shopMenuItems:
# Has to be unique, value doesn't matter
1:
item:
# The same rules apply for material, amount, damage and lore as for goBackButton
material: GRASS
quantity: 1
name: "&d&lBlocks"
# Shop ID from shops.yml
shop: "blocks"
# Slot in shops menu, counting from 0 to 53
slot: 9
2:
item:
material: COOKED_BEEF
quantity: 1
damage: 0
name: "&d&lFood"
shop: "food"
slot: 10
3:
item:
material: DIAMOND
quantity: 1
damage: 0
name: "&d&lOres"
shop: "ores"
slot: 12
4:
item:
material: REDSTONE
quantity: 1
name: "&d&lRedstone"
shop: "redstone"
slot: 13
5:
item:
material: MOB_SPAWNER
quantity: 1
name: "&d&lSpawners"
shop: "spawners"
slot: 17
6:
item:
material: WHEAT
quantity: 1
name: "&d&lFarming"
shop: "farming"
slot: 11
7:
item:
material: ROTTEN_FLESH
quantity: 1
name: "&d&lMob drops"
shop: "drops"
slot: 14
8:
item:
material: INK_SACK
quantity: 1
damage: 12
name: "&d&lDyes"
shop: "dyes"
slot: 15
9:
item:
material: NETHER_STAR
quantity: 1
name: "&d&lMiscellanous"
shop: "miscellanous"
slot: 16
100:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 0
101:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 1
102:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 2
103:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 3
104:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 4
105:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 5
106:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 6
107:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 7
108:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 8
109:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 18
110:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 19
111:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 20
112:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 21
113:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 22
114:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 23
115:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 24
116:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 25
117:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 26

specialElements:
balance:
item:
material: GOLD_NUGGET
quantity: 1
name: "&6&lYour balance"
lore:
- "&7$%balance%"
 
Type
Requesting
PebbleHost
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Sheriff

Setup specialist | Configurator
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Feedback score
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Hello, I am currently trying to work on a fix for something in shopgui. There are two spawners, iron golem and zombie pigman that do not show in the spawner section of my shop. I am not sure why this is, if anyone knows why this would be then please let me know.

