Player no longer aggravates Enderman when they look into their eyes.
Whenever a player kills an Enderman, a percentage chance (configurable) for it to drop a certain amount of ender pearls (configurable).
Whenever a player is struck, there should be a percentage chance (configurable) for a percentage of the damage to be absorbed, as well as for it to trigger a sound effect (Enderman dying).
Players tools (that is in the active slot, also including the shield slot) regenerate over a period of time (configurable).
Whenever a player mines an ore, a percentage chance (configurable) for it to drop a certain amount of that ore (configurable).
Whenever a player takes fall damage, there should be a percentage chance (configurable) for a percentage (configurable) of the damage to be absorbed, as well as for it to trigger a sound effect.
Whenever a player eats an object (configurable, however if too complex does not need to be) there is a percentage chance (configurable) for the object not to be consumed.
Whenever a player kills a nether mob, there should be a percentage chance (configurable) to apply a multiplier to the drop.
Whenever a player strikes another player, there should be a percentage chance (configurable) for the damage the player is exerting on the other to have a multiplier applied (configurable).
All these skills need to have their own permission node. Budget is around $10. Thank you.
Whenever a player kills an Enderman, a percentage chance (configurable) for it to drop a certain amount of ender pearls (configurable).
Whenever a player is struck, there should be a percentage chance (configurable) for a percentage of the damage to be absorbed, as well as for it to trigger a sound effect (Enderman dying).
Players tools (that is in the active slot, also including the shield slot) regenerate over a period of time (configurable).
Whenever a player mines an ore, a percentage chance (configurable) for it to drop a certain amount of that ore (configurable).
Whenever a player takes fall damage, there should be a percentage chance (configurable) for a percentage (configurable) of the damage to be absorbed, as well as for it to trigger a sound effect.
Whenever a player eats an object (configurable, however if too complex does not need to be) there is a percentage chance (configurable) for the object not to be consumed.
Whenever a player kills a nether mob, there should be a percentage chance (configurable) to apply a multiplier to the drop.
Whenever a player strikes another player, there should be a percentage chance (configurable) for the damage the player is exerting on the other to have a multiplier applied (configurable).
All these skills need to have their own permission node. Budget is around $10. Thank you.
