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cGDeadly

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Player no longer aggravates Enderman when they look into their eyes.

Whenever a player kills an Enderman, a percentage chance (configurable) for it to drop a certain amount of ender pearls (configurable).

Whenever a player is struck, there should be a percentage chance (configurable) for a percentage of the damage to be absorbed, as well as for it to trigger a sound effect (Enderman dying).

Players tools (that is in the active slot, also including the shield slot) regenerate over a period of time (configurable).

Whenever a player mines an ore, a percentage chance (configurable) for it to drop a certain amount of that ore (configurable).

Whenever a player takes fall damage, there should be a percentage chance (configurable) for a percentage (configurable) of the damage to be absorbed, as well as for it to trigger a sound effect.

Whenever a player eats an object (configurable, however if too complex does not need to be) there is a percentage chance (configurable) for the object not to be consumed.

Whenever a player kills a nether mob, there should be a percentage chance (configurable) to apply a multiplier to the drop.

Whenever a player strikes another player, there should be a percentage chance (configurable) for the damage the player is exerting on the other to have a multiplier applied (configurable).

All these skills need to have their own permission node. Budget is around $10. Thank you.
 
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bluecreeper111

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I believe I could handle this in the confines of your budget.
Please contact me on Discord:
bluecreeper111#9071
 

Poggers

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Player no longer aggravates Enderman when they look into their eyes.

Whenever a player kills an Enderman, a percentage chance (configurable) for it to drop a certain amount of ender pearls (configurable).

Whenever a player is struck, there should be a percentage chance (configurable) for a percentage of the damage to be absorbed, as well as for it to trigger a sound effect (Enderman dying).

Players tools (that is in the active slot, also including the shield slot) regenerate over a period of time (configurable).

Whenever a player mines an ore, a percentage chance (configurable) for it to drop a certain amount of that ore (configurable).

Whenever a player takes fall damage, there should be a percentage chance (configurable) for a percentage (configurable) of the damage to be absorbed, as well as for it to trigger a sound effect.

Whenever a player eats an object (configurable, however if too complex does not need to be) there is a percentage chance (configurable) for the object not to be consumed.

Whenever a player kills a nether mob, there should be a percentage chance (configurable) to apply a multiplier to the drop.

Whenever a player strikes another player, there should be a percentage chance (configurable) for the damage the player is exerting on the other to have a multiplier applied (configurable).

All these skills need to have their own permission node. Budget is around $10. Thank you.
Add CsgoIsBae#0638
 

rewardedcarton

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Hey, if you still need this I'll be able to do it by tonight. Message me on discord rewardedcarton#1901
 
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