Useful Info:
Server Version - Spigot 1.12.2
ShopGUIPlus Version - 1.19.1
shops:
blocks:
name: "&d&lBlocks &8[&8Page &d#%page%&8]"
items:
1:
type: item
item:
material: GRASS
quantity: 1
buyPrice: 15
sellPrice: 5
slot: 0
2:
type: item
item:
material: DIRT
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 1
3:
type: item
item:
material: GRAVEL
quantity: 1
buyPrice: 10
sellPrice: 5
slot: 2
4:
type: item
item:
material: COBBLESTONE
quantity: 1
buyPrice: 3
sellPrice: 0.5
slot: 3
5:
type: item
item:
material: MOSSY_COBBLESTONE
quantity: 1
buyPrice: 10
sellPrice: 5
slot: 4
6:
type: item
item:
material: STONE
quantity: 1
buyPrice: 6
sellPrice: 3
slot: 5
7:
type: item
item:
material: STONE
quantity: 1
damage: 1
buyPrice: 10
sellPrice: 8
slot: 6
8:
type: item
item:
material: STONE
quantity: 1
damage: 3
buyPrice: 10
sellPrice: 3
slot: 7
9:
type: item
item:
material: STONE
quantity: 1
damage: 5
buyPrice: 10
sellPrice: 3
slot: 8
10:
type: item
item:
material: LOG
quantity: 1
buyPrice: 20
sellPrice: 10
slot: 9
11:
type: item
item:
material: LOG
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 10
slot: 10
12:
type: item
item:
material: LOG
quantity: 1
damage: 2
buyPrice: 20
sellPrice: 10
slot: 11
13:
type: item
item:
material: LOG
quantity: 1
damage: 3
buyPrice: 20
sellPrice: 10
slot: 12
14:
type: item
item:
material: LOG_2
quantity: 1
buyPrice: 20
sellPrice: 10
slot: 13
15:
type: item
item:
material: LOG_2
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 10
slot: 14
16:
type: item
item:
material: SNOW_BLOCK
quantity: 1
buyPrice: 10
sellPrice: 2
slot: 15
17:
type: item
item:
material: ICE
quantity: 1
buyPrice: 15
sellPrice: 3
slot: 16
18:
type: item
item:
material: PACKED_ICE
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 17
19:
type: item
item:
material: SPONGE
quantity: 1
buyPrice: 100
sellPrice: 10
slot: 18
20:
type: item
item:
material: SAND
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 19
21:
type: item
item:
material: SANDSTONE
quantity: 1
buyPrice: 15
sellPrice: 3
slot: 20
22:
type: item
item:
material: SAND
quantity: 1
damage: 1
buyPrice: 10
sellPrice: 3
slot: 21
23:
type: item
item:
material: RED_SANDSTONE
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 22
24:
type: item
item:
material: GLASS
quantity: 1
buyPrice: 5
sellPrice: 2
slot: 23
25:
type: item
item:
material: CLAY
quantity: 1
buyPrice: 10
sellPrice: 4
slot: 24
26:
type: item
item:
material: HARD_CLAY
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 25
27:
type: item
item:
material: BRICK
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 26
28:
type: item
item:
material: OBSIDIAN
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 27
29:
type: item
item:
material: NETHERRACK
quantity: 1
buyPrice: 10
sellPrice: 3
slot: 28
30:
type: item
item:
material: GLOWSTONE
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 29
31:
type: item
item:
material: SOUL_SAND
quantity: 1
buyPrice: 25
sellPrice: 3
slot: 30
32:
type: item
item:
material: NETHER_BRICK
quantity: 1
buyPrice: 30
sellPrice: 5
slot: 31
33:
type: item
item:
material: ENDER_STONE
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 32
34:
type: item
item:
material: PRISMARINE
