Haha, an actual MMORPG will be funded with investors and have large capital funding hiring actual programmers with industry experience. The costs involved is incredibly high not withstanding marketing costs purely due to the fact that all art assets, modelling and game engine is in house or licensed.
The production level we are aiming for is the same an independent (indie) company, minus the costs involved as we're using minecraft game engine and assets. The presentation and development will be of the same level though, unlike the numerous other amateur low quality servers.
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