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 33
35:
type: item
item:
material: BOOKSHELF
quantity: 1
buyPrice: 100
sellPrice: 6
slot: 34
36:
type: item
item:
material: ENCHANTMENT_TABLE
quantity: 1
buyPrice: 1000
sellPrice: 20
slot: 35
37:
type: special
special: BALANCE
slot: 53
food:
name: "&d&lFood &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: MELON
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 0
2:
type: item
item:
material: APPLE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 1
3:
type: item
item:
material: GOLDEN_APPLE
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: GOLDEN_APPLE
quantity: 1
damage: 1
buyPrice: 1000
sellPrice: 200
slot: 3
5:
type: item
item:
material: CARROT_ITEM
quantity: 1
buyPrice: 20
sellPrice: 6
slot: 4
6:
type: item
item:
material: PUMPKIN_PIE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 5
7:
type: item
item:
material: BREAD
quantity: 1
buyPrice: 25
sellPrice: 5
slot: 6
8:
type: item
item:
material: COOKED_CHICKEN
quantity: 1
buyPrice: 25
sellPrice: 5
slot: 7
9:
type: item
item:
material: BAKED_POTATO
quantity: 1
buyPrice: 30
sellPrice: 6
slot: 8
10:
type: item
item:
material: MUSHROOM_SOUP
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 9
11:
type: item
item:
material: COOKED_FISH
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 10
12:
type: item
item:
material: COOKED_FISH
quantity: 1
damage: 1
buyPrice: 25
sellPrice: 5
slot: 11
13:
type: item
item:
material: COOKED_RABBIT
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 12
14:
type: item
item:
material: RABBIT_STEW
quantity: 1
buyPrice: 40
sellPrice: 8
slot: 13
15:
type: item
item:
material: GRILLED_PORK
quantity: 1
buyPrice: 30
sellPrice: 6
slot: 14
16:
type: item
item:
material: COOKED_BEEF
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 15
17:
type: item
item:
material: COOKED_MUTTON
quantity: 1
buyPrice: 25
sellPrice: 6
slot: 16
ores:
name: "&d&lOres &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: COAL
quantity: 1
buyPrice: 50
sellPrice: 10
slot: 0
2:
type: item
item:
material: REDSTONE
quantity: 1
buyPrice: 20
sellPrice: 4
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 1
damage: 4
buyPrice: 20
sellPrice: 4
slot: 2
4:
type: item
item:
material: IRON_INGOT
quantity: 1
buyPrice: 100
sellPrice: 30
slot: 3
5:
type: item
item:
material: GOLD_INGOT
quantity: 1
buyPrice: 225
sellPrice: 40
slot: 4
6:
type: item
item:
material: DIAMOND
quantity: 1
buyPrice: 350
sellPrice: 50
slot: 5
7:
type: item
item:
material: EMERALD
quantity: 1
buyPrice: 500
sellPrice: 70
slot: 6
8:
type: item
item:
material: COAL_BLOCK
quantity: 1
buyPrice: 450
sellPrice: 90
slot: 9
9:
type: item
item:
material: REDSTONE_BLOCK
quantity: 1
buyPrice: 180
sellPrice: 36
slot: 10
10:
type: item
item:
material: LAPIS_BLOCK
quantity: 1
buyPrice: 180
sellPrice: 36
slot: 11
11:
type: item
item:
material: IRON_BLOCK
quantity: 1
buyPrice: 900
sellPrice: 270
slot: 12
12:
type: item
item:
material: GOLD_BLOCK
quantity: 1
buyPrice: 2025
sellPrice: 360
slot: 13
13:
type: item
item:
material: DIAMOND_BLOCK
quantity: 1
buyPrice: 3150
sellPrice: 450
slot: 14
14:
type: item
item:
material: EMERALD_BLOCK
quantity: 1
buyPrice: 4500
sellPrice: 630
slot: 15
redstone:
name: "&d&lRedstone &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: DISPENSER
quantity: 4
buyPrice: 200
slot: 0
2:
type: item
item:
material: DROPPER
quantity: 4
buyPrice: 150
slot: 1
3:
type: item
item:
material: PISTON_BASE
quantity: 1
buyPrice: 250
slot: 2
4:
type: item
item:
material: PISTON_STICKY_BASE
quantity: 1
buyPrice: 325
slot: 3
5:
type: item
item:
material: LEVER
quantity: 8
buyPrice: 100
slot: 4
6:
type: item
item:
material: REDSTONE_TORCH_ON
quantity: 8
buyPrice: 150
slot: 5
7:
type: item
item:
material: STONE_BUTTON
quantity: 8
buyPrice: 200
slot: 6
8:
type: item
item:
material: STONE_PLATE
quantity: 8
buyPrice: 350
slot: 7
9:
type: item
item:
material: REDSTONE
quantity: 8
buyPrice: 600
sellPrice: 24
slot: 8
10:
type: item
item:
material: DIODE
quantity: 4
buyPrice: 350
slot: 9
11:
type: item
item:
material: REDSTONE_COMPARATOR
quantity: 4
buyPrice: 350
slot: 10
12:
type: item
item:
material: TRIPWIRE_HOOK
quantity: 4
buyPrice: 150
slot: 11
13:
type: item
item:
material: REDSTONE_BLOCK
quantity: 1
buyPrice: 675
slot: 12
14:
type: item
item:
material: HOPPER
quantity: 1
buyPrice: 6500
slot: 13
15:
type: item
item:
material: REDSTONE_LAMP_OFF
quantity: 4
buyPrice: 125
slot: 14
16:
type: item
item:
material: NOTE_BLOCK
quantity: 8
buyPrice: 650
slot: 15
17:
type: item
item:
material: WOODEN_DOOR
quantity: 1
buyPrice: 30
slot: 16
farming:
name: "&d&lFarming &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: SEEDS
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 0
2:
type: item
item:
material: PUMPKIN_SEEDS
quantity: 1
buyPrice: 30
sellPrice: 5
slot: 1
3:
type: item
item:
material: MELON_SEEDS
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 1
damage: 3
buyPrice: 50
sellPrice: 5
slot: 3
5:
type: item
item:
material: NETHER_STALK
quantity: 1
buyPrice: 20
sellPrice: 5
slot: 4
6:
type: item
item:
material: SUGAR_CANE
quantity: 1
buyPrice: 35
sellPrice: 10
slot: 5
7:
type: item
item:
material: WHEAT
quantity: 1
buyPrice: 30
sellPrice: 12
slot: 6
8:
type: item
item:
material: PUMPKIN
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 7
9:
type: item
item:
material: MELON
quantity: 1
buyPrice: 40
sellPrice: 5
slot: 8
10:
type: item
item:
material: CACTUS
quantity: 1
buyPrice: 50
sellPrice: 12
slot: 9
11:
type: item
item:
material: SAPLING
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 10
12:
type: item
item:
material: SAPLING
quantity: 1
damage: 1
buyPrice: 20
sellPrice: 2
slot: 11
13:
type: item
item:
material: SAPLING
quantity: 1
damage: 2
buyPrice: 20
sellPrice: 2
slot: 12
14:
type: item
item:
material: SAPLING
quantity: 1
damage: 3
buyPrice: 20
sellPrice: 2
slot: 13
15:
type: item
item:
material: SAPLING
quantity: 1
damage: 4
buyPrice: 20
sellPrice: 2
slot: 14
16:
type: item
item:
material: SAPLING
quantity: 1
damage: 5
buyPrice: 50
sellPrice: 5
slot: 15
17:
type: item
item:
material: BROWN_MUSHROOM
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 16
18:
type: item
item:
material: RED_MUSHROOM
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 17
dyes:
name: "&d&lDyes &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: INK_SACK
quantity: 16
damage: 0
buyPrice: 50
sellPrice: 5
slot: 0
2:
type: item
item:
material: INK_SACK
quantity: 16
damage: 1
buyPrice: 100
sellPrice: 20
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 16
damage: 2
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 16
damage: 3
buyPrice: 50
sellPrice: 5
slot: 3
5:
type: item
item:
material: INK_SACK
quantity: 16
damage: 4
buyPrice: 20
sellPrice: 4
slot: 4
6:
type: item
item:
material: INK_SACK
quantity: 16
damage: 5
buyPrice: 100
sellPrice: 20
slot: 5
7:
type: item
item:
material: INK_SACK
quantity: 16
damage: 6
buyPrice: 100
sellPrice: 20
slot: 6
8:
type: item
item:
material: INK_SACK
quantity: 16
damage: 7
buyPrice: 100
sellPrice: 20
slot: 7
9:
type: item
item:
material: INK_SACK
quantity: 16
damage: 8
buyPrice: 100
sellPrice: 20
slot: 8
10:
type: item
item:
material: INK_SACK
quantity: 16
damage: 9
buyPrice: 100
sellPrice: 20
slot: 9
11:
type: item
item:
material: INK_SACK
quantity: 16
damage: 10
buyPrice: 100
sellPrice: 20
slot: 10
12:
type: item
item:
material: INK_SACK
quantity: 16
damage: 11
buyPrice: 100
sellPrice: 20
slot: 11
13:
type: item
item:
material: INK_SACK
quantity: 16
damage: 12
buyPrice: 100
sellPrice: 20
slot: 12
14:
type: item
item:
material: INK_SACK
quantity: 16
damage: 13
buyPrice: 100
sellPrice: 20
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 16
damage: 14
buyPrice: 100
sellPrice: 20
slot: 14
16:
type: item
item:
material: INK_SACK
quantity: 16
damage: 15
buyPrice: 100
sellPrice: 20
slot: 15
miscellanous:
name: "&d&lMisc &8[&8Page &d%page%&8]"
size: 27
buttons:
goBack:
slot: 22
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: BUCKET
quantity: 1
buyPrice: 50
sellPrice: 10
slot: 0
2:
type: item
item:
material: WATER_BUCKET
quantity: 1
buyPrice: 75
sellPrice: 20
slot: 1
3:
type: item
item:
material: LAVA_BUCKET
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 2
4:
type: item
item:
material: CAULDRON_ITEM
quantity: 1
buyPrice: 300
sellPrice: 30
slot: 3
5:
type: item
item:
material: BREWING_STAND_ITEM
quantity: 1
buyPrice: 100
sellPrice: 20
slot: 4
6:
type: item
item:
material: ENDER_CHEST
quantity: 1
buyPrice: 1000
sellPrice: 500
slot: 5
7:
type: item
item:
material: BEACON
quantity: 1
buyPrice: 200000
sellPrice: 100000
slot: 6
8:
type: item
item:
material: CHEST
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 7
9:
type: item
item:
material: TRAPPED_CHEST
quantity: 1
buyPrice: 30
sellPrice: 2
slot: 8
drops:
name: "&d&lMob Drops &8[&8Page &d#%page%&8]"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: ROTTEN_FLESH
quantity: 1
buyPrice: 20
sellPrice: 2
slot: 0
2:
type: item
item:
material: BONE
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 1
3:
type: item
item:
material: SULPHUR
quantity: 1
buyPrice: 30
sellPrice: 8
slot: 2
4:
type: item
item:
material: STRING
quantity: 1
buyPrice: 30
sellPrice: 4
slot: 3
5:
type: item
item:
material: SPIDER_EYE
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 4
6:
type: item
item:
material: ENDER_PEARL
quantity: 1
buyPrice: 50
sellPrice: 12
slot: 5
7:
type: item
item:
material: SLIME_BALL
quantity: 1
buyPrice: 40
sellPrice: 15
slot: 6
8:
type: item
item:
material: STRING
quantity: 1
buyPrice: 50
sellPrice: 4
slot: 7
9:
type: item
item:
material: PRISMARINE_SHARD
quantity: 1
buyPrice: 30
sellPrice: 3
slot: 8
10:
type: item
item:
material: BLAZE_ROD
quantity: 1
buyPrice: 50
sellPrice: 25
slot: 9
11:
type: item
item:
material: MAGMA_CREAM
quantity: 1
buyPrice: 40
sellPrice: 4
slot: 10
12:
type: item
item:
material: LEATHER
quantity: 1
buyPrice: 50
sellPrice: 6
slot: 11
13:
type: item
item:
material: RABBIT_HIDE
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 12
14:
type: item
item:
material: RABBIT_FOOT
quantity: 1
buyPrice: 50
sellPrice: 5
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 1
buyPrice: 50
sellPrice: 20
slot: 14
16:
type: item
item:
material: FEATHER
quantity: 1
buyPrice: 20
sellPrice: 3
slot: 15
17:
type: item
item:
material: EGG
quantity: 1
buyPrice: 20
sellPrice: 15
slot: 16
spawners:
name: "&d&lSpawners &8[&8Page &d#%page%&8]"
size: 36
buttons:
previousPage:
slot: 48
goBack:
slot: 49
nextPage:
slot: 50
items:
1:
type: item
item:
spawner: true
mob: SHEEP
name: "&dSheep &fSpawner"
quantity: 1
buyPrice: 20000
sellPrice: -1
slot: 0
2:
type: item
item:
spawner: true
mob: CHICKEN
name: "&dChicken &fSpawner"
quantity: 1
buyPrice: 35000
sellPrice: -1
slot: 1
3:
type: item
item:
spawner: true
mob: PIG
name: "&dPig &fSpawner"
quantity: 1
buyPrice: 50000
sellPrice: -1
slot: 2
4:
type: item
item:
spawner: true
mob: COW
name: "&dCow &fSpawner"
quantity: 1
buyPrice: 80000
sellPrice: -1
slot: 3
5:
type: item
item:
spawner: true
mob: ZOMBIE
name: "&dZombie &fSpawner"
quantity: 1
buyPrice: 100000
sellPrice: -1
slot: 4
6:
type: item
item:
spawner: true
mob: SPIDER
name: "&dSpider &fSpawner"
quantity: 1
buyPrice: 125000
sellPrice: -1
slot: 5
7:
type: item
item:
spawner: true
mob: SKELETON
name: "&dSkeleton &fSpawner"
quantity: 1
buyPrice: 150000
sellPrice: -1
slot: 6
8:
type: item
item:
spawner: true
mob: CREEPER
name: "&dCreeper &fSpawner"
quantity: 1
buyPrice: 350000
sellPrice: -1
slot: 7
9:
type: item
item:
spawner: true
mob: BLAZE
name: "&dBlaze &fSpawner"
quantity: 1
buyPrice: 500000
sellPrice: -1
slot: 8
10:
type: item
item:
spawner: true
mob: ENDERMAN
name: "&dEnderman &fSpawner"
quantity: 1
buyPrice: 550000
sellPrice: -1
slot: 9
11:
type: item
item:
spawner: true
mob: SQUID
name: "&dSquid &fSpawner"
quantity: 1
buyPrice: 800000
sellPrice: -1
slot: 10
12:
type: item
item:
spawner: true
mob: VILLAGERGOLEM
name: "&dIron Golem &fSpawner"
quantity: 1
buyPrice: 1000000
sellPrice: -1
slot: 11
13:
type: item
item:
spawner: true
mob: PIGZOMBIE
name: "&dZombie Pigman &fSpawner"
lore:
- "&e&lDrops Gold Ingots"
quantity: 1
buyPrice: 1500000
sellPrice: -1
slot: 12
14:
type: item
item:
spawner: true
mob: SILVERFISH
name: "&dSilverfish &fSpawner"
lore:
- "&b&lDrops Diamonds"
quantity: 1
buyPrice: 2000000
sellPrice: -1
slot: 13
15:
type: item
item:
spawner: true
mob: VILLAGER
name: "&dVillager &fSpawner"
lore:
- "&a&lDrops Emeralds"
quantity: 1
buyPrice: 4000000
sellPrice: -1
slot: 14
database:
# Database backend type, can be set to mysql or sqlite
type: sqlite
# MySQL database host
mySQLHost: localhost
# MySQL connection port number
mySQLPort: 3306
# MySQL database name
mySQLDatabase: db
# MySQL database user
mySQLUser: root
# MySQL user's password
mySQLPassword: ""
# MySQL table names
tableNames:
players: "players"

# Type of the economy which will handle all transactions.
# Supported economies:
# - EXP (default Minecraft experience points)
# - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
# - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
# - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
# - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "&8[&D+&8] &DShop &8[&D+&8]"
#Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 27
#Define whether selling all with middle mouse button is enabled
enableSellAll: true
#Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
#Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
#Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
#Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
#Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: true
#Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
#Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
#Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
#Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
#Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
#Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
#Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
#Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
#Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
#Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
#Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
#Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
#Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
#Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: SNOW_BALL
size: 16
3:
material: SIGN
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
#Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
#Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

#Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: false

#Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

#Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

#Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
#This lore will be applied to items
item:
- "&7Buy&8 » &d$%buy% Per &8/ &7Left-Click"
- "&7Sell&8 » &d$%sell% Per &8/ &7Right-Click"
- "&7Sell-All&8 » &d$%sell% Per &8/ &7Middle-Click"
#This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&7Buy&8 » &d$%buy%"
#This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&7Sell&8 » &d$%sell%"
#This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&7Sell-All&8 » &d$%sell% &7Middle-Click"
#This one to permissions
permission:
- "&7Buy&8 » &d%buy%$"
#And this one to enchantments
enchantment:
- "&7Buy&8 » &d%buy%$"
#And the last one to commands
command:
- "&7Buy&8 » &d%buy%$"

#Logging settings
log:
#Define whether transactions will be logged to the console/main server log
toConsole: false
#Define whether transactions will be logged to a separate log
toFile: false
#Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
#Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
#Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
#Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"

buttons:
#"Go back button"
goBack:
item:
#Material name, full list can be found here: http://wiki.brcdev.net/Materials
material: NETHER_STAR
#Amount of the item
amount: 1
#(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
#(optional) Custom name
name: "&7Go back to &dcategories"
#(optional) Lore, can contain multiple lines
lore:
#Slot in each shop's GUI
slot: 49
#"Previous page" button
previousPage:
item:
material: PAPER
quantity: 1
name: "&dPrevious page"
slot: 45
#"Next page" button
nextPage:
item:
material: PAPER
quantity: 1
name: "&dNext page"
slot: 53

#Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
#Buttons
buttons:
#"Buy 1 stack" button
buy1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&7Buy &d1 &dstack"
lore:
- "&7Price&8 » &d%buy%$"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&7Buy &d2 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 2
slot: 1
#"Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&7Buy &d3 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 3
slot: 2
#"Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&7Buy &d4 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 4
slot: 3
#"Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&7Buy &d5 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 5
slot: 4
#"Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&7Buy &d6 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 6
slot: 5
#"Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&7Buy &d7 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 7
slot: 6
#"Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&7Buy &d8 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 8
slot: 7
#"Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&7Buy &d9 &dstacks"
lore:
- "&7Price&8 » &d%buy%$"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&dCancel"
slot: 13

#Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
#Buttons
buttons:
#"Sell 1 stack" button
sell1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&7Sell &D1 &dstack"
lore:
- "&7Price &D%sell%$"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&7Sell &D2 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 2
slot: 1
#"Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&7Sell &D3 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 3
slot: 2
#"Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&7Sell &D4 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 4
slot: 3
#"Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&7Sell &D5 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 5
slot: 4
#"Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&7Sell &D6 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 6
slot: 5
#"Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&7Sell &D7 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 7
slot: 6
#"Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&7Sell &D8 &dstacks"
lore:
- "&7Price &D%sell%$"
value: 8
slot: 7
#"Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&7Sell &d9 stacks"
lore:
- "&7Price &D%sell%$"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&DCancel"
slot: 13

#Elements of the regular buy/sell GUI
amountSelectionGUI:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
#Slot of the item being bought/sold
itemSlot: 22
#Buttons
buttons:
#"Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&7Set to &d1"
slot: 18
#"Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&7Remove &d10"
slot: 19
#"Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&7Remove &d1"
slot: 20
#"Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&7Add &d1"
slot: 24
#"Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&7Add &d10"
slot: 25
#"Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&7Set to &d16"
slot: 26
#"Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&7Set to &d64"
slot: 26
#"Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&dConfirm"
slot: 39
#"Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&7Sell all"
slot: 40
#"Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&7Buy more"
slot: 49
#"Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&7Sell more"
slot: 49
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&dCancel"
slot: 41

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
# Buttons
buttons:
# "Buy 1 stack" button
buy1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&aBuy 1 stack"
lore:
- "&7Price: &c%buy%$"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&aBuy 2 stacks"
lore:
- "&7Price: &c%buy%$"
value: 2
slot: 1
# "Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&aBuy 3 stacks"
lore:
- "&7Price: &c%buy%$"
value: 3
slot: 2
# "Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&aBuy 4 stacks"
lore:
- "&7Price: &c%buy%$"
value: 4
slot: 3
# "Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&aBuy 5 stacks"
lore:
- "&7Price: &c%buy%$"
value: 5
slot: 4
# "Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&aBuy 6 stacks"
lore:
- "&7Price: &c%buy%$"
value: 6
slot: 5
# "Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&aBuy 7 stacks"
lore:
- "&7Price: &c%buy%$"
value: 7
slot: 6
# "Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&aBuy 8 stacks"
lore:
- "&7Price: &c%buy%$"
value: 8
slot: 7
# "Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&aBuy 9 stacks"
lore:
- "&7Price: &c%buy%$"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 13

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
# Buttons
buttons:
# "Sell 1 stack" button
sell1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&aSell 1 stack"
lore:
- "&7Price: &c%sell%$"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&aSell 2 stacks"
lore:
- "&7Price: &c%sell%$"
value: 2
slot: 1
# "Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&aSell 3 stacks"
lore:
- "&7Price: &c%sell%$"
value: 3
slot: 2
# "Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&aSell 4 stacks"
lore:
- "&7Price: &c%sell%$"
value: 4
slot: 3
# "Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&aSell 5 stacks"
lore:
- "&7Price: &c%sell%$"
value: 5
slot: 4
# "Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&aSell 6 stacks"
lore:
- "&7Price: &c%sell%$"
value: 6
slot: 5
# "Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&aSell 7 stacks"
lore:
- "&7Price: &c%sell%$"
value: 7
slot: 6
# "Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&aSell 8 stacks"
lore:
- "&7Price: &c%sell%$"
value: 8
slot: 7
# "Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&aSell 9 stacks"
lore:
- "&7Price: &c%sell%$"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
# Slot of the item being bought/sold
itemSlot: 22
# Buttons
buttons:
# "Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lSet to 1"
slot: 18
# "Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&c&lRemove 10"
slot: 19
# "Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lRemove 1"
slot: 20
# "Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&a&lAdd 1"
slot: 24
# "Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&a&lAdd 10"
slot: 25
# "Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&a&lSet to 16"
slot: 26
# "Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&a&lSet to 64"
slot: 26
# "Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lConfirm"
slot: 39
# "Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lSell all"
slot: 40
# "Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lBuy more"
slot: 49
# "Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lSell more"
slot: 49
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lCancel"
slot: 41

shopMenuItems:
# Has to be unique, value doesn't matter
1:
item:
# The same rules apply for material, amount, damage and lore as for goBackButton
material: GRASS
quantity: 1
name: "&d&lBlocks"
# Shop ID from shops.yml
shop: "blocks"
# Slot in shops menu, counting from 0 to 53
slot: 9
2:
item:
material: COOKED_BEEF
quantity: 1
damage: 0
name: "&d&lFood"
shop: "food"
slot: 10
3:
item:
material: DIAMOND
quantity: 1
damage: 0
name: "&d&lOres"
shop: "ores"
slot: 12
4:
item:
material: REDSTONE
quantity: 1
name: "&d&lRedstone"
shop: "redstone"
slot: 13
5:
item:
material: MOB_SPAWNER
quantity: 1
name: "&d&lSpawners"
shop: "spawners"
slot: 17
6:
item:
material: WHEAT
quantity: 1
name: "&d&lFarming"
shop: "farming"
slot: 11
7:
item:
material: ROTTEN_FLESH
quantity: 1
name: "&d&lMob drops"
shop: "drops"
slot: 14
8:
item:
material: INK_SACK
quantity: 1
damage: 12
name: "&d&lDyes"
shop: "dyes"
slot: 15
9:
item:
material: NETHER_STAR
quantity: 1
name: "&d&lMiscellanous"
shop: "miscellanous"
slot: 16
100:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 0
101:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 1
102:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 2
103:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 3
104:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 4
105:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 5
106:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 6
107:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 7
108:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 8
109:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 18
110:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 19
111:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 20
112:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 21
113:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 22
114:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 23
115:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 24
116:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 25
117:
item:
material: 160
damage: 7
quantity: 1
name: "&d&lCandy&f&lMC"
shop: ""
slot: 26

specialElements:
balance:
item:
material: GOLD_NUGGET
quantity: 1
name: "&6&lYour balance"
lore:
- "&7$%balance%"
You need to add silkspawners
 
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